Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
do you happen to remember which mod works with it, that lets us view and access several bags and containers, as though there were equipped containers?
in a casual play through to try out different things in hydro, i wouldnt find it too cheaty to be able to find enough duct tapes and small bags, just to be able to make a few iHoard bags, and to keep them in my inventory to then be able to sort all the hydro items out :)
but i cant remember which mod i used before
Having multiple tiers sounds like a nice way to 'balance' it, especially with higher tiers requiring more materials and/or several of the preceeding tier to craft.
I think it should be OP only after you take the time to gather and accumulate enough to have large bags.
Any suggestoins on stats, what you want to see next or anything else, let me know here or in the suggestion thread.
The way the game works, that hard 50 on any tile becomes a problem with Drive Cars mod and hydrocraft's larger containers like the pallet jack. I mainly made this so I had an in game way to fix those issues, such as accidentally getting a 120 lb dolly stuck on me when a horde is coming.. or I put it in a car and it can never be removed..