XCOM 2
Lost Autofire
59 Comments
MadMonkee10 3 Sep, 2024 @ 6:25pm 
might I suggest revising this mod so that Lost Autofire only shows up on missions that have the "The Lost" or "The Horde" Sitreps (I.E. when The Lost would actually spawn) and appears for EVERY unit on the Xcom team for situations where Xcom gains a unit that isn't their normal soldiers/Sparks, be it through Mind Control from Insanity, Domination, or a modded Psionic soldier that just has Mind Control outright, or through gear/abilities that spawn units that aren't a copy of your soldiers such as the Deployable Celatid Turrets from the Celatid Alien mod
JeffbotClassic.TTV 12 Nov, 2023 @ 8:41pm 
This mod was working fine for Months and all of a sudden the button is gone?
Verdict of Odin 29 Jul, 2023 @ 8:30pm 
Your mods have made this experience 1,000x better, thank you
zin 22 Mar, 2023 @ 1:58am 
Would be wonderful to have an option to disable the auto-reload, but I doubt this mod will be updated anytime soon. Another great update would be to hide/disable the ability when no Lost are present (or visible to the soldier).
Dummie 16 Mar, 2023 @ 12:14pm 
Is this mod safe to download mid-tactical or mid-campaign?
Diego 3 Mar, 2023 @ 10:07am 
Is this mod compatible with “Automatic Reload” by Iridar ?
LethalBlkGuy 14 Oct, 2022 @ 1:43am 
Care using this with Templars melee ability, I killed 10 Lost units then crashed, not sure if it was supposed to work with templars ability(as it gives a free action) and I can have up to 9 before game goes boom*
Leth 8 Sep, 2022 @ 12:25am 
This has a couple of problems that I think would all be resolved with giving control back to the player when the character is out of ammo:

* Does not work with -bg-'s Free Reload Anytime--will use a regular reload and waste the action point instead of using a free reload when available--not really this mod's faul

* I often don't want to reload anyway on this turn--instead switch to another character to see what they can kill first

It's a great mod but I think needs some input from the player when out of ammo in order to optimize action points used. Would be great if there was config to change the behavior so it will either go until AP is out (current behavior by default) or until ammo is out, which also inherently helps with compatibility
modifieda4 16 Aug, 2022 @ 6:28pm 
this mod is awesome. thank you.
Blabba754 8 Dec, 2021 @ 10:39am 
How about hiding the button when there are no lost active?
BurgerKing 8 Dec, 2021 @ 8:00am 
It works then it does not work.I do not know why.
So I have it unsub; delete it all from my computer; then reinstall it.
AML have it installed as the Last Order Mod. Now it works.
Mustang0524 3 Jul, 2021 @ 7:11pm 
Having the same problem as sluke060304 Mod won't work, using AML.
KillerBanshee 30 Mar, 2021 @ 1:24pm 
I love using this with Enhanced Action Camera. I just wish it didn't reload automatically when you have 1 action point left. so I could choose to move instead.
Prime_hunter 10 Nov, 2020 @ 4:49am 
This mod isn't working for me when I use the AML is there something I need to do to make it work?
vereen70 23 Sep, 2020 @ 5:15am 
This mod is a Treasure!!
ZodiacTyko 3 Jun, 2020 @ 9:21am 
Yes ofcourse, but that ability or skill just doesnt seem to appear,or it works only in new game?
Vortex ♀ Pixalation 3 Jun, 2020 @ 5:54am 
Do you have lost in sight?
ZodiacTyko 2 Jun, 2020 @ 6:55am 
Hello, my soldiers are missing "lost autofire" skill even though i have your mod enabled and all. Am i missing something more?
complexevil 30 Mar, 2020 @ 6:34pm 
This mod is a god send, saves so much time. Thank you for making it.
=[NK]= Col. Jack O'Neil 26 Feb, 2020 @ 2:57am 
Any chance of the button being auto hid if there's no lost about? :)
YinYang117 4 Oct, 2019 @ 11:12pm 
This mod doesn't seem to use my soldier's ammo. Anyone else getting this added effect? Makes lost maps too easy if you dont have to manage the reloads
Blabba754 27 Apr, 2019 @ 12:12pm 
It would be nice if the button auto-hides if there are no lost on the mission.
BurgerKing 26 Mar, 2019 @ 5:59pm 
Another Mushashi +1
SonkeyHong 26 Dec, 2018 @ 1:32pm 
musashi im an idiot and i commented that on the wrong mod. that was supposed to have been posted on rend the lost. insert picture of spongebob slipping here. your mod is great sorry!!!
Musashi  [author] 26 Dec, 2018 @ 9:28am 
This mod just automated what you could do manually. So there is no sense in nerfing it in any way.
Tardo The Ass-Monkey 4 Aug, 2018 @ 10:24am 
This mod isn't working for me. I press it, and my guys just stand there doing nothing with their remaining action(s). Soory, but I am unsubbing.
Chonsu 30 Jul, 2018 @ 3:15pm 
I have no idea why or how, but this mod doesn't work anymore since I use MEC Trooper by RealityMachina :/
Azure 16 Mar, 2018 @ 4:50am 
Grim Horizon Lost Worlds are better now that im using this
Erazil 12 Feb, 2018 @ 10:45pm 
french translate shared
BoNeZ 31 Oct, 2017 @ 7:27pm 
Hm this gives me double buttons for abilities, very odd.
José 29 Sep, 2017 @ 11:33pm 
Guessing this isn't gonna get updated.
BelowAverageAmerican 15 Sep, 2017 @ 6:34pm 
This should hide if there is no lost present.
Vortex ♀ Pixalation 15 Sep, 2017 @ 12:25am 
please make the ability description proper English, it bugs me
DaddyHammer 12 Sep, 2017 @ 2:35pm 
can u make shoot with pistol first when there are 2 hp lost after wich to main weapon?
Julian Skies 8 Sep, 2017 @ 12:58pm 
Hrm... Spotted perhaps unexpected behaviour Musashi.
I think i'm the only one that likes chaining Lost kills with a Reaper, but it's just so fun seeing all of those Silent Killer prompts go up while you waste a million enemies without breaking stealth, so I favor doing that.
Turns out that *activating* Lost Autofire gives the Reaper a 10% chance to break Shadow, same way as using things like reviving a Dazed target do, and from there the shots follow normal rules, a kill doesn't increases the chance with Silent Killer, etc. I know that Smart Overwatch doesn't causes this however and it's also an ability.
wolff_laarcen 6 Sep, 2017 @ 12:56pm 
This functionality doesn't exactly work as expected with Implacable, an ability that gives you a free move only action if you score a kill on your turn. Lost autofire will end a turn with an implacable proc by reloading, which shouldn't technically be possible to do.
Tower [205th Recon Bn] 5 Sep, 2017 @ 2:31pm 
IDK if this bug is within your Mod or his, **WIP [Vanilla] Star Wars: Republic Era Weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128649988

