XCOM 2
Allies Unknown Redux Species: Twi'Leks
33 Comments
tilarium 17 Dec, 2024 @ 8:29am 
Wondering the same thing. Haven't played the game in years and getting the itch to. So I'm going over my mods list, looking at new mods. Looking at these Allies Unknown mods and wanting to add them. Wondering if I need the Twi'lek heads and it's requirements as well as this, or just this. I'm going to assume that it requires the heads and it's requirements, but some confirmation would be awesome.
Shaggoth (Ищезаяц) 13 Oct, 2024 @ 5:15pm 
is that the same heads? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127207488&searchtext=secura
i'm asking, because idk if i should install em or everything included in twilek redux
Giggles 29 Nov, 2023 @ 9:30pm 
@Dęąth Viper I see your comment on pretty much every mod I use, you should publish your mod list!
Dęąth Viper 23 Oct, 2022 @ 3:59pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Vegeta002 7 Dec, 2021 @ 10:20am 
There's a typo in the biographies, they cut out mid-sentence.
Vegeta002 7 Dec, 2021 @ 10:17am 
@N O r - The flags are what determine the names a soldier has (both on creation and when using a name randomizer). For example, a soldier with their nationality set to "United Kingdom" will always generate English names, "Germany" will always generate German names, ect.

Without a proper Twi'lek nationality, randomizing the names will replace the initial Twi'lek name with a Human one instead of using the Twi'lek name list.
N O r 27 Nov, 2021 @ 6:03am 
@Orton Ville what do flags do?
Orton Ville 3 Oct, 2020 @ 9:02am 
I wish you include a Twi'Lek flag, I have your Turians, Geth, Asari and Krogans and they all have flags. Great mod set, many thanks!
Conordarke 14 May, 2020 @ 11:00am 
is this sve gme compatible ?
HotelCharliHill 25 Mar, 2020 @ 6:23pm 
Will it conflict having the mods as well? because I have a bunch of them :S I'd honestly rahter be 'surprised' by a cool allied unknown recruit rather than make them myself anyway so I will just delete them from my my mods if that's what you suggest.
RealityMachina  [author] 25 Mar, 2020 @ 5:29pm 
Yep.
HotelCharliHill 24 Mar, 2020 @ 7:59pm 
For all these allied unknown redux characters I see the packages are roughly 100MB. I take it ALL necessary cosmetics are included in these packs and I don't have to go sub to, for example, "Twi'lek heads" right?
BigTooly420#0306 1 Feb, 2020 @ 5:02pm 
whats wrong with the classes ?? they never level up.. and i wasited a hole mission getting rookies again.after level ups...
Militus Immortalis 28 Jan, 2020 @ 10:21am 
Why don't you do it, mister demanding pants?
BigTooly420#0306 27 Jan, 2020 @ 3:29pm 
go back. and give them a star wars flag. from the flag packs.. and add that to the list of things to download with this mod.. .yeah?? also.. fix it up. so the solders dont just have random skills..but so they can be set to have a class only..
Militus Immortalis 5 Jan, 2018 @ 12:52pm 
Ah, cool! Thanks. Just figured I'd mention it, incase it could help. :)
RealityMachina  [author] 5 Jan, 2018 @ 10:49am 
Yeah it's due to the kismet pointing to a wrong string: it should be pointing to a string that would say something like "Unit has successfully left the battle" instead of coming back to the avenger.
BionicCinamun 5 Jan, 2018 @ 10:05am 
Oh yea, it gives you that messaged for whatever reason, that's just some strange interaction with WOTC; I guess it also stems from the fact you *technically* aren't supposed to really do WOTC with that mission, as the default is integration (which is more "balanced" becasue no free Spark, I guess?)
Militus Immortalis 5 Jan, 2018 @ 9:58am 
It did say "Wounded soldier returned to Avenger" after going through it. I will continue to play until I find out for sure if she'll be there. (Said that for every soldier, not just Twi'leks.)

This only happened in the first phase/elevator, possibly because I made my Twi'leks go first.

It seems I made it out safely. x)

Militus Immortalis 5 Jan, 2018 @ 4:27am 
Got'cha! I'll make sure to test it at once then and re-take the Twi'lek with me. Seriously that was fast :D
RealityMachina  [author] 4 Jan, 2018 @ 6:20pm 
It'll require a restart of the tactical mission from the Geoscape if one's already in progress.
Militus Immortalis 4 Jan, 2018 @ 6:19pm 
So I should be able to just load up my save and it'll work? Damn you work fast, Reality! An absolute legend!
RealityMachina  [author] 4 Jan, 2018 @ 3:11pm 
Fixed.
BionicCinamun 4 Jan, 2018 @ 3:05pm 
Yea that's what I had to do too.
Militus Immortalis 4 Jan, 2018 @ 1:24pm 
Ah, I didn't see that- sorry. I'll have to restart without any custom races. :D
BionicCinamun 4 Jan, 2018 @ 10:41am 
Yea I mentioned that on the extraction fix, but it doesn't look like it's getting attention there.

Probably low priority because you "aren't supposed" to do that mission with WOTC.
Militus Immortalis 4 Jan, 2018 @ 10:30am 
It seems that Twi'leks and possibly other custom races do not work for the elevator in the Shen's Legacy DLC.
Insufferable Smartypants 28 Dec, 2017 @ 11:08am 
It's best used first before your other soldiers act.
BionicCinamun 28 Dec, 2017 @ 10:22am 
So the sneak ability does not work the way the description here seems to suggest.

The concealment ends at the end of *your turn*, i.e. the second your turn ends, they are revealed. So, the enemy scampers on your turn, then gets their full turn. I'm struggling to see much practical use of it other than for a soldier with shadowstrike.
Militus Immortalis 24 Nov, 2017 @ 12:56pm 
Hey there, having some issues.. I've leveled my Twi'lek twice now, and it keeps being 'Twi'lek recruit', nothing more.. Any idea?
Zarathustra 24 Sep, 2017 @ 5:19am 
how can I create a new twilek to draw from character pool? I don't have any customization options for this race, just the default 4 human races ... the same goes for Asari and other mods.
Poems 17 Sep, 2017 @ 12:11am 
Thanks!
Insufferable Smartypants 16 Sep, 2017 @ 10:26pm 
I've always loved Twi'leks. Thank you!