XCOM 2
Ability Tweaks WOTC
433 Comments
Juravis  [author] 5 Jul, 2024 @ 4:12pm 
The complete change list is right below your post in the Pastbin text.

There are no facility changes in this mod. My mods that change facilities is Psionic Rookies or the Infirmary Healing Change.
LightenedDark 5 Jul, 2024 @ 2:40pm 
I like this mod. I really do. But it's all over the place. In 600 gameplay mods, how is someone supposed to know that it's this mod that's changing facilities when most of it just changes unity abilities?
Bardagh 11 Jan, 2024 @ 2:10pm 
My thanks.
Juravis  [author] 10 Jan, 2024 @ 5:58pm 
Bardagh 10 Jan, 2024 @ 5:34pm 
Could we get the changes listed here so we don't have to download the mod to read them, please?
Juravis  [author] 8 Jan, 2024 @ 3:24pm 
Yes youre free to do whatever you want with any parts
Elronhir 8 Jan, 2024 @ 10:15am 
Hi, you would allow to create smaller mods from this one? I love a lot of the changes but there are some that are not my cup of tea.
Juravis  [author] 26 Jul, 2021 @ 12:30pm 
A cost of soldier lives? Yes XCOM does that
Dęąth Viper 26 Jul, 2021 @ 11:38am 
Dam you advent avenger... I cant find the turret and other stuff in this mod I like but man... IT COMES AT A GREAT COST
matthias 23 Jul, 2021 @ 11:57am 
OK. Thank you. I am not good in praying. I skip this.
Juravis  [author] 22 Jul, 2021 @ 6:06pm 
Use my killzone unleashed mod and ignore the compatibility errors and pray it works in WOTC.
matthias 22 Jul, 2021 @ 5:09pm 
Is there a way to only use the "Killzone Unleashed" feature?
Gabriel Cooper 17 Mar, 2021 @ 6:44pm 
that seems...incredibly complicated. i treid reading it but it kinda went over my head, i guess i will just comment out the changes that i have a issue with (mostly just weapon damage). thanks for the support though!
Juravis  [author] 17 Mar, 2021 @ 6:36pm 
Here it is. Robojumper is the absolute reference here.

https://robojumper.github.io/too-real/load-order/
Juravis  [author] 17 Mar, 2021 @ 6:35pm 
Load order is touchy. Dragon32 linked to a post explaining it well. Ill try to find it.
Gabriel Cooper 17 Mar, 2021 @ 6:03pm 
heya, is there a way to make this mod load first (as in before all other mods)? I really want to use it but i fear that it would overwrite changed made by other mods.
Juravis  [author] 10 Feb, 2021 @ 1:58pm 
Sure thing. Im not sure i understand whats not working however. Is it wrath or justice? Or just melee in ripjack attack?
Magixian 10 Feb, 2021 @ 1:56pm 
Thanks for the quick reply.
While I got no conflicts with the mod launcher nor any obvious conflicts, then I'll test later by deactivating randoms mods. I'll report my findings.
For the grapple I meant the Ripjack abilities. Not the actual Grapple (free movement). Sorry there. Tested it by TTC to random tiles around a target, and found no pattern of wheen it works. Made sure skirmisher was in the 9 tile range. Can give pic/vid later too.
Juravis  [author] 10 Feb, 2021 @ 12:35pm 
Just tested and combat protocol works you have a mod conflict.

https://ibb.co/L6yCpXL
Juravis  [author] 10 Feb, 2021 @ 12:18pm 
Grappling is base game bugs, sorry however.
Juravis  [author] 10 Feb, 2021 @ 12:18pm 
Ill check with a test run 1 sec
Magixian 10 Feb, 2021 @ 12:05pm 
To be specific. Ability is greyed out in the picture. And when I try to use it anyways, it says no charges and correctly with 3 turn CD.
Magixian 10 Feb, 2021 @ 12:03pm 
This seem like a really interesting mod with alot of great ideas. Sadly it causes too many problems.
Combat protocol never seems to work. Here I got advent in sight, havn't used combat protocol before hand, and it says no charges. Same thing other missions.
pic: https://i.imgur.com/18je4yE.jpg
Also encounter loads of problems with grapple, even with adjacent tiles free as noted in the ReadMe.txt
적당히해 12 Oct, 2020 @ 11:20pm 
Thank you for answer. Have a good day.
Juravis  [author] 12 Oct, 2020 @ 11:08pm 
No.
적당히해 12 Oct, 2020 @ 10:47pm 
no no. Could you make mod for only arc wave's damage? And I want to change 1 focus -> 5 damage
Juravis  [author] 12 Oct, 2020 @ 10:34pm 
It's already included in this mod. Sub to this mod.
적당히해 12 Oct, 2020 @ 10:15pm 
Really sorry... could I request to you for mod about arc wave's damage tweak mod?
Juravis  [author] 12 Oct, 2020 @ 9:41pm 
I already modded Arc Wave damage. You cannot have this mod and change Arc Wave damage.
적당히해 12 Oct, 2020 @ 8:27pm 
how do you tweak arc wave's damage?

