STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

SciFi At War - The Original
607 Comments
HardTek 7 Jun @ 8:16am 
:) :steamthumbsup:
Lansing 10 May @ 10:07pm 
My first favorite mod is Trek Alliance, which I ironically don't play a lot, though I can't tell what my second favorite is between this and YodenMod.
Spinobreaker  [author] 10 May @ 4:05am 
@Spartan4_5 - Not at the moment. I have considered redoing it. But it took hundreds of hours, and I dont have that anymore.
Spartan4_5 10 May @ 2:58am 
love the mod bro! Do you have any plans on continuing it or no? it's awesome as is! i'm just wondering lol
SVaughan 2 Apr @ 7:46am 
@devauxh
This mod hasn't been updated for 8 years. It's not going to be updated ever. It's an abandoned mod.
devauxh 2 Apr @ 7:15am 
can you add a doctor who faction so you can actually play with dalek ships
XALORR 29 Mar @ 1:28pm 
The textwall starts
here:
👇🖖👇
XALORR 29 Mar @ 1:27pm 
The Trek Faction are realy strong.
Maybe little bit op. 🤭
After build a Borg Cube the fight was over before it ends realy🤣

The B5 Faction can't build turrets or has research abilitys and no the two free Units! 🤣

The Most of the Wing Commander Units have no Weapons and this Faction can't build Turrets.
Buuut all Units are avaible..surly nice..when they can be fight but they can't. XD

The BSG Units are realy cool.
And a good Counterpart to the Star Wars Units.
And they can jump, whats helpfull wehn the ai attacks my mines again.

The Starship Trooper Faction is the best to be encounter every attacks on mines.
But for a reason the Game crash when i beginn contoll the situation. XD
Ok not realy but the timing is perfect.

At all the ai in this mod is odd.
It ignored to build the Mine behind the own Station
and attacks my mines instead.
And ignored my units in same time.
Realy strange. 😅
XALORR 29 Mar @ 1:26pm 
------------

One Thing i must edit in the XLM

At all the ai in this mod is odd.
It ignored to build the Mine behind the own Station
and attacks my mines instead.
And ignored my units in same time.
Realy strange. 😅
But i love this Mod.
XALORR 29 Mar @ 1:26pm 
----------

Update:
First:
In the XLM file: Starwars_spaceunits
The Broadside cruiser have a tactical health of 30000!
I was wondering why this unit are not go down
when 5 squadrons of bombers attacks it. XD
I have delete the additional "0" 😋

Second:
I had think that SpaceUnitTargetingPriorities XLM
was the reason why the AI so obsessed to
destroy my mines but build no owns.

</Attack_Priorities>
<Property_Exclusions>NotOpportunityTarget</Property_Exclusions>
<Unit_Exclusions>
Destroyable_Asteroid_Small,
Destroyable_Asteroid_Medium,
Destroyable_Asteroid_Large,
Destroyable_Asteroid_Huge
</Unit_Exclusions>
</Priority_Set>

I have delete the complete File,
but no effect.
Exist a methode to fix that?
It's after a couple of matches be very boring and annoying
to prevent the enemy to destroy my mines again and again.

Third:
I have see a XLM rar file with identic named xlm files like in the mainfile.
For more factions?
Or simply a Backup?
SVaughan 14 Dec, 2024 @ 2:10pm 
It was literally last updated in 2017. BEFORE whoever runs EaW decided to update the game at random.
zephixAqua 14 Dec, 2024 @ 4:26am 
doesnt work.

pre programmed rush tactics prevents any game on skirmish.
Lacking maps.
starting certain maps crashes the game.

ships and effects are amazing though, if this was intergrated into 'Klons' pegasus variant mod on steam beta (because the stable versions program needs fixing) it would be amazing.

For the effort put in i will commend its original creator for a great piece. If you would give it an overhaul, im sure like myself others will be appreciative.

