Total War: WARHAMMER

Total War: WARHAMMER

Ordo Draconis - Templehof Expanded (Crynsos + addon)
223 Comments
Faith 29 Oct, 2021 @ 8:18am 
Damn, when I download this it only downloads it for Warhammer 1 ?!
Silver 20 Jul, 2020 @ 5:02pm 
i'm currently using ovn lost factions and it's said on there that playing the blood dragons faction is compatible with this mod, but the game crashes before even reaching the starting menu as long as i have both mod actives, is it incompatible or is it the fact that i'm using mixu unlokcer instead of crysnos?
gervbafdsw 29 Sep, 2019 @ 12:19pm 
This is what I call A MOD.
fredrowe234 13 Jan, 2019 @ 12:42pm 
Great Mod!
Guvenoren  [author] 5 May, 2018 @ 12:18am 
@KONO DIO DA Absolutely no way.
Alice is Strange 4 May, 2018 @ 2:41pm 
Is there no way to change the voice for Abhorash? It really takes me out of it when I hear the generic necromancer voice.
Whysofurious  [author] 28 Apr, 2018 @ 12:10am 
@DAS there is a compatibility patch :)
DAS 27 Apr, 2018 @ 8:23pm 
Will this work with Steel of Faith
Shadow Despoiler 2 Mar, 2018 @ 1:58pm 
can you add me to your friend list? i have a private project to request from you
Timujin 24 Feb, 2018 @ 3:09pm 
Would it be possible to have these units and buildings available and Templehof, so if you are playing as say VC or Vlad, or mousillion you can also use them eventually?
Guvenoren  [author] 14 Feb, 2018 @ 3:52am 
I can confirm that I am aiding Whysofurious with balancing and the port for Wh2 as we speak :steamhappy:
Guvenoren  [author] 14 Feb, 2018 @ 3:49am 
@mmedrys because abhorash is against the vile practices of magic and focuses on martial expertice. read his lore.
Centurion 11 Feb, 2018 @ 9:35am 
So how does a legendary vampire not have the spells from the lore of vampires?
Bonzobuttjr 28 Jan, 2018 @ 2:24pm 
for some reason the tabe for the buildings is there but i cant build them been trying to fix it for a few week any suggestions?
chubbyninja89 (TNB) 12 Jan, 2018 @ 5:45pm 
Yes, please bring this over to Warhammer 2, it would truly give some flavor to the Vampires beyond the LLs.
Avatar of Khaine 1 Jan, 2018 @ 5:51pm 
Are the new legendary units and buildings maintained if Confederated?
PrometheusGER 24 Dec, 2017 @ 10:17am 
could you add this to warhammer 2 looks aewsome :steamhappy:
Wolfie 20 Dec, 2017 @ 9:05pm 
Def my fav mod great work!
Guvenoren  [author] 14 Dec, 2017 @ 1:07pm 
@jimfloyd haha, it's alright, I am not a native speaker either so I know how it is :)
jimfloyd 14 Dec, 2017 @ 1:05pm 
ahh okok sorry im not native
Guvenoren  [author] 14 Dec, 2017 @ 1:03pm 
@jimfloyd What I mean with that is that it might have been something we didn't implement
jimfloyd 14 Dec, 2017 @ 12:58pm 
what do you mean with possible oversight?
Guvenoren  [author] 14 Dec, 2017 @ 2:50am 
@jimfloyd possible oversight? when we tested the mod in early stages we usually focused on fighting Vampire counts as they were your starting enemies.
jimfloyd 13 Dec, 2017 @ 8:14pm 
I try with confderation mods and nothing, is curius because they have no problems with moussillon.

Is sadly they only can only built thir special chains in silvania. On the other hand the mod is genial.

It would be great that they get a campain mecanic close to bretonia whith the chivalry or maybe like norsca about to defeat enemy LL ....more than conquer territories
jimfloyd 11 Dec, 2017 @ 6:06pm 
why they can not confederate with other undead'
Guvenoren  [author] 2 Dec, 2017 @ 9:18am 
@Kiaon disable all mods and enable only this mod and check if it still crashes.
Kiaon 2 Dec, 2017 @ 7:48am 
When i start the game with this mod, he crash on the first loading screen, someone have the solution ? x)
time to change 30 Nov, 2017 @ 9:07pm 
question,, (my Lords don't count as lords) whitin the custom game wich make me unable to start a battle as this faction,,