Could explain or make other mod for arc wave's damage?

I found X2Ability_TemplarAbilitySet.uc and X2Effect_ArcWaveMultiDamage.uc.

But, I can't make mod file... modding is very hard.
Juravis  [author] 16 Sep, 2020 @ 9:46am 
I changed Deadeye and stayed within its parameters, the bug is on the other mod not mine. The other mod needs to make a NEW ability and apply it, not the other way around. Ask Musashi, see below.

I dont have any intention at the moment to mod XCOM 2.
Rtma Eros Paragon 16 Sep, 2020 @ 6:23am 
Any intention on Sustain Bug fix?
Also using Reaper Reworked that changes Blood Trail to apply bleeds but now affects those with Revamp Deadeye to self, despite using the Rework and commenting out deadeye ability, which worked before adding this, can you do anything about it?
Juravis  [author] 22 Jul, 2020 @ 12:39pm 
None of the changes are optional
Birefringence 22 Jul, 2020 @ 12:20pm 
Very cool mod, my only issue is I can't figure out how to disable certain changes in the ini files that are redundant/otherwise incompatible with my current mod setup (the Templar changes specifically, but also a smattering of other things). Am I missing something? Or are some of these changes necessarily un-configurable?
Juravis  [author] 24 Jun, 2020 @ 7:37pm 
Im aware of this. On this particular issue i believe i am right and fundamentally changing a perk should rename it. Ask Musashi to rename the new perk.
Cypher10 24 Jun, 2020 @ 5:53pm 
Hello Advent Avenger.

I wanted to invite you to this thread regarding a conflict with one of the changes to a perk with Musashi's RPG mod.

https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/2518023667607728893/?appid=268500
Vullcan 8 Jun, 2020 @ 1:53pm 
i totally forgot about this feature ...thanks.
Juravis  [author] 7 Jun, 2020 @ 6:54pm 
Use grenade falloff second wave option.
Vullcan 7 Jun, 2020 @ 6:07am 
Grenadier is totally OP with Volatile Mix and Biggest Booms and cant change it via config files.
=[NK]= Col. Jack O'Neil 1 May, 2020 @ 3:00am 
Thanks! Supposedly chimera classes had left over script that was conflicting!
Juravis  [author] 30 Apr, 2020 @ 11:42am 
=[NK]= Col. Jack O'Neil 30 Apr, 2020 @ 7:14am 
Hey Advent! I'm going crazy here trying to figure out what other mod might be conflicting with yours, but mindspin is still able to mind control my guys. I've done config clear outs, and pretty sure there's no other mods conflicting.. I'm not even sure why I'm typing this because I don't think there's any advice you can give me besides keep looking for a conflict!! :(
Vullcan 12 Apr, 2020 @ 2:55pm 
Excellent Mod. So much small usefull things its has.
Cypher10 20 Feb, 2020 @ 8:02pm 
I can confirm with Rtma that sustain is glitched as well.
Rtma Eros Paragon 15 Jan, 2020 @ 7:15am 
I'm also experiencing Sustain not triggering it's Stasis phase, it stops damage from exceeding one remaining HP but no stasis to protect them afterwards so they die with another shot, anyone else experiencing this?
Juravis  [author] 8 Jan, 2020 @ 10:30pm 
Ask the highlander guys this is their turf. I use their poison and burning code.
yes_commander 8 Jan, 2020 @ 4:30pm 
I've been hoping someone would put out a mod that changes fall damage to pull from shielding points before touching unit health. I make all armor provide shield points instead of adding to the general health pool, but falling doesn't account for shielding. A soldier with 1 HP and 100 shielding could still die by falling out of a chair. Maybe that falls within the scope of this mod.
Juravis  [author] 4 Jan, 2020 @ 1:29pm 
I have no idea why RPGO would give a soldier "Deadshot" pre match as a condition. Ask Musashi. My mod changes the ability so that when you fire, the target bleeds. I really dont see how it would make you bleed but if anyone finds out im more than glad to correct it.
Rtma Eros Paragon 4 Jan, 2020 @ 3:18am 
"IIRC its RPGO. You shouldn't use this with an overhaul mod"
That's a shame because I do like some of the work that I use to enhance/fix/tweak the overall experience, like Enhanced status Penalties, Ability Tweaks etc, way to make it compatible?
Juravis  [author] 1 Jan, 2020 @ 10:16am 
IIRC its RPGO. You shouldn't use this with an overhaul mod