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Rapporter et oversættelsesproblem
There should be an alternate configuration in the file already that greatly reduces loot. You just have to uncomment it and comment out the custom loot tables above it to make it active in your games.
Do u have any suggestion?
I seem to have got the Loot though, after mission reports seems accurate, the light version shows during the mission via text what was picked up, maybe it's a text limit thing?
And yes, I understand that need to keep backups. And yes I use AML. I understand that I need to disable "Check for updates".
+LootTables=( TableName = "GlobalLootTable", Loots[0]=(loot 1), Loots[1]=(loot 2), etc.....)
This is just off the top of my head, but...
You could use Loot Pinatas to make your life easier by changing all 8 Loot Tables under the CUSTOM LOOT TABLES section in its config file to reference your global table. For example:
+LootTables=( TableName = "LootPinatas_ADVENTEarly", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TableRef="GlobalLootTable",RollGroup=1) )
This saves you the headache of adding the global table to EVERY base table. Loot Pinatas is already rigged to every base table so you're just creating a chain reference.
Of course, you will still have conflicts if you have other mods that are modifying the base game loot tables.
Hope that makes sense!
It would be in your steam install directory in the workshop sub-directory. Something like:
~\Program Files\Steam\steamapps\workshop\content\268500\1128231549\Config
Look near the bottom of that file for the Custom Loot Tables section. There are several array elements that look like this:
Loots[6]=(Chance=100,MinCount=11,MaxCount=20,TemplateName="Supplies",RollGroup=7)
You just want to modify the MinCount and/or MaxCount values to suit your needs.
Hope that helps.
I want the loot to be varied. Can you recommend anything?
I've got 2 + 1 cores dropped from timed loot but in the end mission brief there is only one!
Why is that, is that normal?
This mod ONLY increases the amount of items received from a Timed Loot drop. It will not increase the number of enemies that drop Timed Loot per mission. That frequency is still dependent on the base game rules (or externally modded rules!)
If you'd like to tailor your game experience, the bonus loot this mod provides is completely configurable by editing the delivered XComGameCore.ini file (there's even a much leaner bonus loot profile in that file that I typically use in my campaigns. You just need to do some commenting/uncommenting).
Hope that helps!
I have a private version of Loot Pinatas that resolves the base game's mod launcher issue. I assume the issue was simply that this mod needed to be recompiled since that's all I did!
If you have modified the config file (I assume everyone has. I've modified my own down to very, very small amounts of bonus loot), be sure to save it somewhere or your changes will be overwritten by the update. I'll hold off on posting the update until next week or so.
I'll include a commented set of loot tables in the config file that has my trimmed down settings since I've had a few asks for much leaner bonus loot configurations.
Enjoy!
Deleting your config folder shouldn't cause errors. It's actually part of basic troubleshooting and sanitizing your environment when swapping mods or editing their config files. Otherwise, modifications to the game config can become "stuck" even after you unsubscribe to mods.
Here's the link to 2k's Support. The steps to follow are under "Delete the configs and cached shaders folders and Verify Local Cache". Deleting your shaders isn't necessary.
https://support.2k.com/hc/en-us/articles/217132417-XCOM-2-Basic-Tech-Troubleshooting
If you modifications to Loot Pinatas are reflected in-game without deleting your config, then ignore me
My current version of each custom loot table looks like this:
-A% chance for 1 Weapon Upgrade
-B% chance for 1 PCS
-X% chance for 1 Alien Alloy
-Y% chance for 1 Elerium Dust
-Z% chance for 5 - 10 Supplies.
The values I use for A, B, X, Y, Z are 20%, 30%, 50% which I tend to change around between games. The only exception is that the value for A and B are always 100% on the ALIENBosses Loot Table. If the boss has the timed loot, you get something cool! Seems fair to me!
I change mine frequently depending on what other mods I'm playing with. I currently play with about 10% of the bonus loot provided by the published mod to offset the build requirements of items in my alien mods.
After you make the edits, it's pretty standard practice to delete your config folder so the game rebuilds it fresh upon launch (~Documents\My Games\XCom 2\XComGame\Config).
Hope that helps!