Starbound

Starbound

Ores For Asteroids FU [Deprecated]
71 Comments
ZombifiedRootBeerRanger 31 Aug, 2024 @ 10:34am 
please make a mod for smelting arcana ores in the arc smelter for fu
Hofi Peak 7 Sep, 2021 @ 3:09am 
for some reason this mod does not work as it should, or rather did not change anything at all?
racheengelsmart 24 May, 2020 @ 11:28am 
please please update it asteroids are so boring with out enything
Hexellate  [author] 8 Aug, 2019 @ 10:29am 
@Argacyan
I have changed the update at the top to clarify what I was trying to say. Also, while FU doesn't incorporate this mod, it does infact change ore generation in asteroids, as well as adding new types of asteroids that spawn above corresponding planets. Different types of asteroids tend to have different ores. I believe that FU also changes ore generation depending on the star difficulty, although I am unclear on this.
Argakyan 8 Aug, 2019 @ 10:22am 
@AnomNom
The description says it will cause crashes which I cannot confirm - read the description just in case. It also says that the mod has been incorporated into FU which does not seem to be true. The only way to have the desired effects is to use the vanilla version together with FU - which works and does so without a crash.
AnomNom 7 Aug, 2019 @ 1:15pm 
It's outdated. Read the title and description.
Argakyan 7 Aug, 2019 @ 1:04pm 
If I try launching the game with this and FU, it works. However ore spawn rates don't change.
Argakyan 23 Jul, 2019 @ 4:17pm 
Playing with FU and tbh it simply does not feel like the mod is implemented. Ores on asteroid are rare or maybe comparable to ore spawn on planets. Ore spawns in no way like in the image shown here on the workshop page of this. Nope.
AnomNom 15 Apr, 2019 @ 10:21am 
Probably caused by the fact it is outdated and is not up to date with the latest versions of Frackin' Universe. I'd suggest trying another mod.
♀ OdayakanaArashi 15 Apr, 2019 @ 5:10am 
Log: https://pastebin.com/V9gSEBnv
Error: [05:04:23.207] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'OresForAsteroids' is missing dependency 'FrackinUniverse'
Error Line: 1068

FYI: Both are installed and subbed.
AnomNom 11 Feb, 2019 @ 9:28pm 
Sadly, this mod appears to be unsupported. I was hoping to get some increase in ores in some Asteroid Fields, as they feel very weak with only one to three in a type of ore. Though, this may be a side effect of 1.3 or some other mod conflict. Still, I'm surprised it even worked at all, and I'm glad it did. This appears to be one of the only ones to do this. Thanks for the time in the past you spent on this. Hopefully, though, someone either picks this up or makes their own version, as it's still a bit lacking in the resources you find.
TremorousCawkasaurus Rex 9 May, 2018 @ 2:42pm 
hey look it still works so im going to still download it
contractually obligated beating 9 Mar, 2018 @ 10:51pm 
maybe you can ask some 1 else to do it then
Hexellate  [author] 17 Feb, 2018 @ 8:44am 
@Naraksama I have stopped developing this mod, and have updated the description with additional info. Sorry to anyone who used this mod. :steamsad:
Naraksama 17 Feb, 2018 @ 8:18am 
Sayter says in the new patch, that this mod has problems with FU
Torres 15 Jan, 2018 @ 8:45am 
Damn you were right with the "ore generation is very sparse" not even worth visiting that asteroid field with this mod, just uninstalled and abandone that field.

There was a giant chunk with barely 50 ores combined, I mean cool ores like the aegisalt and the rarer ones but reeeal low amounts
Reaper 29 Dec, 2017 @ 1:54pm 
To all those wondering what can be done about the spawn rate I did a test, for whatever reason if you have ISE4-R installed with this the ore spawn rate is good, but if you don't is is beyond awful.
SpectreWolfie 5 Dec, 2017 @ 9:28am 
@pnupy if you can add me when you get a chance i need to talk to you about ise4 and this mod
Drakray 22 Nov, 2017 @ 4:17pm 
Has something changed recently on FU, this or Vanilla? because I went to an Asteroid Field and there was barely a couple of ore(I use Glowing ore, so I should see a big bunch as I used to)
on Fresh start, new char, new universe.
Darkmega 19 Nov, 2017 @ 8:49pm 
Hi. does this include ores for asteroids above planets and generated as part of rocks etc in anomaly missions? or is it specifically only asteroid belts?
Jendraj 17 Nov, 2017 @ 2:25pm 
Can somone respond I don't wanna spend hours looking for durasteel and not finding any...
Jendraj 17 Nov, 2017 @ 10:35am 
Does this add durasteel on an asteroids?

Shevaras 10 Nov, 2017 @ 12:00pm 
@bk3000 , too bad and i was waiting for the support of frackin universe. I hope it will be back.
bk3000 10 Nov, 2017 @ 11:51am 
I don't know what happened to ISE4 myself, and I'm a contributor! I have a local copy so it being missing from the workshop doesn't afftect me personally, but I have no idea what happened.

