XCOM 2
[WOTC] Armor & Vest Config
265 kommentarer
CFW Magic 22. sep. 2024 kl. 21:48 
Oh yeah. Also add +RunAfter=LW_Overhaul
CFW Magic 22. sep. 2024 kl. 21:09 
Public Service Announcement:

If you're trying to run this mod with LWotC, and parts of it get overriden by LWotC (for example, if you try to change vest stats, LWotC will take priority and nullify the changes made by this mod) then you need to add the following lines:

[LWOTCAblativeVests CHDLCRunOrder]
+RunAfter=LWUtilities
+RunAfter=LW_PerkPack_Integrated
+RunAfter=LW_Toolbox_Integrated
RunPriorityGroup=RUN_LAST

This goes in this mod's XComGame.ini, located in it's Config folder. This needs WOTC Highlander to actually work.
Copper Boltwire 10. jan. 2024 kl. 11:06 
Last update back in 2017?! - Safe to say, installing this may or may not be "smart". Compatibility may be LOW, unless it adds it own armor/vest.
Crimson Nova 20. sep. 2023 kl. 15:55 
awesome mod! can you edit titan armor? thanks
Tyrthebeer 23. juni 2022 kl. 0:55 
why is there a copy of each armor in the heavy, light, and medium areas
Not Ela 15. nov. 2021 kl. 19:44 
anyone know how to add new vest type?
Nemo Jr. 1. sep. 2021 kl. 21:11 
@PM_Zigg Price
Yes to "vigilance", no to "delete everything else"; I don't think it's that simple.
When I said .ini tweaking, I meant the vanilla files, not the mod's. Sorry if that wasn't clear.

If more utility slots is all you're looking for, check these out instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148730057
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1448532065

Tactical Rigging in particular can provide exactly what you're looking for, especially with a little tweaking of the mod's config.
Zigg Price 1. sep. 2021 kl. 10:18 
So if I am reading the discussion correctly, we CAN use this, we just have to be vigilant for compatibility. For example, I am using Iridar's Defensive Item Overhaul. It obviously makes big changes to armor and vests.

Honestly, the entire reason I use this is to grant utility slots to all armors, because I think that was a silly mechanic.

So, if I delete EVERYTHING ELSE, and just leave the Utility Slot=True part in, and then run Complicated Red Fog, that should get this mod to play nice. All of it's stat adjustments should be gone, and Red Fog will load ModBase 2.0.wotever the newer version is.
Nemo Jr. 23. juli 2021 kl. 3:51 
p.s. If you just want to change some numbers that are already in the game, like health bonus from vests or mobility/dodge from light armor, then you can do so via some .ini tweaking.
Nemo Jr. 23. juli 2021 kl. 3:43 
@Fenrira
It should be perfectly fine on its own. The problem is that it's prone to causing conflicts with other mods, because of the way it's designed. It won't break your game or anything, but it can interfere with other mods that change armor stats / behavior. It also uses an older version of XModBase (a modding tool) which will undo some bug fixes from Highlander.
Fenrira 22. juli 2021 kl. 18:27 
I’m not familiar with coding but a lot of people say it’s “invasive”. So is it safe to install this mod or not?
Nemo Jr. 30. juni 2021 kl. 8:14 
For users:
[WOTC] Complicated Red Fog apparently fixes this issue by forcing the game to load the latest version of XModBase. So if you're using that mod, you needn't be concerned.
Nemo Jr. 30. juni 2021 kl. 8:08 
Please consider updating this mod with the latest version of XModBase to avoid conflicts with Community Highlander, particularly this one:

https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed.html
(See the Compatibility section)

I would also like to echo what RustyDios mentioned about the mod's invasiveness, but at least with that, I'd know what I'd be getting myself into.
RustyDios 20. mar. 2021 kl. 12:10 
Yes, this would have been made using the WotC SDK and thus only usable in WotC.
TheChemist 20. mar. 2021 kl. 11:54 
Does this only work with WOTC? I'm trying to use this on a vanilla playthrough but it doesn't seem to be working.
metronome 18. mar. 2021 kl. 16:32 
Is there a code or modifier that would allow a Grapple to be added to a vest (or non-Spider) armor? Sorry if this was addressed earlier in the Comments.
nurseryguy33 12. nov. 2020 kl. 8:32 
Sorry I must be a complete idiot so forgive me. I cannot figure out how to get this mod to work.

