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https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
Thanks. I didn't get a notification for your comment and just saw it. Coincidentally, I just found out about Alpha's Workshop mod a few minutes ago and downloaded it.
Hi ! I'm working on an upcoming mod to replace the Laboratory with a new facility and was looking for compatibility with this mod. For that to happen I'd need you to expose the facility name to config and was wondering if this is possible at all?
BL_TechWrapper.uc, line 46 ; LabFacility = XComHQ.GetFacilityByName('Laboratory');
1 - IIRC, the only changes are those in the Description. There's no change to research speed etc.
2 - Get back to work
Do the labs still give the vanilla research speed and breakthrough research bonuses, or do those get overridden? I'm tweaking the mod values and with this information I'd tweak accordingly
Change it in XComBetterLabs.ini
Crap. Clicked on the link, read it and then immediately thought it was another mod. Apologies.
Both of these versions for the game require deeper rosters and so I'd like to recognize that a little more fully (just look at all the room for people spots in the ant farm view). Imagine not one pair of bond training but 3, or 3 covert ops at one time instead of one etc. The functionality of these things came to me second. To be honest, I wanted a way to do something about late game engineer people spamming up the ant farm view.
From the Description:
This mod should be compatible with any mods that add more lab slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123056484
@frizz: It doesn't? I thought the game said the lab increased breakthrough chance. At the very least, in WotC you have more stuff to research, which makes the lab a bit better. In vanilla you would literally run out of techs to research with an early lab. Worst building ever.
@Zevvion, yeah, this doesn't necessarily surpass any other building, but at least it's not useless. At the very least it's worth buying late to get speed/material rebates on plasma research. If bought early the extra intel can help you expand faster and expansion can stop you from losing.
There are no plans to put in 4 slots for now since it would make the mod less compatible and harder to remove. I'm also not sure that vanilla was really balanced for that kind of research speed, and no other facility has 4 slots. But this mod should work with a 4-slot mod if someone makes one.
If it's like the vanilla version (and it looks like it is) you get the rebate when the research finishes. You get more of a rebate if there are scientists staffed in the lab.
That's no criticism of this mod, just criticism of the purpose of the Lab by default.