Guess the guy is burnt out or something but it worked fine as is.
Prokion 10 Nov, 2017 @ 7:32am 
@pnupy thanks a lot!
But i think, separate versions of this mod can be more useful than one dependent from different global mods. But it's not my business.
Hexellate  [author] 10 Nov, 2017 @ 6:35am 
@prokion I have updated the mod to remove support for ISE4, which should mean no more crashing from that. It was only crashing because ISE4 was set as an explicit requirement (i.e. the game will refuse to run if ISE4 is not found). I will re-add support for ISE4 if it returns.
Prokion 9 Nov, 2017 @ 10:39am 
Hey! Now this mod broke game on start. Because ISE4 is uninstalled from workshop or hidden. Can you add separate version for FU only?
utr0m 7 Oct, 2017 @ 6:17am 
Looks like i'm doing somethhing wrong cause at any aseroid fields very-very small amount of ores. I tried generate new wasteroid fields but this isn't working.
Hexellate  [author] 1 Oct, 2017 @ 3:18am 
@Pollard @ Rensay
I am currently working on a version that will work for just FU or ISE4, or both, however it will take some time as I am also busy with other things atm...
Rensay Fenris 30 Sep, 2017 @ 6:41pm 
Will this still work for ISE4 if i dont have FU?
Altzan260 30 Sep, 2017 @ 6:04pm 
Does electrum spawn as an ore on these asteriods??
Pollard 29 Sep, 2017 @ 8:06pm 
Personally, I want this mod, but with just FU/Vanilla, since I'm not a fan of ISE
Какиш МакПукиш 20 Sep, 2017 @ 10:18pm 
пасиба бро

Shevaras 20 Sep, 2017 @ 7:06pm 
I successfully beamed on the planet, maybe it needs more testing to know if it's really working now.
Shevaras 20 Sep, 2017 @ 7:01pm 
I will test it if I can now beam to my ship, I tryied 5 min ago and it didn't work
Hexellate  [author] 20 Sep, 2017 @ 7:00pm 
Hopefully the patch I just released will fix everyone's problems... I realised that I had spelt effigium incorrectly.
wild eyes 20 Sep, 2017 @ 5:46pm 
Seems to be an issue with this mod and effigum. Apparently effigum doesn't generate properly on certain planets and causes the player to not be able to beam down. Recommend fixing quickly.
Eleison 20 Sep, 2017 @ 2:13pm 
Can I use this without ISE4?
Shevaras 20 Sep, 2017 @ 1:10pm 
@Drakray I guess I will wait before starting my character.
Drakray 20 Sep, 2017 @ 1:09pm 
Trying to go to a new Moon, got Failed to parse biome: 'barrenasteroids'
Drakray 20 Sep, 2017 @ 11:46am 
@Shevaras, I looked through your log, the mods are listed, I compared with my list, one at a time lol
Shevaras 20 Sep, 2017 @ 11:11am 
@Deadlight, the creator of this mod released a patch for it an hour ago, you should try to download it, it should fix your issue. I didn't try by myself yet.
Deadlight 20 Sep, 2017 @ 10:56am 
Just for some context - It wasn't only me, but a friend. We worked with a long list of mods, and turning off this mod fixed it. I don't think the bug is Quiet worked out yet, after reading some comments....
Deadlight 20 Sep, 2017 @ 10:53am 
Made a new character, and couldn't warp down to the planet. The issue lied with this mod, it seemed.
Shevaras 20 Sep, 2017 @ 9:58am 
Thanks pnupy!
Hexellate  [author] 20 Sep, 2017 @ 9:21am 
SUCCESS! New version with fixed generation of new planets is out now! It turned out that I needed to define the ores for each difficulty tier.
Shevaras 20 Sep, 2017 @ 9:12am 
@Drakray how did you find the mods I use?
Hexellate  [author] 20 Sep, 2017 @ 7:49am 
I have successfully reproduced the issue of not being able to warp to new planets and am now investigating the exact cause. It seems inconsistent as some planets work fine while others do not. I tested it on two separate lush planets in different systems, and one worked while the other didn't... The most notable difference between them was that the one that worked had a slightly higher threat level.
bk3000 19 Sep, 2017 @ 9:12pm 
@pnupy
Once you smooth out the current issues, you could actually roll something like this into the main mod courtesy of patch batching. This is something extra nice that Starbound supports(not part of the official JSON standard). I think you can get a good explanation here.
https://starbounder.org/Modding:Advanced_Modding#Add_an_item_to_an_array_that_doesn.27t_exist_.28Or_any_other_property.29

Simply put, using extra sets of [] you make an array of patches. Failure of one batch of patches won't affect the others.
So with the 1st batch, you apply all the vanilla friendly patching.
The 2nd batch can test for FU(test for anything specific they add), and if found you apply the FU patches.
The 3rd batch tests for ISE4, and if found you apply ISE4 patches.

So it adapts to any combination of supported mods.
bk3000 19 Sep, 2017 @ 9:07pm 
A few things, FU and ISE4 aren't really incompatible. Just some minor issues with ore rarity that will be smoothed out(and I think per the current update mostly are already). I can testify that I'm part of ISE4 and I use FU.

@Drackray
TS doesn't touch asteroids.