If I need to drop the INI listed in the Xcom main folder or do I leave it in where it is and make adjustment to that file there?
There is no tool or interface for me to use this mod unless I am completely missing it.
When I try to use it via 'mod manager' the tool shows up but only lists a shield adjustment.
What am I missing?
nurseryguy33 12. nov. 2020 kl. 5:06 
Do I need to keep this file in the workshop section or do I drop it in the Xcom config folder?
Dinki Doggo 8. sep. 2020 kl. 7:13 
Is there any way to edit the Tactical Legacy Pack armors?
RustyDios 21. aug. 2020 kl. 8:26 
This mod has a conflict with my Passive Icons mod.
The config is caused by this mod removing ALL previous abilities of a vest/armor. This is a really invasive method and would seriously mess up any modded vest with abilities if someone was to use this mod to adjust them.

The issue happens because this mod doesn't add back the base game abilities to the vests, but replaces them with it's own. Preferably this line "Vest.Abilities.Length = 0;" should be gated behind a boolean toggle. I'm all for adding new abilities, but removing any/all others is really problematic.

Thankfully my mods only need a tweak in the config of this mod to add back the original abilities, but thought I would pass the bug report along :)
rocterius 14. juli 2020 kl. 7:29 
Could someone create/has a config file where the health points are armor and extra health is 0 like this mod: (armor mitigation) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=639556639 . The old mod works but there are no ruler armors. Ruler armors would be enough for me.
Philadelphus 10. juli 2020 kl. 19:06 
Great! Glad I could help. :steamhappy:
白眉鹰王 10. juli 2020 kl. 12:22 
Yeah, I tried your way. It worked:steamhappy:
Philadelphus 9. juli 2020 kl. 2:15 
Ah, I believe these sorts of modifications don't take effect mid-mission. I think you'd need to change the numbers between missions (you could save right before starting a mission to test it quickly).
白眉鹰王 8. juli 2020 kl. 18:37 
@Philadelphus Maybe it's because I was testing with an ongoing mission? The way I test it is: I saved before my wraith armor wearer contact enemy. And then load with different sneak numbers. But the detection radius is always same no matter how big the number is. I even tested 500.
Philadelphus 8. juli 2020 kl. 4:47 
I'm 99% sure I've gotten the sneaking radius to work before, as I experimented with making light armor more stealthy and heavy armor less in the past. I could look up the exact tweaks I made if you want.
白眉鹰王 7. juli 2020 kl. 14:11 
The sneak tweak doesn't work. I tried 0.9 and 0.5 on the wraith armor, but the dectection radius was still big as before.
Hoogley 26. maj 2020 kl. 3:55 
Awesome mod. This and Set Item Weight are allowing me to come up with some interesting encumbrance mechanics.

Question: Is it possible to add a plating category to allow integration for the LW2 Utility Plating mod?
Drakten 13. maj 2020 kl. 9:41 
@Nightfall29 scroll down and read the comments
Nightfall29 12. maj 2020 kl. 14:44 
How do you edit the legacy armors? Any idea what entries they would use and in which armor list?
NEPTUNE IN SAGITTARIUS 9. apr. 2020 kl. 13:33 
@Stormqueen:[WOTC] Playable Titan Armor,Is it ? T4?I guess you can change its value just by knowing its full name.You can see how it's written in the script, what its full name is. for example: TLP WEAPON, full name is TLE_AssaultRifle_CV, Template.BaseItem = 'TLE_AssaultRifle_CV ,It's written in the script,You need to open the MOD script to view it.Since I haven't checked the Titan MOD yet, you'll have to test it yourself.
NEPTUNE IN SAGITTARIUS 9. apr. 2020 kl. 13:03 
Hey “Charmed”,If you go back to the XCOM2 workshop, and you have the time, I really hope you can make a "Weapon Template", like“Armor & Vest Config”. since LW2 stopped updating, I've been trying to figure out how to deal with finite Items, finite weapons, weapons cost, weapons movement bonuses, weapons concealment bonuses, etc. Especially for the vanilla configuration, you know LW2 is easy to do that, but WOTC is not.I am not very good at writing scripts, if you have time, don't forget my request, thank you.
Lady Steelheart 3. apr. 2020 kl. 16:03 
I love this mod and really appreciate its very existence. It has been instrumental in helping me re-balance my play-throughs.

