Pirates Vikings & Knights II

Pirates Vikings & Knights II

Fortwick
17 Comments
will2k  [author] 12 Oct, 2017 @ 12:59pm 
@ CrimsonViper: Thanks
bruh 12 Oct, 2017 @ 12:57pm 
nice :NeoPanda:
will2k  [author] 5 Oct, 2017 @ 5:41am 
@ loKkdoKk: Hi there, thanks for your interest.

If you have questions or inquiries about my papers/articles, feel free to post on the article page itself and I'll try my best to help you out.
loKkdoKk 4 Oct, 2017 @ 2:27am 
Hello, add me to Steam Friend list, i wanna talking with you about your tutorials
Big Black Boss 24 Sep, 2017 @ 9:57am 
Just tried this map in public.

Realized the map is rather huge compared to many other custom AND vanilla maps, but the performance seems to have been rather good, great job on that!

I didn't like how the map sometimes felt empty and sometimes...Not so empty but still enough. I could see a fully decorated table, but then there were parts were there just was nothing.

And my worst experience is the fact the map has "hallways" and is rather huge. Problem with it being big is that, even with 24 players, it somehow felt empty, but I think that's more a 'bad luck' on my part so don't worry about it.

The hallways though, they are so empty, I always feel some sense of total fear that some ranged bastard would get there and camp just to shoot non-stop and never be defeated.

Other than that, it's a good map but a bit dull.
will2k  [author] 19 Sep, 2017 @ 8:56am 
@ Douguinha: Thank you
douglas_cls 19 Sep, 2017 @ 8:38am 
yes
will2k  [author] 19 Sep, 2017 @ 6:28am 
@ [-HW-]Cold☯: Thanks :)
cold 18 Sep, 2017 @ 11:24am 
Looks Promising, we surely need Map Creators like you in the PVKII Scene
will2k  [author] 17 Sep, 2017 @ 2:17am 
Minor update today:

The map is being switched back to bsp instead of being packed inside a VPK.

The VPK was created to counter an issue where PVKII was not able to handle custom loading screens that are embedded inside the bsp. The only solution to remedy this was to pack the bsp inside a VPK with the custom loading screens packed alongside the bsp in the VPK.

The map works perfectly fine for clients but server operators were having issues with the map not being a standard bsp.

The custom loading screen will not work for the time being once the map is switched back to bsp; the developers of PVKII assured me that they will implement custom loading screen support as part of the next PVKII patch.
will2k  [author] 16 Sep, 2017 @ 4:22am 
@ Niggarto el Negro: Thanks for your input.

The map was originally a simple bsp with the custom assets and loading screens embedded inside, however, PVKII wasn't properly loading the "loading screen".

The only solution to counter this was to pack the bsp inside a VPK with the custom loading screens packed alongside the bsp in the VPK.

The map works perfectly fine for clients but I understand it might be an issue for server operators.

Colonel assured me that the custom loading screen support will be added in the next PVKII patch; I'll be switching this map back to simple bsp by tomorrow and the workshop will be updated accordingly. Hopefully, the custom loading will work again once the new patch rolls out.
Big Black Boss 15 Sep, 2017 @ 11:04pm 
If you can fix this map so it's all packed in the .BSP instead of .VPK, I can add it to the custom server.
will2k  [author] 14 Sep, 2017 @ 9:48am 
@ [Ἤc] WhiteBeard: Thank you :)
Omar 13 Sep, 2017 @ 3:52pm 
Good Work ,And Good Luck
will2k  [author] 11 Sep, 2017 @ 3:50am 
@ [ωὄҭṩ]BlackBeard☯: Thanks :)

@ Combine™: The workshop name is just cosmetic, the map name inside the game is still dm_fortwick.
Ghostly Goth 11 Sep, 2017 @ 1:41am 
Change workshop name to dm_fortwick maybe?
[-HW-]BlackBeard 10 Sep, 2017 @ 2:29pm 
i like it from now