XCOM 2
Suppression Restrictions WOTC + TLP
26 kommentarer
Juravis  [ophavsmand] 24. dec. 2022 kl. 23:34 
Both
Anakameron 24. dec. 2022 kl. 23:16 
Just out of curiosity, this only applies to the player or will this affect enemies too?
Green Raven 3. aug. 2020 kl. 23:01 
Oh thanks! I'll take a look!
Juravis  [ophavsmand] 3. aug. 2020 kl. 22:59 
You can use the Gun Range Tables to make the sniper more attractive at long range. The current game tables are atrocious, i highly suggest you install my New Weapon Range Table mod for WOTC.
Green Raven 3. aug. 2020 kl. 22:46 
Ah, what a pity.
Well there's a mod that gives Sniper Rifles an innate armor piercing, that should work. Not only does it make the sniper rifle an attractive option, it also reinforces the Snipers role in targeting key enemies.
Juravis  [ophavsmand] 3. aug. 2020 kl. 22:44 
Interestingly enough it's also why the Hunter is bugged and can fire his Pistol at any range, because Farsight (the Squadsight on crack he has) gives him unlimited range.
Juravis  [ophavsmand] 3. aug. 2020 kl. 22:43 
Giving a unit Squadsight gives that unit the ability to use Squadsight on any weapons that are valid. Firaxis didn't take the approach of coding weapons individually for Squadsight. It's why giving Rifles to Snipers make them use Squadsight with Rifles. It would be feasible, but not easy to code.
Green Raven 3. aug. 2020 kl. 22:21 
Hey Avenger... did you think you were free of me? YOU WILL NEVER BE RID OF ME!!! HA HA! BWAH HA HA! BWAHAHAHAHAH!!!

Sorry about that I'm exhuasted. Im actually going through a vicious liitle bout of insomnia, and i was surfing the workshop when I saw this. I actually had my request written out before I thought to check on the auther,,, and found you :D

Would it be easy to add to this mod weapons that cannot use squadsight? I'm interested in a mod that allows every class to use a standard rifle, but I can't have my Snipers taking actions and then firing.
Juravis  [ophavsmand] 16. sep. 2019 kl. 18:36 
Had to update the mod, please restore your INI files.
Juravis  [ophavsmand] 20. aug. 2019 kl. 23:22 
Boltcaster is considered a rifle. This is an xcom bug unfortunately. You can saturation with a rifle. You would have to make a specific gun exception and include it in the condition to fire. Its not impossible but i havent mod in ages
nobody 20. aug. 2019 kl. 22:37 
well I tried using it with boltcaster on a skirmisher, which the game just froze on the nonexistent animation
Juravis  [ophavsmand] 20. aug. 2019 kl. 22:08 
Oh wait the Grenadier high level regular skill? You can Saturation Fire with a shotgun?
nobody 20. aug. 2019 kl. 21:37 
I'm not sure what you mean by "not part of base game", but ok I guess
Juravis  [ophavsmand] 20. aug. 2019 kl. 20:20 
Saturation is not part of the base game, youd have to ask LW2 devs but that mod isnt getting changed anytime soon
nobody 20. aug. 2019 kl. 19:08 
is there a similar mod for disallowing saturation fire?
Juravis  [ophavsmand] 11. okt. 2018 kl. 22:23 
TLP Support is now LIVE, please update your INI files (SORRY).
Juravis  [ophavsmand] 10. okt. 2017 kl. 20:01 
Hi people, I pushed a default INI change, if you had custom guns in your list please add them back from your backup file. You DID have a backup file, don't you?
Juravis  [ophavsmand] 6. okt. 2017 kl. 7:50 
You dont have to install it just ignore the msg
Caidezes 6. okt. 2017 kl. 7:27 
Will you update this to not require the visualization fix mod or create a separate version entirely now that the WOTC highlander incorporated the fix?
Juravis  [ophavsmand] 9. sep. 2017 kl. 14:09 
@Ginger Ask all your modders to switch to OnPostTemplate. It seems WOTC doesnt like AmbientNarrative, but doesnt whine or give errors when compiling when it should.
Ginger 9. sep. 2017 kl. 13:58 
@ADVENT Avenger That fixed it. I'm pretty sure Scientist Staff Slots is the main problem, since it seems like other people have had the same compatibility issue with it and other mods that aren't this one, but thanks for looking into it.
Juravis  [ophavsmand] 9. sep. 2017 kl. 11:37 
@Ginger I converted the mod to OnPostTemplatesCreated, tell me if it fixes the problem.
Juravis  [ophavsmand] 9. sep. 2017 kl. 8:58 
That one is easy i dont have tutorial stuff i suggest opening the code to mods found on the shop
Fraggel vonHelldiddler 9. sep. 2017 kl. 2:52 
Nice, you might be the best person to ask about this. Do you have any resource about adding/removing abilities based on equipped weapons? By resource, I mean written- or video-tutorial. Thx in advance
Juravis  [ophavsmand] 9. sep. 2017 kl. 0:36 
I... I dont know what to say what a strange problem
Ginger 9. sep. 2017 kl. 0:31 
This is somehow breaking Scientist Staff Slots WotC edition. I have no clue how it would do so, but every time I load them both together, my staff slots for those facilities go back to engineers. Both mods seem to be script injections, so I'm stumped on it.