ENDLESS™ Space 2

ENDLESS™ Space 2

Artificial Planets
45 Comments
webkilla 27 Jun, 2024 @ 8:45am 
plz update for the re-awakening patch?
HellRockPanda 7 May, 2024 @ 7:35pm 
Hello, is the mod relevant and does it work in a multiplayer game?
LightenedDark 17 Apr, 2020 @ 3:30pm 
This is great! But for those who want to go from lava to burning gas too: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1282893910
⚡Judge Zed⚡ 12 Aug, 2018 @ 11:48pm 
This is a nice mod indeed.
Orlok 6 Aug, 2018 @ 2:57pm 
Is this up-to-date? Ty! Love this 1
fb.aazzoggerr  [author] 10 Apr, 2018 @ 1:48pm 
@VICTOR

We're talking _gas_ giants here, what do you think those consist of? Anyway this is not up to discussion, in my mod cold gas giants will terraform to ice, hot gas giants - to lava
VICTOR 10 Apr, 2018 @ 1:36pm 
@fb.aazzoggen

I personally hold the same views with @bopp. as I think that most planets in the universe may not contain plenty of water or crystalized ammonia/methane to make it a icy planet lol :P

Barren, cold rocks are desperate, well, dosn't it fit the reality? =>.<=
Ridesdragons 27 Jan, 2018 @ 3:17am 
oh I wasn't dissing the idea don't get me wrong. I'm mostly laughing at how round-about this went. you do you m8
fb.aazzoggerr  [author] 27 Jan, 2018 @ 3:13am 
@Ridesdragon

I don't see a reason to deny person his wish if it's in my power to fulfill it. Everybody has it's own ideas and reasons, even if I personally do not agree with those. Also some of my alternative versions have more subscribers than one person who requested it, which effectively means the idea has something in it.
Ridesdragons 27 Jan, 2018 @ 3:07am 
lol alright m8. splitting it for xivanon eh
fb.aazzoggerr  [author] 27 Jan, 2018 @ 3:06am 
@Xivanon

Your requested version (enabled reverse terraforming Lava/Ice -> GG) is available at this page
fb.aazzoggerr  [author] 27 Jan, 2018 @ 3:03am 
@Ridesdragon

Rolled back changes to 1.0.0, so you can use mod as if nothing happened.
fb.aazzoggerr  [author] 27 Jan, 2018 @ 2:46am 
@Ridesdragon

Probably a good way of pleasing both you and Xivanon is to release an alternative version of the mod, like i did with other mods. Also yeah feel free to mod whatever you want, I have no issues with that even if you post your versions (though if you do that it would be nice if you mention original creator as common courtesy)
fb.aazzoggerr  [author] 27 Jan, 2018 @ 2:43am 
@Ridesdragon

anyway planet yields is a huge topic and I prefer to discuss it on g2g better than here. Thx for reporting the issue though.
Ridesdragons 27 Jan, 2018 @ 2:42am 
anyway, as much as I'd love to talk about why atolls should be hot and oceans should be cold, this isn't really the place to talk about this lol. and I only reported it because it -could- be done. not that I would do it. I'm not afraid of modding mods anyway (did it with stellaris, I'll do it with ES2 too lol), so I could just clear up the reverse-terraforming myself so I basically have the pre-1.1.0 version. I didn't intend on posting it online to begin with (other than sharing with friends so we can play together), they're only for personal use.
fb.aazzoggerr  [author] 27 Jan, 2018 @ 2:42am 
@Ridesdragon

I see your point, though with this logic you mught consider going with Desert bc it will produce even more raw Industry overall, because of Hot/Sterile tag (Jungle has only Hot tag), while with Atoll you'll have more influence, science and dust for example (pop and Adaptive Taxations).
Ridesdragons 27 Jan, 2018 @ 2:32am 
I don't quite remember if growing manpower consumes food as well, or if manpower growth just scales with food, but if it does, there's that as well. and there's the fact that, all the way up until you actually get food conversion, which doesn't kick in until the system's filled out, jungle still produces more raw industry, so up until very late game, it's superior industry-wise (unless, of course, you rush food conversion for... some reason).

