Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Housing
30 Comments
Zajemaru 26 Feb, 2024 @ 2:07pm 
It works in 2024 . Thank you . i love you .
star-of-the-fogotten 21 Nov, 2023 @ 8:50am 
Thank you for this wonderful mod.
p0kiehl  [author] 27 Aug, 2022 @ 1:59pm 
Yes
ThyGuyX 27 Aug, 2022 @ 12:09pm 
Does this mod still work?
BKGamesPI 19 May, 2022 @ 12:44pm 
You should include outback stations in this mods as this makes them pointless.
Rappeldrache 7 Jan, 2021 @ 2:20am 
Please help :( Whatever I do: T his great mod here is not working in my game.
I start a new game with a world builder map. And after "reloading" the savegame all other mods work really good, but not this mod here
(I have all DLC's)
Lifestar6189 5 Oct, 2020 @ 6:15pm 
Thank you
p0kiehl  [author] 5 Oct, 2020 @ 5:52pm 
OK shouldn't be giving you any more trouble. Updated.
p0kiehl  [author] 5 Oct, 2020 @ 5:43pm 
Oh sorry. I just need to update the flag. It will work fine - just ignore the warning and I'll get it updated in about an hour.
Lifestar6189 5 Oct, 2020 @ 5:25pm 
According to the game More Housing is not compatible to rise and fall which is what I am using. Do I need gathering storm for this to be compatible.
CynicalPlatapus 19 Feb, 2019 @ 10:54am 
cheers for the update mate
Te 9 Oct, 2018 @ 11:44pm 
Just found this one, too, @p0kiehl -- THANK YOU. :D :D :D
p0kiehl  [author] 18 Mar, 2018 @ 3:47pm 
The mod is working fine as far as I can see. What you see as 'castle' in the code is different level of walls, and even if Alhambra is in there twice, it's just an update statement so it doesn't cause any errors
pauloel7 18 Mar, 2018 @ 3:26pm 
Think you've got Alhambra twice in the .sql. Idk what "Castles" buildings are - could not find in civ vi. Can you tell me? Lastly, this mod once worked perfectly for me, but now it doesn't seem to anymore, idk why. Yes, fresh new campaign. Can you give me any hint to fix that?
Maitre Supreme 1 Mar, 2018 @ 2:10pm 
Great mod - THX ! :steamhappy:
pauloel7 1 Mar, 2018 @ 7:21am 
Cool, next time then. Also, what's the rationale for 0.5 on lumber mills? For me makes sense to think any improvement outside city centers should HOUSE people working there, which is 1.0.
p0kiehl  [author] 26 Feb, 2018 @ 12:10pm 
I don't recommend adding or subtracting mods to ongoing games. Unexpected things like that can happen and I doubt there is a solution.
pauloel7 26 Feb, 2018 @ 10:42am 
Also, I just installed the mod on an ongoing campaign, and it seems my capital and second city are not benefiting, but other newer citites are... weird huh?! How can I fix that?
pauloel7 26 Feb, 2018 @ 10:24am 
Should in-game water mill tooltip read +0.5 housing? Also, how about +1 for Apadana?
Singemeister 15 Feb, 2018 @ 3:23am 
Seems to be working with R&F
redmoth27 15 Dec, 2017 @ 3:56pm 
Hey I love this mod, but could you give watermills 0.5 or 1 housing please.
p0kiehl  [author] 16 Nov, 2017 @ 6:25am 
Thanks Matt! This will work fine with Wondrous Wonders, don't worry. Thanks for asking!
Kid Viking 15 Nov, 2017 @ 9:03am 
You're always hard at work! This mod is awesome! Can't figure out how you have time to make so many helpful, clever mods, and somehow I had originally missed this one. Great job, sir!

I am a little curious if this conflicts with or overwrites Napstablook's Wondrous Wonders (World Wonders Only) mod. His doesn't focus on adding housing, but he does alter many of the same wonders you have. Can I run both concurrently to get the bonuses of both, or should I pick one? I tried testing this out without a clear answer. Gonna give it another go.
Crowdawg11 16 Oct, 2017 @ 3:41pm 
Pretty sure the logic behind lumber mills giving housing is that they make the materiel to build houses more readily available.

Cheap materials = more houses. Think of it that way.
Rax Savvage 25 Sep, 2017 @ 8:02pm 
ya know.... read the lumbermills comment , i was gonna say 0.5 makes sense....
then see 0.5 housing on it.
either way , yeah 0.5 for lumbermills, they would have their own onsite workhouses, people kept onsite in barrack like buildings, providing a source of wood for furnishishings n stuff. yeah this is fine.
redmoth27 17 Sep, 2017 @ 1:50pm 
I don't think lumber mills should give you housing, its like a worker living a factory
petei 13 Sep, 2017 @ 7:56am 
Thank you for this mod!!
p0kiehl  [author] 2 Sep, 2017 @ 4:19pm 
Thanks for the feedback guys!
Angry D 2 Sep, 2017 @ 10:26am 
Awesome, gonna test today - thanks mate!
schaddje 2 Sep, 2017 @ 10:09am 
Thank you so much for this mod!