XCOM 2
Alternate Weapons For WOTC Factions
31 Comments
Magnumhammer 15 Oct, 2021 @ 5:22pm 
Dunno if this mod is dead, but my templar can't fire his pistol normally, can only overwatch and use abilities with it.
Also his shadowkeeper can't be upgraded.
gravdestroyer 25 May, 2021 @ 12:58am 
Does this work with the silent killer perk for the reaper?
Pspritechologist 29 Sep, 2017 @ 2:36pm 
Is there any way to get something like this to work mid campaign? I only need the Chosen weapons to work with the factions, if that helps. Without a Sniper on my team I feel bad letting the nice pistol go to waste
Opposing Farce 17 Sep, 2017 @ 1:42pm 
Could you make a seperate mod where you have to complete a covert operation with the respective faction to allow vanilla classes to use the faction weapons? IE, complete a CO with th Reapers to allow snipers to use the vektor?
RedCrow47mxk 13 Sep, 2017 @ 9:07pm 
Does anyone know how to fix templars with pistols?
alfn86 11 Sep, 2017 @ 10:26pm 
ok, I will check it
HandyVac  [author] 11 Sep, 2017 @ 2:31pm 
@alfn86 My best guess is it's a conflict with some other mod.

Are you using any other mod that changes Templars? If so, try not using that and this at the same time.
alfn86 11 Sep, 2017 @ 12:32pm 
I had problem with templars. Started a new game and, yet, the templar can't shoot or rend... =/
HandyVac  [author] 11 Sep, 2017 @ 12:48am 
@Meat Tenderizer. Yes. All abilities work exactly the same whatever primary weapon a soldier has equipped.
Wok Hei 10 Sep, 2017 @ 11:44pm 
Does the perk soul harvest apply to reapers when they use sniper rifles?
HandyVac  [author] 10 Sep, 2017 @ 4:30pm 
The only problem with leaving the perk on the pistol is you get two "Fire Pistol" buttons on the soldiuer's action bar. Both of which would work normally. I know that's a minor problem, but it would bug me.

This is all a moot point anyway, since there aren't any custom classes that use autopistols (yet), and any hypothetical soldier class that wanted to use pistols and autopistols interchangably would probably make the same change to autopistols that I have.
pheonix89 10 Sep, 2017 @ 3:42pm 
Does anything problematic happen if you leave Fire Pistol on the Autopistol while giving it the Templar? If that doesn't create issues you might be able to put it on both and keep this from breaking other auto-pistol using mod classes.
WaKKO151 7 Sep, 2017 @ 2:29pm 
they can also not use rend if you turn it on half way thru which should really be put in the description. my first templar is fine but my new templars can not rend or shoot so they are useless.
RedCrow47mxk 7 Sep, 2017 @ 1:54am 
That's unfortunate :(
HandyVac  [author] 7 Sep, 2017 @ 1:04am 
@RedCrow @thrax7545
Yeah, Templars will be unable to shoot pistols if you turned the mod on part-way through a campaign. I'm not sure how to make it so it can work when added to an existing savegame.
RedCrow47mxk 7 Sep, 2017 @ 12:47am 
The Problem with this mod is that the templars cannot fire when equipped with normal pistols.
Tumbler 6 Sep, 2017 @ 6:35pm 
@dstaal, they are Designated marskman, not snipers. Which mean they use armament so urban combat and thrive on that enviroment. So it makes sense they have snipers or the vektor.
thrax7545 6 Sep, 2017 @ 1:52pm 
So I read the comments and seems like I may have hastily added this to my existing campaign. Correct me if I'm wrong, but the fact that I can't fire my pistols with my templars by default is because I turned this mod on mid campaign?
dstaal 6 Sep, 2017 @ 12:48pm 
Reaper should really be using the standard rifle, I think. (It may look like a sniper rifle, but it behaves more like a normal rifle, unless I'm mistaken.)
Arkhangel 5 Sep, 2017 @ 6:58pm 
@Spelly: well, there IS Claus's Merc Plasma sword, which is a massive european-style broadsword.. that's also on fire. it's in the merc plasma weapons pack
Fraggel vonHelldiddler 5 Sep, 2017 @ 6:05pm 
@Grunt4life

Go to ...\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config\XComClassData.ini

What you are looking for is to add...
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
... to whatever basic class you want to be able to use the gauntlets.

I personally want the Templars to use a sword. If only someone could add a "less is more" late mideval longsword I would be so happy. Sadly I can barely 3D moddel a sphere...
Grunt4life 5 Sep, 2017 @ 4:56pm 
Any chance you can make Faction weapons usable by XCOM please im begging need those shard gauntlets
ROGAL 5 Sep, 2017 @ 4:13pm 
Hope, like said below, to see other classes being able to use the factions' weapons~!
ashton0.fenix 5 Sep, 2017 @ 4:08pm 
Any chance that you can allow the opposite as well, i.e. Sharpshooters can use Vectors?
HandyVac  [author] 5 Sep, 2017 @ 2:42pm 
There are all sorts of custom class mods out there which use pistols in the same way that sharpshootsrs do, by hacing that perk in their class tree... it's only Templars who use them differently, by having the perk on their special Templar pistol instead.

So I figure it's better for me to change Templars to work the same way as Sharpshooters than to change pistols so that every other pistol-using class gets messed up.

Generally speaking, you should be starting a new campaign any time you turn any mod on or off, so I'm not too worried about messing up someone's savegame.
Reprogrammed Automaton 5 Sep, 2017 @ 2:30pm 
I see, then wouldnt adding it to pistols and removing it from snipers be better in the long run since all of them become functional just snipers look a bit worse, where as currently existing templars cant fire there pistols after the mod?

Sorry, just curious.
HandyVac  [author] 5 Sep, 2017 @ 1:29pm 
If a perk doubles up then the button appears twice in the soldier's action list during missions. Not a disaster, since both buttons work and do the same thing, but it looks ugly.

So if I added the perk to regular pistols then every sharpshooter would have two "Fire Pistol" buttons on their action bar, and so would Templars when they had an autopistol equipped.
kregano 5 Sep, 2017 @ 1:26pm 
Could you add LWS SMGs to Templars and Skirmishers? They'd be nice fits for those two classes.
Reprogrammed Automaton 5 Sep, 2017 @ 1:13pm 
I don't think it will work with templars that already exist if you just added the fire pistol perk to there perk tree, wouldn't adding it to the pistols themselfs work better? I don't know what happens when the perk doubles up on snipers, though...
HandyVac  [author] 5 Sep, 2017 @ 12:16pm 
Perhaps, I'll have to see how it plays out over a proper campaign.

I considered giving skirmishers a rifle instead of a shotgun, but the shotgun seemed a better fit with their general up-close-and-personal style.
stefan_nieberding 5 Sep, 2017 @ 11:56am 
hmm maybe makes the skirmishers too strong? they can still use sword slash, justice and fury for only one action, so graple right in front of the enemy or pull them to them and finish them off with a shotgun to the face. kills most of the humanoid enemies without any problems.