Left 4 Dead 2

Left 4 Dead 2

Pump Shotgun Mk II Secondary
29 Comments
Grizzly  [author] 14 Jul, 2022 @ 4:02am 
All weapons spawn in the world. My mods just adjust the potency of the weapon as well as the location you can equip the weapon. None of my mods give you a weapon.
Grizzly  [author] 14 Jul, 2022 @ 4:02am 
I refer you to the collections page with a little more info to assist you in getting, not just my mods, but any mods functioning. Remember to NOT use the same weapon mod as a primary AND a secondary.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133450769

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=209295171
SkyStone 13 Jul, 2022 @ 12:23pm 
but something happen when i click r spam loading
SkyStone 13 Jul, 2022 @ 12:15pm 
hey l revoew the dagle but its not show the shotgun do u have to pick up it
SkyStone 13 Jul, 2022 @ 5:35am 
muitplayer works with it i done tank run
SkyStone 13 Jul, 2022 @ 5:33am 
but hey its cool have secondary shotgun not a pistol
SkyStone 13 Jul, 2022 @ 5:33am 
i forgot i had that
SkyStone 13 Jul, 2022 @ 5:32am 
rip ok
Grizzly  [author] 13 Jul, 2022 @ 5:28am 
"is it if so u have a dagle for a pistol do i have to fix that sry my brain is off"

I'm not sure what you are saying here. Look in the menu labeled "Add-ons" If you have any of those in red, you have a conflict and one, or both of the mods conflicting may not work. You'll have to select only one of the conflicting mods and deselect the others if they're red.
SkyStone 13 Jul, 2022 @ 12:09am 
is it if so u have a dagle for a pistol do i have to fix that sry my brain is off
SkyStone 13 Jul, 2022 @ 12:08am 
huh ok
Grizzly  [author] 12 Jul, 2022 @ 9:22pm 
If it doesn't work, it's because you have a conflicting mod or failed to restart the game after downloading.
SkyStone 12 Jul, 2022 @ 4:23pm 
does not work i still have pistol but cool tho
Grizzly  [author] 14 Jul, 2021 @ 6:36pm 
Glad you like it.
Jwcwwd 14 Jul, 2021 @ 1:00pm 
Cool mod my dude :steamthumbsup:
Grizzly  [author] 15 Oct, 2020 @ 1:12am 
Glad you like it.
sammiday 14 Oct, 2020 @ 4:36pm 
LOVELY THANK YOU! perfect
16 May, 2018 @ 10:48pm 
Got it.
Grizzly  [author] 16 May, 2018 @ 10:45pm 
I mean c'mon, the Dodge Demon is only overpowered if you drive a Chevy or Ford.
Grizzly  [author] 16 May, 2018 @ 10:43pm 
If you don't like it, don't use it or better yet, mod the mod. Overpowered is for people who think you can have too many bullets.
16 May, 2018 @ 10:29pm 
Do you think you could release a version of your secondary mods that have the original damage numbers? Being able to dish out over 2k damage in one shots with this Pump Shotgun in particular is incredibly overpowered and, while I'd love to have a Pump Shotgun as my secondary, this pretty much completely destroys the balance of the game for me.
Grizzly  [author] 19 Oct, 2017 @ 8:40pm 
If you try to use multiple mods, not skins, for the same weapon, the game doesn't know which to use and should, I say should, fall back to default values.
Grizzly  [author] 19 Oct, 2017 @ 8:33pm 
The exact lines in your script you are looking for are:

"bucket" "0"
"bucket_position" "0"

By changing those to a "1", it will move the weapon to a secondary slot. Keep in mind, this will disable the weapon as a primary weapon and you will have the ammo issues inherent with secondary weapons.
Grizzly  [author] 19 Oct, 2017 @ 8:27pm 
@Overkiller029 If you have a double barrel script that you want to make as a secondary carry weapon, it's really easy to do and only takes a couple minutes to change and upload. Changing it to a secondary weapon will disable it as a primary carry weapon however.
Grizzly  [author] 19 Oct, 2017 @ 8:13pm 
So let me get this straight.
This is a mod. You tried to use a mod on top of this mod.
And expected it to work how?
And now you are trying to explain to me that this is an error on part of this mod???

Plain and simple, unless you write a new mod with all of the features you want as one mod, you will have limited sucess, if any, by trying to use multiple mods with the same weapon.
Skins are not mods. They don't change any of the existing written code of how the weapon operates. They just change what the weapon looks like and can be used without changing the properties of how the weapon operates.
Mods, are a set of instructions that change what the weapon does in the game. They temporarily over-write the default properties of the core games operating instructions. They have no bearing on what the skin or mesh do (how the weapon looks). By enabling a mod, in essence, you over-write all other instructions for that weapon.
OVK029 19 Oct, 2017 @ 6:27am 
bsp i can not have a dubble barrel script on this weapon, or this mod doesnt works
understand?
OVK029 19 Oct, 2017 @ 6:26am 
you can not replace scripts on this weapon, this weapon has to have the normal script
to use this mod
Grizzly  [author] 18 Oct, 2017 @ 5:40pm 
"Overkiller029:
You had to have the default script on this weaapon to using this mod..."

What?
OVK029 18 Oct, 2017 @ 3:26am 
You had to have the default script on this weaapon to using this mod...