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By the way, It is truely awesome to spot a fellow Black Adder fan... I think what my mod needs is one of Baldrick's cunning plans.. one as cunning as a fox who's just been appointed Professor of Cunning at Oxford.
Here is my response to your issue with mobility not updating.. below
Now if this was on a fresh new game AND you made the change in my mod's ini files then you might be dealing with an old cache issue. When XCOM2 runs it builds a run time version of all the ini files with all the mods loaded into one directory. Firaxis puts these files in your My Document/My Games/... drill down to the config directory of XCOM WOTC and delete all the files out. Go launch the game, let it load to the menu, and then exit out and launch again to play. In the first launch the game rebuilds the cache.
If there is still an issue let me know and we can look deeper into this.
Concerning the Psionics I never got those adjustments to work in the same way. Not sure if the mechanics are coded differently than other abilities and so my overrides do more to mess things up than make them more powerful.
I also had to change SCANNING_PROTOCOL_CHARGES back to 1 as otherwise i got the error "no charges available" and could not use it at all.
Psionic Storm still does not work as expected (does not deal damage reliably, most recently only to two Codexes but not to an Archon, all in range) although I added FocusDamageBoostAbilities="IonicStorm".