Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Conventional: Priest autopsy
Arc: Stunlancer autopsy
Fusion: Purifier autopsy
As for tier 3, all of them require the Archon autopsy.
@mynameactually There are quite a few class mods that do something like that. I believe the Sidewinder from Alien Pack also has that ability.
Also, by making them proving grounds projects, you get away with using the same proving ground/lab art, simply changing the colors.
The problem with adding the abilities to the swords themselves with a Proving Ground project is that these abilities are quite powerful. Having all of them on one sword would be too strong. On the flip side if I only allow one Proving Ground project to be completed, the concept of having choice for each mission is gone.
Gonna follow this mod to see where it goes; I really like the potential.
Currently working on a different mod and trying to make work perfectly compatible with Musashi's Katana mod. After that I might have a good idea.
@Tumbler Thanks for the suggestion. I think you should test them out first, the abilities are so strong that I think a single use is fair. Berserker with 28 health? No problem, knock it unconscious. Annoying ADVENT Priest with Sustain? Knock it unconscious.
Red Flower is, more or less, a flamethrower attack for your sword. Flamethrowers are single use items too.
When I was testing it they felt very powerful. Let me know if you have a different experience.
Instead of being a dumb-ass troll, be quiet, uninstall your XCOM 2 and go outside to gain more life experience. Your input is neither required or asked for.
@Zevvion,
One suggestion. To incentive more uses to the swords, it would be viable to make the abilities cooldown dependent. That way a more tactical approach can be taken. If they remain at one shot use only, people will save it and probably end up not using them.
So don´t listen to people suggesting to not waste ur time with this
so dont waste ur time with more,
still ty