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I'm using this mod on my new game with LWOTC beta (and plenty of others mods, but i dont think any have an incidence on my problem, they do not concern inventory or tech), and i got a strange issue : building time for SPARK renforced frame is insane (6667 days) ; note for all others item i've unlock for now, the time seems correct.
Any idea to solve this kind of thing ?
After finishing a full campaign with the mod the only suggestion I might add is a way to either add another engineer to help quicken things along or use unused engineers somehow to reduce buildtime. Towards the end of my game I had quite a few extra engineers and the only thing I was waiting on were things Shen was making.
Beyond that it adds so much to the game, it just seems that late game it adds extra drag time when I clearly have the resources to speed it up. eg: engineers standing around.
1. fixes a Bug which sometimes prevented the Spark from starting Healing/Repearing when the RepairSpark order moved from "second in construction-line" to "first in construction-line" from the Geoscape time-advancing... ;)
2. makes this Mini-Mod (hopefully) universally compatible with "all" (not "some" as before) other Weapons/Armors/Utilities created (or moved from ProvingGround to ShenEngineering) by other Mods from other Modders therefore making all of them (hopefully) correctly converted here into Non-Instantaneous.. ;)
If some other Modder's Item are still incompatible (still Instantaneous) let me know... ;)
The game is way more complex and I do enjoy that !
Now the Spark gets correctly repaired and is correctly put "in line" into Shen's Engineering "construction line" with the rest of her jobs BUT the number of engineers assigned to the construction line doesn't affect yet the Spark Repair Speed (as it affects the rest of the Items Constructions)... I thought that some might like this update in advance anyway, although unfinished...
;)
As soon as I pressed the "play" button with this mod enabled, my game crashed. As I have about 180 mods active, I tried to find out with which one it conflicted, However, it turned out with none of them, because even after I deleted all other mods, it crashed the the vanilla game too immediately after starting it.
Well, just found out what the problem was. One has to activate Shens last gift (because of the sparks repair, I would presume)! I played Alien Hunters and SLG only once, then even uninstalled them from Steam because I didn't like both of them.
So perhaps you might add a line to your description that SLG is necessary.
Otherwise, keep up the good work. Hope there is more Real War to come.
1. Makes sure (in case they are both installed) that RW Realistic Non Instantaneous Constructions is always injected “before” RW Realistic One-Use Grenades so that the first Mod will autogenerate all Construction Times always “before” the second Mod will divide Grenades’ Construction Times according to the players chosen dividends… ;)
2. Fixes a Bug in War of the Chosen that was not applying the Construction Times Multiplier for highest Difficulty… ;)
3. Fixes a Bug in War of the Chosen about Medikit (so that it has construction time only after Tutorial, not before, not to get stuck when Bradford expects you to instantly build one before the second mission)… ;)
I actually like to lie to myself to think it is actually realistic by believing that Shen, one dark an silent night, while sneaking inside Tygan's lab (since she is so suspicious of him), got accidentally bitten by a baby Chryssalid escaped from a broken test tube... ;)
p.s. This was a huge mega mod? Would`ve liked that as most your other mods are pretty good.