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Looks like these Overwatch mods also use a X2AmbientNarrativeCriteria hook. I posted about reported issues with using those in your Sniper and Infantry mods' Discussion threads.
"Ok, you three on overwatch and you go shoot that trooper" *shot hits* *4 overwatch shots follow* "Hey, that math ain't right!"
Reading everything again, finding a way to keep ever vigilant from triggering concealed overwatch would be great indeed but probably difficult to set up ?
Just don't overwatch people you don't want to shoot, it costs 1 will per overwatch after all.
This will give us a lot more control on who does what in which situation, especially usefull in the shadow ops sitrep where only shooter gets revealed.