I'm mostly grumbling that they didn't give it the proper trait, though lol

I did put a g2g idea about this, though (https://www.games2gether.com/endless-space-2/ideas/1117-atoll-ocean-temperature-and-late-game-terraforming)

gah 1k limit!
Ridesdragons 27 Jan, 2018 @ 2:31am 
while food conversion would push atoll above jungle, you also have to factor in other details that that spreadsheet doesn't factor in. 1. pops consume food, with more pops consuming more food iirc (as in if 1 consumes 1, 2 consumes 3, something like that). atoll, with +1 pop compared to jungle, consumes more food. doesn't quite make up for the 35 (57-22) point difference except for cases where you have several huge planets in the same system, and so +1 pop means more than +35 consumed (which I don't even think can happen to begin with), and this doesn't factor in unique improvements (which are situational, of course), or the fact that food can be reduced as you begin founding colonies (unless you're playing the vaulters lol).
fb.aazzoggerr  [author] 27 Jan, 2018 @ 2:17am 
@Ridesdragon

Reversed latest change. As for code - I explicitly say in the description that everybody can use any of my code for any reason except commercial profit.
fb.aazzoggerr  [author] 27 Jan, 2018 @ 2:10am 
@Ridesdragon

If you don't intend to abuse it, then why do you report this possibility as an issue in the first place then? :D Also, you can always use Planet Size mod to get any size you want (though I probably will reverse latest change).
As for FIDSI you are dead wrong, see this sheet [docs.google.com] for calculations and comparison. In vanilla game food conversion makes Atoll the most industry production planet.
Ridesdragons 27 Jan, 2018 @ 2:05am 
gah, that sucks. honestly I'd rather go without the T5->gas giant change then lol. I didn't see much point in it to begin with (gas giants had a -few- neat things in regards to structures, but T1/2 high pop planets>>>gas giants)

I also use terraform away, but I see absolutely no point in terraforming to a gas giant. hot gas giants don't benefit from the "hot" trait like hot planets do, as with cold GGs and the "cold" trait. the only trait they have is "gas". part of the reason I view atoll and ocean planets as garbage compared to jungle and boreal planets due to losing the "hot" and "cold" trait, respectively. for example, the loss of AI labour heavily damages the usefulness of atoll planets. but that's besides the point lol

well, I can always edit it back in since I don't intend to abuse it. what line do I write in to return the size changing functionality?
fb.aazzoggerr  [author] 27 Jan, 2018 @ 1:56am 
@Ridesdragons

Disabled size change of course. There is no other way
Ridesdragons 27 Jan, 2018 @ 1:54am 
how did you fix the abuse?
fb.aazzoggerr  [author] 27 Jan, 2018 @ 1:08am 
@Ridesdragons

Yeah, I expected as much that this possibility will be an issue after all.
Ridesdragons 26 Jan, 2018 @ 10:24pm 
there's an abuse available with the ability to reverse engineer gas giants, made worse with terraform away

for example, say you find a lava planet, and it's tiny. you can terraform it into a gas giant, back to lava, and now it's huge, because all gas giants terraform to huge planets. with terraform away, this means that end-game you can work to making every planet a huge planet
fb.aazzoggerr  [author] 26 Jan, 2018 @ 3:29am 
@Xivanon

Enjoy :) Also, you might want to look at this sheet [docs.google.com] to compare different planet FIDSI yields (courtesy of Kuma).
Xivanon 26 Jan, 2018 @ 1:10am 
@fb.aazzoggen

I understand. At first your has to make sence in its own boundaries. And I will look into the benefits of the different plantes. Thanks for pointing that out.

And of course thank you for the update. I hope it wasn't to much work.
fb.aazzoggerr  [author] 25 Jan, 2018 @ 3:54pm 
@Xivanon

If you use Terraform away then mentioned problem is not an issue indeed. When I explained my point of view I didn't assume that you use other mods (in fact I can't allow myself to assume that for my mods to be self-reliant).

Updated mod to 1.1.0, enabled reverse terraformation from Lava and Ice to corresponding Gas Giants. This also works for Riftborn.

p.s. I have to disagree on your argumentation about end goal, because exactly in endgame with Super Biofuel Factory you will produce more Industry on Atoll than on any other planet because of population number and food conversion, not to mention Adaptive Taxation Systems that will give you +8 dust per pop on Atoll (+4 on fertile, +4 on temperate).
Xivanon 25 Jan, 2018 @ 1:32pm 
@fb.aazzoggen

Thanks for your reply and I can understand your point of view. Just for clarification, I use the mod "Terraform away" so I'm able to create every planet I want. I guess with standard population of the different planet types I have to calculate what planet hast the best outcome on what goal. But I do disagree that Atoll ist always the end goal, because if you are in the late game and you have research everything and your population is at max you don't need research and you don't need that much food. Your Buildings should provide enough, so you can specialize on money and production. That's the reason why I had the idea with more GGs in a system.

