Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We're talking _gas_ giants here, what do you think those consist of? Anyway this is not up to discussion, in my mod cold gas giants will terraform to ice, hot gas giants - to lava
I personally hold the same views with @bopp. as I think that most planets in the universe may not contain plenty of water or crystalized ammonia/methane to make it a icy planet lol :P
Barren, cold rocks are desperate, well, dosn't it fit the reality? =>.<=
I don't see a reason to deny person his wish if it's in my power to fulfill it. Everybody has it's own ideas and reasons, even if I personally do not agree with those. Also some of my alternative versions have more subscribers than one person who requested it, which effectively means the idea has something in it.
Your requested version (enabled reverse terraforming Lava/Ice -> GG) is available at this page
Rolled back changes to 1.0.0, so you can use mod as if nothing happened.
Probably a good way of pleasing both you and Xivanon is to release an alternative version of the mod, like i did with other mods. Also yeah feel free to mod whatever you want, I have no issues with that even if you post your versions (though if you do that it would be nice if you mention original creator as common courtesy)
anyway planet yields is a huge topic and I prefer to discuss it on g2g better than here. Thx for reporting the issue though.
I see your point, though with this logic you mught consider going with Desert bc it will produce even more raw Industry overall, because of Hot/Sterile tag (Jungle has only Hot tag), while with Atoll you'll have more influence, science and dust for example (pop and Adaptive Taxations).
I'm mostly grumbling that they didn't give it the proper trait, though lol
I did put a g2g idea about this, though (https://www.games2gether.com/endless-space-2/ideas/1117-atoll-ocean-temperature-and-late-game-terraforming)
gah 1k limit!
Reversed latest change. As for code - I explicitly say in the description that everybody can use any of my code for any reason except commercial profit.
If you don't intend to abuse it, then why do you report this possibility as an issue in the first place then? :D Also, you can always use Planet Size mod to get any size you want (though I probably will reverse latest change).
As for FIDSI you are dead wrong, see this sheet [docs.google.com] for calculations and comparison. In vanilla game food conversion makes Atoll the most industry production planet.
I also use terraform away, but I see absolutely no point in terraforming to a gas giant. hot gas giants don't benefit from the "hot" trait like hot planets do, as with cold GGs and the "cold" trait. the only trait they have is "gas". part of the reason I view atoll and ocean planets as garbage compared to jungle and boreal planets due to losing the "hot" and "cold" trait, respectively. for example, the loss of AI labour heavily damages the usefulness of atoll planets. but that's besides the point lol
well, I can always edit it back in since I don't intend to abuse it. what line do I write in to return the size changing functionality?
Disabled size change of course. There is no other way
Yeah, I expected as much that this possibility will be an issue after all.
for example, say you find a lava planet, and it's tiny. you can terraform it into a gas giant, back to lava, and now it's huge, because all gas giants terraform to huge planets. with terraform away, this means that end-game you can work to making every planet a huge planet
Enjoy :) Also, you might want to look at this sheet [docs.google.com] to compare different planet FIDSI yields (courtesy of Kuma).
I understand. At first your has to make sence in its own boundaries. And I will look into the benefits of the different plantes. Thanks for pointing that out.
And of course thank you for the update. I hope it wasn't to much work.
If you use Terraform away then mentioned problem is not an issue indeed. When I explained my point of view I didn't assume that you use other mods (in fact I can't allow myself to assume that for my mods to be self-reliant).
Updated mod to 1.1.0, enabled reverse terraformation from Lava and Ice to corresponding Gas Giants. This also works for Riftborn.
p.s. I have to disagree on your argumentation about end goal, because exactly in endgame with Super Biofuel Factory you will produce more Industry on Atoll than on any other planet because of population number and food conversion, not to mention Adaptive Taxation Systems that will give you +8 dust per pop on Atoll (+4 on fertile, +4 on temperate).
Thanks for your reply and I can understand your point of view. Just for clarification, I use the mod "Terraform away" so I'm able to create every planet I want. I guess with standard population of the different planet types I have to calculate what planet hast the best outcome on what goal. But I do disagree that Atoll ist always the end goal, because if you are in the late game and you have research everything and your population is at max you don't need research and you don't need that much food. Your Buildings should provide enough, so you can specialize on money and production. That's the reason why I had the idea with more GGs in a system.
But it's ok. I just have to think twice wether I want to terraform a GG or not. :D
Technically it's possible, though I will not do it. Point is, if I add lava->GG and ice->GG terraformations, you won't be able to get those majority of the time, because of how normal terraforming order occurs (from hostile planets to fertile planets). You won't be able to terraform into lava/ice in the first place to get GGs afterwards, unless you are Riftborn with reverse terraforming order (and even this simple lava/ice->GG would require double of the existing code). A workaround could be to add terraforming telluric->GG to every planet type out there, but this qould requile an immense amount of code compared to what it is now (literally 6 terraformations for every planet). That can be done, sure, but I don't see the point in it bc it is always more profitable (in terms of FIDSI) to terraform everything to fertile/temperate (e.g. Atoll) bc of population slots. Btw this is exactly the reason behind this mod - to be able to get Atoll-like planets starting from GG.
Yes. Though, the right question is - does terraform away work with this, because my mod was made earlier; however ninakoru (author of Terraform Away) stated on his mod's page that his mod works with mine, and I tested them together, they both work perfectly. Thanks for asking anyway, edited description accordingly.
Maybe, maybe not. Probably you're right in terms of planet hostility and balance, but I've done this because of mine aesthetic reasons (mostly because I think ice is more opposite to lava, than dead rock).
I didn't find a way to remove/add the anomalies manually, so things remain same for now.
As of now, the planet's anomalies don't change, so yeah we have telluric planet with gas giant's anomaly on it.
@zeyz
Good point. Will see what I can do.
Since Huge planets are so valuable, it would add a bit more tradeoff in terms of the investment required, and the gas giant anomalies are tuned for low population worlds anyway.
Also will said planet retain its planetary anomaly ---Talking Worlds, Behemoth songs? For the telluric worlds to have, cause normally telluric worlds don't ever have this anomalies.