The Problem/Bug is after using this ability 1 time the Soldier just keeps reloading and when he's done the ability can't be used anymore.
wolff_laarcen 3 Sep, 2017 @ 5:22pm 
This looks great. Is there any way to stop the mod from auto-reloading when all the lost are down? In your example vid, the last AP could have been better used.
José 3 Sep, 2017 @ 9:58am 
Yeah. Could you update this so that the button only shows up when a soldier is able to see Lost. Kind of like Evac All is only availiable when you're around the Skyranger's evac zone.
DERPKING1991 2 Sep, 2017 @ 5:52pm 
This should be able to be on if the lost are around on missions and not when theyre not. Js
Dreyfus0414 2 Sep, 2017 @ 5:19pm 
Master beaglerush there's too many of them, what are we going to do?
SRP 2 Sep, 2017 @ 4:54pm 
Looks great other than that final reload. That action could have been used to slash the trooper, but instead the soldier reloaded, leaving him hanging out. Great mod idea!
blizard 2 Sep, 2017 @ 3:06pm 
thank god
Zyxpsilon 2 Sep, 2017 @ 1:40pm 
Looks familiar -- automated-less-annoying-gameplay-procedures ... similar to what Track-Two gave with his Evac-ALL magic. Subscribed.. immediately. Thanks, wizard of the Jedi Force. : )
Lux Manifestus 2 Sep, 2017 @ 1:18pm 
Good idea
Samio 2 Sep, 2017 @ 12:51pm 
This is an awesome idea! Well done!
A kobold 🎖 2 Sep, 2017 @ 11:21am 
would be nice to have for the pistol on sharpshooters...
Lame 2 Sep, 2017 @ 11:08am 
All right. Thank you so much. I can't wait to see how the mod evolves now. :steamhappy:
Musashi  [author] 2 Sep, 2017 @ 11:05am 
I will probably refine the behavior in the future. Removing that line would result in shooting till the ammunition is empty.
Lame 2 Sep, 2017 @ 10:55am 
This is indeed a great idea. I'll give it a go after my iron man run. If I can ask though for just my own personal knowledge will removing the final line about reloading fubar anything, assuming the syntax is correct? Or not reload on the final AP? I'm not familiar with editing behaviors. I ask because watching the video made me think it was probably a wiser idea to take better cover than to reload at that spot. Thanks for your time Musashi and have a nice one :)