But it's ok. I just have to think twice wether I want to terraform a GG or not. :D
Lord Hainz 25 Jan, 2018 @ 4:56am 
cheat
fb.aazzoggerr  [author] 24 Jan, 2018 @ 5:13am 
@Xivanon

Technically it's possible, though I will not do it. Point is, if I add lava->GG and ice->GG terraformations, you won't be able to get those majority of the time, because of how normal terraforming order occurs (from hostile planets to fertile planets). You won't be able to terraform into lava/ice in the first place to get GGs afterwards, unless you are Riftborn with reverse terraforming order (and even this simple lava/ice->GG would require double of the existing code). A workaround could be to add terraforming telluric->GG to every planet type out there, but this qould requile an immense amount of code compared to what it is now (literally 6 terraformations for every planet). That can be done, sure, but I don't see the point in it bc it is always more profitable (in terms of FIDSI) to terraform everything to fertile/temperate (e.g. Atoll) bc of population slots. Btw this is exactly the reason behind this mod - to be able to get Atoll-like planets starting from GG.
Xivanon 22 Jan, 2018 @ 11:42am 
This is a cool mod, but would you mind creating a version with bidirectional terraforming? I would love to be able to create a system with more Gas Giants to specialize in certain fields.
fb.aazzoggerr  [author] 2 Dec, 2017 @ 12:21pm 
@Tanuith

Yes. Though, the right question is - does terraform away work with this, because my mod was made earlier; however ninakoru (author of Terraform Away) stated on his mod's page that his mod works with mine, and I tested them together, they both work perfectly. Thanks for asking anyway, edited description accordingly.
Tanuith 2 Dec, 2017 @ 11:43am 
Does this work with terraform away?
fb.aazzoggerr  [author] 4 Nov, 2017 @ 2:11am 
@bopp

Maybe, maybe not. Probably you're right in terms of planet hostility and balance, but I've done this because of mine aesthetic reasons (mostly because I think ice is more opposite to lava, than dead rock).
bodregg 3 Nov, 2017 @ 3:26pm 
shouldn't the colder gas giants terraform to barren, instead of ice, since it is the most hostile cold planet in the game?
ʕ•ᴥ•ʔ 22 Sep, 2017 @ 8:52pm 
thank you, it felt terrible finding a unique planet in a system with 75-100% gas giants, and nothing you could do about it!
Furin 21 Sep, 2017 @ 1:48am 
<3 !!!
Morwo 16 Sep, 2017 @ 6:15pm 
i missed that of ES1, thank you for the mod
fb.aazzoggerr  [author] 16 Sep, 2017 @ 1:27am 
@zeyz

I didn't find a way to remove/add the anomalies manually, so things remain same for now.
fb.aazzoggerr  [author] 15 Sep, 2017 @ 1:40pm 
@Topher69
As of now, the planet's anomalies don't change, so yeah we have telluric planet with gas giant's anomaly on it.

@zeyz
Good point. Will see what I can do.
zeyz 15 Sep, 2017 @ 11:38am 
I would suggest adding some negative anomalies to the transformation if possible, such as High Gravity. Talking Worlds/Behemoth Songs could be replaced by Strong Magnetic Field or Aurora Waves.
Since Huge planets are so valuable, it would add a bit more tradeoff in terms of the investment required, and the gas giant anomalies are tuned for low population worlds anyway.
Topher69 15 Sep, 2017 @ 8:30am 
Very useful mod! my favorite already!:steamhappy:
Also will said planet retain its planetary anomaly ---Talking Worlds, Behemoth songs? For the telluric worlds to have, cause normally telluric worlds don't ever have this anomalies.
JC-Proton 12 Sep, 2017 @ 11:05am 
Yes ! Yes ! Yes ! Thank you so much for this !
Elchardus 9 Sep, 2017 @ 6:10am 
This is a fine mod mate! What workshops are created for.