Kenshi
Diverse spawns and nests/camps
Komentarzy: 19
NinjaBeest 6 stycznia 2022 o 20:33 
Is this mod still working?
HIKKU 12 kwietnia 2019 o 13:23 
Does this cause crashes with world states? Just wondering.
Armorguy1 18 stycznia 2019 o 9:39 
I'm not really sure how the orld states detection thing works but yu may not need to make a patch for reactive worlds if you can make the mod detect any kind of world state in general. But anyway. Good luck with whatever bothers you in real life lol. :)
Waah  [autor] 14 stycznia 2019 o 11:00 
Unfortunately I haven't gotten the time to play (any) games for the last few months. I don't think I'll be able to update this mod any time soon.

When I do get the chance I'm thinking of doing the following things:

- Update mod to cover more areas
- Make it work with world states
- Make a patch (if needed) for reactive world
- Compability patches for some of the armor mods here
Armorguy1 29 grudnia 2018 o 19:32 
Not sure if it is possible but could you possibly ad some checks on removing dust bandit camps when you use reactive world as well? It would possibly require you to make a new mod where the changes were added though.
Meat Vegetable 27 grudnia 2018 o 16:46 
Sounds good
Waah  [autor] 27 grudnia 2018 o 16:43 
Yes! Will do another playthrough now during the holidays, hopefully I'll have the time to update this mod at the same time.
Meat Vegetable 13 grudnia 2018 o 21:38 
Any word on working on this for release update?
Waah  [autor] 2 października 2018 o 12:28 
Just an announcement now that the last map part is released, I'll update this mod when I get back to Kenshi :)
Armorguy1 10 sierpnia 2018 o 11:21 
Ok, cool to hear that you are still working on this mod. Tbh i don't even remember how it was before i used it! Maybe when the last part comes out you might be to also make it compatible with the overrides system (the thing that allows cities to change hands).
Waah  [autor] 10 sierpnia 2018 o 11:12 
I can't say if it works with the new campaign feature (eg. will Paladins stop spawn if you wipe HN), either they will disappear or they will still be spawning.
Apart from that, yes it still works. Areas added after 0.96.27 are untouched since I'm waiting for the last map part before updating this mod... I thought it would happen this summer but oh well.
Armorguy1 10 sierpnia 2018 o 5:29 
Is this mod still relevant?
fredetted 1 stycznia 2018 o 12:30 
Thanks, I was actually looking at the mod and managed to duplicate some of the effects on my home grown mod on my computer. I took the Skeleton Outlaw character and created a bunch of wandering squds in Skinners Roam (i.e. coming out of Black Desert City) and the Border zone. That way they can cause an issue for the Shek and Holy Nation. Thanks again for all your hard work!
Waah  [autor] 1 stycznia 2018 o 12:09 
Sure thing. I'm currently waiting for the next map update, I'll update this mod once it's out!
fredetted 24 grudnia 2017 o 10:14 
Waah, would it be possible to add a Skeleton patrol or two in Rebirth and possibly Okran's Gulf to show the Holy War on them too? Either way this is a great mod, and I like what it brings to my game play, thanks for your hard work!
catanbros 1 listopada 2017 o 2:31 
My mistake, Your mod was made before new map area was released thus its not related.

Waah  [autor] 31 października 2017 o 10:53 
@catanbros

Yup, more spawns/battles will of course put more strain on your system.

Would you mind clarifying what you mean by "swampfolk"? If you mean that there's no additional spawn in the swamp areas, then yes, you are right. This mod does not alter any swamp areas, please see the description.

Same thing for Bast, this mod was released before that area even got unlocked...

And about the race mod, it'd seem unlikely that these mods conflict with each other, unless that mod also modifies the same spawn areas as this mod? Please be more specific and I'll take a look.
catanbros 30 października 2017 o 20:08 
i had used this mod for over 2 months and it is good but it caused lag on my game. This maybe a hardware issue but so far it conflicts with the swampfolk, doll race mods because in bast, the nests spawn there and theres no battles or barely any battles.
Lonedog 22 września 2017 o 16:37 
Nice mod, enjoying it a lot. Adds more opportunies to make some much needed cash in the beginning.