have i missed something or is there anyone else with the problem?
Guvenoren  [author] 30 Nov, 2017 @ 2:27am 
@clcobb28 you mean the ROR's? Well, so far it's game friendly to do so. Since CA has made their own lore friendly ROR's, so can we ;)
Velkan 29 Nov, 2017 @ 2:15pm 
why do some of the blood dragon have wrong colors, green armor, blue armor. please make lore friendly. any chance you can make this as a unit mod or a hero mod. really wish i had some more heros for the VC.
Whysofurious  [author] 21 Nov, 2017 @ 5:07am 
I will be back from work on the 5th of December, i have decided to port this mod as it is for now. I hope that for the end of the year it will be ready, with the help of our Guvenoren :P
Guvenoren  [author] 21 Nov, 2017 @ 2:11am 
@Blaze It is not the end times. It's like 30-50 years before the End Times.
Scheder 20 Nov, 2017 @ 10:15pm 
Patienly waiting for the TW 2 port.
Blaze 9 Nov, 2017 @ 9:19am 
Correct me if im wrong but should not Abhorash be a Bretonnian hero character? since this game revoles around the end times?
Wolfie 3 Nov, 2017 @ 3:47pm 
Anyone know of any other awesome race mods like this one?
chubbyninja89 (TNB) 30 Oct, 2017 @ 4:15am 
Sounds great. I look forward to eventually seeing you finish it.
Whysofurious  [author] 30 Oct, 2017 @ 4:14am 
@chubbyninja89 (the Ninja Brony) exactly what i'm planning to do, unfortunately i have to study first :P so it will take time, i will port the units first tough
chubbyninja89 (TNB) 30 Oct, 2017 @ 4:12am 
Please transfer this mod over to Warhammer 2.

But please make a version for the vanilla game that doesn't require a faction unlocker.
Guvenoren  [author] 28 Oct, 2017 @ 8:56am 
@Whysofurious Huh, I see. I would never have guessed. :O
Whysofurious  [author] 28 Oct, 2017 @ 8:44am 
I was dumb enough to don't check the diffuse file...they have changed the textures so that the red colour is now tied to both the diffuse and the specular. Stupid me, i complained before properly check -.-
Whysofurious  [author] 28 Oct, 2017 @ 2:50am 
Already done indeed, the issue is that the blue colour it's not applied on all the torso, even if i make everything that i know to recolour it :P
Guvenoren  [author] 28 Oct, 2017 @ 2:43am 
@Whysofurious then it seems like you have to make some changes to compensate for the new lightning.
Whysofurious  [author] 28 Oct, 2017 @ 2:28am 
@Guv already done and no better results, i have basically remade the units meshes from the scratch using TWW2 rigidmodels and textures, but still issues..
Yeah original BK looks ok, they just a bit washed up, but that's because they have tweaked the textures a bit (at least from what i can see from the .dds files)
Guvenoren  [author] 28 Oct, 2017 @ 2:16am 
@Whysofurious seems like the drakenhof's are experiencing some issues. Perhaps remake the rigidmodel and look if there are any misplacements? Looks real weird. The original blood knights looks pretty alright so far.
Whysofurious  [author] 28 Oct, 2017 @ 1:34am 
Btw this is what i am experiencing right now as you said (talking about the blood knights only, i still need to look at the horses) https://ibb.co/g9Abd6 not to say that in TWW2 i have remade all the paths in the variantmodels, remake the textures from that of the game 2 and even the rigidmodels..and yes, the torso is painted blue in the DDS file in both example, but with different results
Guvenoren  [author] 27 Oct, 2017 @ 4:25pm 
@Whysofurious yeah, noticed that with my sigmar's blood. The leg rigidmodel was places away from the texture file, so I had a texture error.
Whysofurious  [author] 27 Oct, 2017 @ 3:11pm 
Vanilla blood knights looks a bit "washed out" unfortunately..and some placement changes? that's interesting, thanks for pointing this out :)

And yes, i will :P
Guvenoren  [author] 27 Oct, 2017 @ 2:12pm 
@Whysofurious there's actually not a lot of texture issues as far as I've been aware. However, there are some placement changes in the variantmodels so you'll need to re-arrange. That's what I have noticed when I ported over and fixed my mods. I hope your RL stuff get's through :P

Do share your secrets with me brother. ;)
Whysofurious  [author] 27 Oct, 2017 @ 12:06pm 
Here i am, sorry.

@Hellforger yeah, but my current RL stuff prevent me to do a "simple" port. Even more, there seems to be a lot of textures problems in TWW2 with custom textures and Old World textures in generals.
So as for now, i will try to port this only for custom battle, also because i have other plans for this bloodline in Mortal Empires :P
Guvenoren  [author] 27 Oct, 2017 @ 11:59am 
@Hellforger I am not the main creator, Whysofurious is the main man here.