XCOM 2
Swords Never Miss - Axe Slightly More Accurate (WotC)
28 Comments
Der_Flower 26 Nov, 2021 @ 11:19am 
This mod safe for the mid-campaign?
Narlindir 5 Feb, 2021 @ 10:31am 
is it me or do tehy still miss?
and gunner knives miss even more
Raf's 9 Aug, 2020 @ 3:16am 
Experiencing the same problem, according to the weapon stats, stuff like the Experimental Blade have the 1000% aim modifier, but the normal Sword and Arc Blade are not affected.
moixcom 23 Dec, 2018 @ 7:05am 
after using this mod (i have wotc and legacy pack) and them swords still miss !!
roshiron18 4 Jun, 2018 @ 12:32am 
EAFPeacemaker, Apache is saying you shouldn't miss giant targets, which I agree with. It's the equivalent of missing a brick wall.
ObviouslyEvil 24 Mar, 2018 @ 11:17pm 
They can and do miss in real life, espicially with an untrained wielder, but when XCOM says 95% chance to hit, well, we all know how trustworthy XCOM is with their accuracy.
PeaceMaker 18 Feb, 2018 @ 11:47pm 
Ah, no, sorry, m8, but swords can and do miss. It takes skill to wield a sword and even then they can miss because the enemy does not stand still waiting for you to chop him.
CastledCard  [author] 2 Oct, 2017 @ 5:01pm 
@𝙀𝙈𝙀𝙍𝘼𝙇𝘿 A vanilla mod already does this.
meisterprapor 2 Oct, 2017 @ 8:25am 
No vanilla? :petrifiedeye:
CastledCard  [author] 17 Sep, 2017 @ 5:01pm 
@Maebatzurakin It does, but it doesn't make the Justice ability hit 100% if that's the question.
Maebalzurakin 16 Sep, 2017 @ 3:12pm 
Does this apply to the ripjack also? I swear that thing misses 100%
Apache49 7 Sep, 2017 @ 10:57pm 
Very happy to have this mod. So frustrating to have a Ranger try to slash a giant, hulking Muton with a sword, then somehow miss the thing that must be taking up literally his entire field of view and get shot and die.
GrimAtrament 6 Sep, 2017 @ 2:12am 
@Danielit rare but you can still miss with 100% in this game.
CastledCard  [author] 5 Sep, 2017 @ 4:02pm 
@Mantis UK Sorry about that. Added the ripjack to the config.
BlueRaja 5 Sep, 2017 @ 6:07am 
I think this is less useful in WotC given that there is a sword that never misses in the game. You have to earn it by killing the Hunter Chosen.
MantisUK 5 Sep, 2017 @ 5:28am 
ripjack still missed for me.
chaomax305 2 Sep, 2017 @ 7:43am 
is this mod based on an .ini tweak? im just trying to sort out a game crash ive been getting and crash log says it couldnt load this mod.
Bocaan 2 Sep, 2017 @ 6:37am 
CastledCard think you could i dunno......... mod that fucking epic sword in as a useable item?
CastledCard  [author] 31 Aug, 2017 @ 10:56pm 
@Daniel With what sword?
Dio 31 Aug, 2017 @ 9:33pm 
I FREAKING STILL MISSED! WTF!?
Ginseng 31 Aug, 2017 @ 4:36am 
I have this sword irl, its awesome. :D
Element UK 31 Aug, 2017 @ 2:15am 
Cool ty
CastledCard  [author] 31 Aug, 2017 @ 2:09am 
@Element UK Only XCOM melee weapons have 100% chances to hit.
Element UK 31 Aug, 2017 @ 2:07am 
I'm hoping this does not affect the Advent Stun Lancer or Muton Bayonet ?
csg608893 30 Aug, 2017 @ 10:31pm 
Does this mod work with the katana pack mod?
eldiabs 30 Aug, 2017 @ 8:15pm 
Spoiler : There's a one of a kind sword in the game that never misses. ;]

I can understand the frustration though. I always have a backup plan when charging with a ranger...just in case.
Spellthis 30 Aug, 2017 @ 7:55pm 
yea i can "understand" a point blank shot missing... idiot brought blanks on mission... but a sword?
[BÓT] T-3⁰⁰⁰ 30 Aug, 2017 @ 7:29pm 
Thank GOD. I lost 1 soldier last night because I had a Ranger MISS a sword attack... He's no longer employed with XCOM.