Starbound

Starbound

Starter mm upgrades
17 Comments
Fjarun 28 Jul, 2019 @ 3:57pm 
Some players don't know the commands for one - yes they can look them up but lazy people do exist.

Regardless as to the above ^ Installing a mod for it would mean its automatically done on every new character as well, which saves time.
RustedRegime 11 Jul, 2019 @ 8:27am 
@Prokion this mods useless since you can do /admin then /spawnitem manipulatormodule 200
Raith 4 Jul, 2019 @ 6:04am 
lol
anari 24 Apr, 2018 @ 7:41pm 
you can just spawn in 200 using commands
someone 31 Mar, 2018 @ 10:25am 
Dis be liek noobs become pros in a second
Prokion  [author] 26 Nov, 2017 @ 6:52pm 
@rirune u can check my Custom races inventory fix mod. It's not my fault, but I already fixed this bug.
Rirune 26 Nov, 2017 @ 12:02pm 
hello, could you make this compatible with the bunny species mod that you can get here on the workshop? When I started a new game with that mod and this mod installed, I did not find 200 Manipulator modules in the locker
MasterOfBacon 11 Nov, 2017 @ 12:51pm 
can you make a 50 version ? WAIT I can just sell the other 150 ;)
Pet 10 Nov, 2017 @ 7:11pm 
Sorry for taking so long to reply. When I try to open the log it says it cannot open the file "as archive". I only have 3 mods anyways, all are from Workshop. One Handed Hand Cannon, Reduced Matter Upgrades 50% Edition, Cheaper Ingots and this one.
Prokion  [author] 10 Nov, 2017 @ 5:26pm 
@Clovolah it's very strange, cause this works fine for all vanilla characters. I have all starter items in shiplocker and 200 modules too. As you can see i use a lot of mods which add/change starter inventory, but it still works fine.
Can i see your log? Please, upload log to pastebin. You can find log on this path: SteamLibrary\steamapps\common\Starbound\storage\starbound.log

https://i.imgur.com/yPfpuqv.png
Pet 10 Nov, 2017 @ 4:56pm 
Floran
Prokion  [author] 10 Nov, 2017 @ 4:24pm 
@Clovilah which race is your character?
Pet 10 Nov, 2017 @ 4:08pm 
Wanted to add, I just created an entirely new character and it still doesn't show up in the locker.
Pet 10 Nov, 2017 @ 4:02pm 
I wanted to give this a shot, but when I started up my game and checked my locker there wasn't anything different. I subbed and started the game. Is this out of date or am I just doing something very wrong?
Throckmorton 16 Oct, 2017 @ 2:44pm 
fair enough
Prokion  [author] 13 Oct, 2017 @ 11:25pm 
For default MM? Maybe. But 200 isn't enough for Enhanced manipulator mod. Btw, this is more than enough for comfortable start.
Throckmorton 13 Oct, 2017 @ 8:05pm 
A lil tip, it takes exactly 191 modules to fully upgrade. still a good mod though.