just wanted to say my peace and view, thanks.:steamthumbsup:
jacksonjoe459 4 Dec, 2024 @ 3:11pm 
This mod is pure nastalga
Dominic 8 Nov, 2024 @ 10:49pm 
low key this mod gave me an idea for a mode premise, the UNSC and/or Covenant put into the ST galaxy, like them in galactic conquest for ex, i dont have any modding skills nor the money to commission someone to make it for me but id rather share it somewhere then have it stuck in my head forever, maybe one day ill turn it into reality, thanks
pacos18 30 Aug, 2024 @ 3:02pm 
well thanks for the effort :-) as I said Im just gonna use it and if someone claims it Ill deal with it then
Spinobreaker  [author] 30 Aug, 2024 @ 2:00pm 
IVe had a quick look and i dont even recognise it. It could be from any number of mods. Im trying to go through my old archive but i cant find my old EAW files. No idea where theyve gone (i have a heap of old, removed from moddb EAW mods somwhere), which would narrow it down. But idk where that archive is now sadly.
pacos18 30 Aug, 2024 @ 1:31pm 
Well thats the thing, its rigged (and done so well imo) it has textures and everything it just is not in any files :-D (as far as my notepad++ can find anyway), to be fair I didnt really even launched the mod, I jsut looked at the models in ALO viewer trying to find something that would fit my needs
Spinobreaker  [author] 30 Aug, 2024 @ 12:51pm 
I dont even know what faction thats in. If its in the supergate, then it probably isnt rigged or anything. But if its in one of the playable factions then look for the files starting with SST for Starship troopers, ST for star trek, etc. It might take a while to find, but the ship details will be in there somewhere.
pacos18 30 Aug, 2024 @ 7:43am 
Well I decided to go with terran assault carrier eventually, but I have pretty much zero idea where is that model from as I didnt find it in no xml files :-D so if you would remember that one thatd be great, if not then I guess Ill use it and wait if someone tried to cancel me or something...Its not like im making money off of it or anything so I hope it wont be a problem tho
Spinobreaker  [author] 29 Aug, 2024 @ 9:33pm 
@pacos18 - Sorry I dont remember. It was a mod on moddb back in the day so see if you can find a halo mod on there. Sorry i cant help more
pacos18 29 Aug, 2024 @ 7:50am 
Hey there, if Id like to use some assests (making new models is far beyond my capabilities) do you have a list of ppl I have to contact? for example id like to use one or two UNSC models could you give me information on who to contact for permission?
Tw2002 21 Aug, 2024 @ 1:41pm 
stargate is so op they get all ships while your still on stage 2 on star wars
Spinobreaker  [author] 20 Jun, 2024 @ 12:25am 
@MCLegend13H - They are the driving faction of the original GC story. There isnt enough for their own faction. You can get them at a supergate i think, if u max out the tech of a faction, but i dont remember which one,
MCLegend13H 16 Jun, 2024 @ 3:11pm 
i cant find the doctor who units are they even in it????
Like i saw Dalek Saucers in the main menu cinematic and the Tardis is in the thumbnail. yet when i go onto skirmish there isn't a Doctor Who Faction option.
craigwbiggam 12 Jun, 2024 @ 6:55pm 
main reason i play this game is this mod
Spinobreaker  [author] 2 Feb, 2024 @ 12:54pm 
@SVaughan - Technically i would love to update it. The issue is i dont have the time to do it. Which is why i posted it. Somewhere out there is someone else who does have the time and effort and would be willing to update it.
@fugazirob - Thanks for the feedback. I wish i had the time to work on it but i dont see that happening any time soon sadly
SVaughan 1 Feb, 2024 @ 3:47pm 
@fugazirob
Technically it's abandoned. Maybe scroll down slightly in the comments. Spino has no intentions on updating it.
fugazirob 1 Feb, 2024 @ 3:41pm 
I know this mod is unfinished but it's still a great mod and one i cant help coming back to time and time again. It would be a real shame if it is never finished but even if not its still a great peace of work.
blackhart 28 Jan, 2024 @ 5:49pm 
you forgot warhammer 40k man
L1TTL3 PYP 16 Jan, 2024 @ 7:44pm 
Can you Add Gundam?
spartan5367 27 Dec, 2023 @ 2:38am 
I will try when I'm home
SVaughan 24 Dec, 2023 @ 11:57am 
Assume the mod is Depricated. If the game did an update, but the mod isn't updated to the newest game version, then the mod is more than likely outdated, and broken.

