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And i can't do anything to fix that, everything is default by game and all other weapon mods i have that are not tied to your own work as intended.
Since this doesn't work on it's own.
+MEDIUM_PLATED_MITIGATION_CHANCE=100
+MEDIUM_PLATED_MITIGATION_AMOUNT=1
I managed to do it and I ramped up the insta kill chances to more favorable odds
Here's how I define favor (I'm gonna use repeaters as an example)
Basic Repeater: 50% to insta kill
Advanced Repeater 75% to insta kill
Superior Repeater 95% to insta kill
CritChance = <new value> ;<the value in the full A Better> ;<the original value from XCOM>
Sorry if I missed adding that to the top of these files.
For example, i want to change Talon round, it shew - CritChance=25 ;30 ;20 -
So, how can i edit it? Thank you in advance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077831303
If you have XCS then give this a try. I'll be coming out with a Lite version and then A Better Agent and A Better Arsenal all with Lite versions here soon.
@JDawg6922, I don't believe I modified the loot chances but I know that I personally use another mod that does. Check the gamecore file (listed above) and search for it.
@Rtma Eros Paragon, I have not worked on a [WOTC] LW2 version yet or played it for that matter. I'll post here if I make updates. @Jessica is right though you can edit the same ini files and add the overrides.
@Rtma Eros Paragon, the iClipSize on utility items i found to be fickle. There were some items I could effect the charges/quantity of and others I could not. It's been a while but I think prox.mines were one of those that didn't take my adjustments. Also check to make sure another mod isn't setting back as that can happen.
EmpGrenade_iClipSize = 2
EmpBomb_iClipSize = 2
ProximityMine_iClipSize = 2 isn't working, what am I doing wrong?
I've also tried giving Medium plate (Predator Armour) one armour but it doesn't apply in game, why is that?
Sure, that works.
and in the lite versions , do the soldiers heal stupidly quick or just slightly fast ?
Many thanks for a great set of mods !
:(
the bullpup and the vektor rifle only has 3-5 damage while I set it to 10-12 for testing.
(continued below)
Look at my file (listed above in the details) to see the changes I made to improve the guns.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134716857\Config\XComGameData _WeaponData.ini
their config file is going to be roughly in the same location with a different mod id number.
Hope all this helps you get the best experience you are looking for.
anyway, cut to the chase, it's this a thing about your mod or theirs? I mean the fact that they work together but they are not really compatible
It's just that when I fanally got wotc i started to work on the mods... that was 4 days ago, now I've managed to open the game and start a campaign, everything seems to work ok but this is not totally ok.
Also, the better rookie gives the bonus to the allies unknown races?
Another thing to consider when mods go sideways is to dump your MyGames/Xcom... /config/ folder. This is a cache directory where all your mods get merged in. When you delete that folder and restart the game it will rebuild it.
can some one please help me?
the damges of all my wepons is improved, exept the sniper rifle. so i now got a pistol doing 5-6 damage and a sniper doing 4-6. Scuba steve any fix?
It's the best mod so far to play beta strike with!
It brings back some fun mechanics such as higher hit chance in close combat, higher crit chance, especially in flanked shots... 10% almost flat crit chance in early missions of beta strike is just pointless and insufferable.
I really like how easy it is to customize, and it's all well explained into the ini files. Quite useful and fun for commander and legend difficulties, op at veteran (just halve the points added and it's fine)
Say making the bullpup rifle of Skirmishers have the range table of a rifle rather than shotgun/pistols?