I was wondering if there was some way to add the Playable Titan Armor mod to the list of armors this mod can cover. I want to be able to change its health over to shields, but that mod is very...limited in the information it provides and what it allows you to edit. I am unsure what information I would need to pull from it to make it work.
DabHand 25. feb. 2020 kl. 12:45 
Anyone had any luck using this with LWOTC?
I used the Author's choice ini (renamed and in place of the XComArmorConfig.ini file) so starting armors should show shield (ablative) and mobility buffs accordingly.
In barracks and on mission - nothing.
Flamingcheesepie 12. dec. 2019 kl. 17:15 
Would you know why spark armor cannot provide shields? That is, if set to 3/6/9 shields and 0 HP, they get nothing. Also, when adding formidable (the ability from LW2 Perk Pack that provides 2 ablative armor), it goes away for some reason.
Wendersnaven 27. nov. 2019 kl. 4:34 
You can only have soo many utility slots Spay, and they need to be enabled in other files than the armor values to work. Look at some of the Musashi mods and you'll get the picture.
seranovkayou 1. sep. 2019 kl. 5:26 
Im using [WOTC] Dedicated Pistol Slot (Supports LW2 Secondary Weapons, Autopistols Overhaul and Primary Secondaries), and i try somehow find a solution to increase utility items :(

if anyone can help me, i will be very thank fully :) sry for my excellent anglish ^^
seranovkayou 1. sep. 2019 kl. 5:23 
Hi, there is some way to increase utility slot by adding to armors. Ichanged in ini for true, with ( yes, i know is mod tons of utility items, but i have other mod with conflict)

Ichanged in ini
+ArmorList=(ItemName=KevlarArmor_DLC_Day0, AbilityName=KevlarArmor_DLC_Day0_Chrm, \\
hp=0, shield=0, armor=0, mob=0, dodge=0, defense=0, will=0, \\
aim=0, hack=0, crit=0, pierce=0, psi=0, flankcrit=0, flankaim=0, sneak=0.0f, \\
utilityslot=true, utilityslot=5, heavyweapon=false)


in ini utility slot on true, plus utility slot=5, but not working :(
Jess 17. juli 2019 kl. 20:30 
@Nightfall29, have you ensured you've not mis-typed anything? A stray bracket or accidental extra character at the start of the file could mess it up entirely.
Nightfall29 17. juli 2019 kl. 16:32 
I'm kind of confused. I edited the file:

The primary config, XComArmorConfig.ini, is located at steamapps\workshop\content\268500\1129753213\Config

... but once back in the game the vests and armor still have their vanilla stats. I went through my list of mods and as far as I can tell I don't have anything else that would alter vests and armor. Anyone have any ideas?
Not Ela 16. juli 2019 kl. 22:44 
@Vanguard you can add ability cross mods?
Vanguard 14. juni 2019 kl. 15:30 
This mod is awesome. I was able to add passively regenerating shields to my power armor by adding the biotic barrier ability from the biotic redux class mod to them. Works perfectly.
tautology 14. juni 2019 kl. 12:39 
Just looking through this....I'd like to modify the Chameleon Suit from Long War 2 which currently only affects the infiltration times for the LW2 mod. Since the fabrication price seems a bit high to me for that effect, I'd like to add a small stealth (detection radius) buff to the suit, perhaps a 10% improvement. Any advice on how to achieve this would be greatly appreciated. The item name in LW is "ChameleonSuit" but I can't find reference to any properties other than infiltration weight in the LW 2 ini files. Thanks
Jess 13. maj 2019 kl. 1:20 
Unfortunately @Obdulio, that's not something that can be simply done by adding a value to the armour, at least as far as I can tell, that'd likely cause a lot of bugs.
Obdulio 12. maj 2019 kl. 22:43 
Think you can add an option to adjust how many weapon slots we can have?
gitrekt 12. maj 2019 kl. 20:23 
Does'nt work. I wonder why? I have nothing that would conflict.
Philadelphus 4. maj 2019 kl. 6:30 
Ok, I've been doing some testing with a personal customized armor config and have worked out a few things:
1) Negative sneak values definitely work. (My heavy armor wearers and SPARKS are gonna be a bit less easy to overlook from now on…)
2) From some limited testing, armor piercing, flank crit change, and flank aim all seem to be working. Flank crit and flank aim I'm pretty sure of, though they both get lumped in with the normal 50% you get for both values while flanking so it's not immediately noticeable. Armor piercing I think works, though unfortunately so far I've only seen it with a value of 1 against someone with an armor of 1, so I'd like to test non-matched values just to confirm that the numbers work. All three are a bit funny to add to armor since they don't show up in its stats in the armory, but work otherwise.
Jess 1. maj 2019 kl. 10:40 
They will presumably stack, but I've not tested it.
Philadelphus 1. maj 2019 kl. 6:58 
Another question for anyone: does anything bad happen if you have a soldier wearing armor and a vest that both provide regen?
Philadelphus 28. apr. 2019 kl. 16:31 
@DabHand cool, thanks!