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回報翻譯問題
cause if you/enemy will move more than one tile, it still get triggered on the first tile, a workaround is included in the "eu aim mod" config or "Realistic Aiming Angles - Highlander Compatible", there is an ignore cover option for overwatch, but custom abilities have to be added there aswell.
If you run along cover, cover will be still ignored, so thats the downside
+OVERWATCH_TO_PATCH=PistolReturnFire
to the config list in XComGame.ini.
Reason for it is because, with this mod, pistol overwatch uses return fire (even if the soldier doesn't have the ability which is weird by itself) to fire at units that move. As a result, it creates a visualization that is wack and weird and it bothered me lol.
I moved my soldier from behind cover to two or three tiles to the right, and she was still behind cover. However, the enemy’s Overwatch still triggered, even though Gotcha Again didn’t say it would.
Here’s my mod list: https://pastebin.com/raw/uLCKmgkp
War of the Chosen
NOT war of the chosen!
NOT WotC!
put it inside the X2DownloadableContentInfo
then you can add the config to XComGame.ini under the x2downloadablecontentinfo part
+OVERWATCH_TO_PATCH=OverwatchShot
+OVERWATCH_TO_PATCH=SuppressionShot
+OVERWATCH_TO_PATCH=LongWatchShot
+OVERWATCH_TO_PATCH=KillZoneShot
+OVERWATCH_TO_PATCH=PistolOverwatchShot