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I have changed the update at the top to clarify what I was trying to say. Also, while FU doesn't incorporate this mod, it does infact change ore generation in asteroids, as well as adding new types of asteroids that spawn above corresponding planets. Different types of asteroids tend to have different ores. I believe that FU also changes ore generation depending on the star difficulty, although I am unclear on this.
The description says it will cause crashes which I cannot confirm - read the description just in case. It also says that the mod has been incorporated into FU which does not seem to be true. The only way to have the desired effects is to use the vanilla version together with FU - which works and does so without a crash.
Error: [05:04:23.207] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'OresForAsteroids' is missing dependency 'FrackinUniverse'
Error Line: 1068
FYI: Both are installed and subbed.
There was a giant chunk with barely 50 ores combined, I mean cool ores like the aegisalt and the rarer ones but reeeal low amounts
on Fresh start, new char, new universe.
Guess the guy is burnt out or something but it worked fine as is.
But i think, separate versions of this mod can be more useful than one dependent from different global mods. But it's not my business.
I am currently working on a version that will work for just FU or ISE4, or both, however it will take some time as I am also busy with other things atm...
Once you smooth out the current issues, you could actually roll something like this into the main mod courtesy of patch batching. This is something extra nice that Starbound supports(not part of the official JSON standard). I think you can get a good explanation here.
https://starbounder.org/Modding:Advanced_Modding#Add_an_item_to_an_array_that_doesn.27t_exist_.28Or_any_other_property.29
Simply put, using extra sets of [] you make an array of patches. Failure of one batch of patches won't affect the others.
So with the 1st batch, you apply all the vanilla friendly patching.
The 2nd batch can test for FU(test for anything specific they add), and if found you apply the FU patches.
The 3rd batch tests for ISE4, and if found you apply ISE4 patches.
So it adapts to any combination of supported mods.
@Drackray
TS doesn't touch asteroids.