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There are no facility changes in this mod. My mods that change facilities is Psionic Rookies or the Infirmary Healing Change.
https://pastebin.com/0FKjDVU1
https://robojumper.github.io/too-real/load-order/
While I got no conflicts with the mod launcher nor any obvious conflicts, then I'll test later by deactivating randoms mods. I'll report my findings.
For the grapple I meant the Ripjack abilities. Not the actual Grapple (free movement). Sorry there. Tested it by TTC to random tiles around a target, and found no pattern of wheen it works. Made sure skirmisher was in the 9 tile range. Can give pic/vid later too.
https://ibb.co/L6yCpXL
Combat protocol never seems to work. Here I got advent in sight, havn't used combat protocol before hand, and it says no charges. Same thing other missions.
pic: https://i.imgur.com/18je4yE.jpg
Also encounter loads of problems with grapple, even with adjacent tiles free as noted in the ReadMe.txt
Could explain or make other mod for arc wave's damage?
I found X2Ability_TemplarAbilitySet.uc and X2Effect_ArcWaveMultiDamage.uc.
But, I can't make mod file... modding is very hard.
I dont have any intention at the moment to mod XCOM 2.
Also using Reaper Reworked that changes Blood Trail to apply bleeds but now affects those with Revamp Deadeye to self, despite using the Rework and commenting out deadeye ability, which worked before adding this, can you do anything about it?
I wanted to invite you to this thread regarding a conflict with one of the changes to a perk with Musashi's RPG mod.
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/2518023667607728893/?appid=268500
That's a shame because I do like some of the work that I use to enhance/fix/tweak the overall experience, like Enhanced status Penalties, Ability Tweaks etc, way to make it compatible?