Let this mod be an example of what an Abandoned mod looks like.
Spinobreaker  [author] 24 Dec, 2023 @ 10:48am 
@tyler12, nope
tyler12 24 Dec, 2023 @ 6:03am 
will there be a new version of the mod?
SVaughan 12 Dec, 2023 @ 4:09pm 
@dylanl25 test it yourself then let the rest of us know. :)
Best way to get an instant answer is to test things yourself.
Spinobreaker  [author] 12 Dec, 2023 @ 12:34pm 
@dylanl25 - no idea, i havnt played this mod in several months
spartan5367 12 Dec, 2023 @ 3:33am 
Does it still work in the current versions?
kevin2wow 24 Nov, 2023 @ 2:29am 
@ Wheeler418 Looks like the song itself is called Cannibal. Can't tell if it was made by Two Steps From Hell or Nick Phoenix though. /shrug
Wheeler418 1 Oct, 2023 @ 10:56am 
@Spinobreaker - That fan did a wonderful job, and thanks anyway
Spinobreaker  [author] 30 Sep, 2023 @ 9:35pm 
@wheeler418 - That intro video was cut together by a fan of the mod 10 or so years ago. They game me permission to use it in the intro. I'm sorry I don't remember what the song itself was called, if i was ever told.
Wheeler418 30 Sep, 2023 @ 9:04pm 
Ok, I know you might not reply, but what music did you use in the intro?
LEON help 23 Sep, 2023 @ 9:53am 
Anyway not sure if things are still difficult for you, but I just downloaded a version that allows for more units, gonna try it via that. I'm hopeful that if you are still busy your situation will improve, but I'm sure we all know with how crazy this year has been, that likely won't happen anytime soon.
LEON help 23 Sep, 2023 @ 9:51am 
I'm hoping there's not a forerunner faction in this, because if so, then it'd be hard to balance them without nerfing them. XD

Why? Well your average Forerunner battle ship is capable of causing stars to super nova. Considering how by the time of the Human-Forerunner war the Forerunners had billions of military personal despite well over a hundred years of demilitarization. . .There is a VERY good reason why it'd be in the Emperors best interest to ally with the Foreunners if they crossed over to Warhammer. . .
miku2020 16 Aug, 2023 @ 2:45am 
suspected as much but it makes combat feel stale. too much realism is bad if it is at expense of gameplay. designer's job is make gameplay decisions to be believable. for my take on why everyone would know hard points would be because some of them are obvious example weapons. but I guess I could hide some of hard points example for Stargate Ha'tak as even I myself don't know where is it.
Spinobreaker  [author] 14 Aug, 2023 @ 2:59am 
The in universe reason for no hardpoints is that different ships from different universes dont necessarily know where bits of ships from other universes are.

I had planned for several different GCs. One big story one, then two-three different mixed ones.
I also planned on making turrets capped at 6 of each type and build-able from the tech base. I can drop it into the map anywhere. No more buildable turret platforms.
But thats all I can remember.
Good luck and have fun. Any questions or issues let me know, and I will see what else I remember. I worked on this 10-15 odd years ago so I dont remember a lot outside of that.
Spinobreaker  [author] 14 Aug, 2023 @ 2:59am 
@Miku2020 - good to see someone picking up the torch. The reason I disabled hard points was to make balancing easier, as it allowed me to set the same HP and shields to ships of the same tier. You will see that the only real difference is armour types. Ships were broken into brackets. There's a light fighter, heavy fighter, light bomber, heavy bomber, Tier 1-3 were about the same, with tier 3 being the special ability ship. Tier 4-6 were about the same, 7-9 were about the same... with each tier kinda getting its own hero. Tier 10 was for carriers, tier 12 was a pseudo-hero ship. Oh the ships in the supergate, if i remember correctly, were light fighters, tier 4, and 8.
This was also done to simplify balancing. I know a lot of people didnt agree with the locations on the tree that they were given. Let alone the abilities things were given.
The tech trees was never really refined. That needs to be reworked a bit. But over all I think it mostly works.
miku2020 12 Aug, 2023 @ 2:08pm 
an programmer saying hi. amazed to see that I am not only one returning to this mod. as I came to recheck this mod, my first frustration was why there aren't hardpoints. and what I see? somereason valid hardpoints have been disabled. I enabled them on one of the ships and it didn't crash so I am least going to enable hardpoints to as many ships as i can. before any other modification, and then I might see into balance. and if I deem task to be manageable I might even work something more up. but for now it will be only local thing for myself to not infringe anyone.
Jeramiah 6 Jul, 2023 @ 6:35pm 
Add the timelords
Mad "Riddler" Scotsman 9 Jun, 2023 @ 8:24pm 
I'm having problems with the mod ether crashing or lagging so bad it basically feels like it's crashing.
Spinobreaker  [author] 19 May, 2023 @ 11:13pm 
Its all good. I've known its been coming since 2018 so i have a bit of a plan in place. A massive road trip around my home country, seeing all the things i want to. But it also means I might have some more spare time in the interim. No promises, but if i have time i might take a renewed look at this, inc rebuilding it from the ground. But it took something like 1000 hours, on my own, to make the first version. So i cant promise one way or another what will happen.