Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Changelog PDF should have the base values as well as the updated values, a few things have this but generally this is inconsistent throughout the pdf. Also useful, but not essential, would be an explanation of the reasoning behind the changes. (i.e. explain why the cost of Fire bowman for Bret is slightly higher than pox bowman). Generally that would allow more precise and useful feedback for you.
I still see Guardian on the Wild Hunters too!
Does your team have any plans to potentially address the Dwarf faction's difficulty with Chariots? I believe that the added mass to their anti-large charge defense units will be very helpful in this regard, but I believe their issues extend beyond instances where Chariots bowl over braced infantry formations. I feel that Dwarves tend to struggle with high-mass, high-charge bonus units due to how difficult it is for Slayers to give chase/effectively bog them down in melee, and it can often make it very difficult to counter a good player capable of constantly cycle charging.
Ah, you guys plan on balancing siege? (I would at least suggest lowering the range of the towers to allow siege engines like catapults and cannons to do their work without being fired uppon. And maybe giving a morale buff to the defenders. It would make sieges (even on mp) more interesting, encouraring defenders to sally out to take out rhe siege engines and making so it is harder to route the defenders (after all, they are defending their nation, and most probably, their home city and family/friends)