XCOM 2
[WotC] RW Realistic Non Instantaneous Constructions
26 Comments
Hartman 27 Jun, 2020 @ 7:10pm 
Agree with Hohen for the late game, possibly make a breakthrough research for an additional 25-50%? or a proving ground upgrade to add another engineer slot or 2. Great mod thanks for making
Meuhoua 26 Apr, 2020 @ 4:32pm 
Hello there !
I'm using this mod on my new game with LWOTC beta (and plenty of others mods, but i dont think any have an incidence on my problem, they do not concern inventory or tech), and i got a strange issue : building time for SPARK renforced frame is insane (6667 days) ; note for all others item i've unlock for now, the time seems correct.
Any idea to solve this kind of thing ?
Hohen 1 Jan, 2019 @ 1:41pm 
Can't wait to try out the update! From the sounds of it you probably fixed the issue I talked about.

After finishing a full campaign with the mod the only suggestion I might add is a way to either add another engineer to help quicken things along or use unused engineers somehow to reduce buildtime. Towards the end of my game I had quite a few extra engineers and the only thing I was waiting on were things Shen was making.

Beyond that it adds so much to the game, it just seems that late game it adds extra drag time when I clearly have the resources to speed it up. eg: engineers standing around.
krumiro  [author] 1 Jan, 2019 @ 8:31am 
Just uploaded an Update which:

1. fixes a Bug which sometimes prevented the Spark from starting Healing/Repearing when the RepairSpark order moved from "second in construction-line" to "first in construction-line" from the Geoscape time-advancing... ;)

2. makes this Mini-Mod (hopefully) universally compatible with "all" (not "some" as before) other Weapons/Armors/Utilities created (or moved from ProvingGround to ShenEngineering) by other Mods from other Modders therefore making all of them (hopefully) correctly converted here into Non-Instantaneous.. ;)

If some other Modder's Item are still incompatible (still Instantaneous) let me know... ;)
Hohen 20 Nov, 2018 @ 9:11pm 
I've been using this mod in conjunction with Proving Ground Overhaul and it seems the plans it adds to Shen's item list don't receive a build time. I've gone into the PGO code to see if I can figure a way to add a DaysToBuild in somewhere but so far no luck. Just thought it might be worth mentioning, see if you had any ideas for a workaround.
mystermask 20 Nov, 2018 @ 3:05am 
A really great series of mods, totally goes under my radar.

The game is way more complex and I do enjoy that !
IOException 12 Sep, 2018 @ 12:31pm 
SPARKS are fixed! Thank you. Plus it seems that assigning a 2nd engineer with Shen in Engineering now halves the time to build items. Great!
krumiro  [author] 5 Sep, 2018 @ 2:37pm 
Just uploaded an Update fixing a bug about the first Medikit in the Tutorial: now this Mini-Mod will automatically keep itself turned off during Tutorial so that the first Medikit will instantaneously come magically out of Shen's sleeve so that you won't be stuck when Bradford expects you to immediately equip it during the second mission... ;)
neIVIesis 28 Aug, 2018 @ 6:26pm 
Unfortunately during the tutorial,the medkit built stays stuck. I had to disable the mod to proceed in that part of the game.
krumiro  [author] 9 Jul, 2018 @ 2:53pm 
Just uploaded the completion of the previous update... ;) now Spark Repair time is doubled when a second Engineer is assigned in Engineering (as for any other Engineering Construction)... ;)
krumiro  [author] 7 Jul, 2018 @ 7:52am 
Just uploaded a "temporary fix" for the Spark Repair Bug untill I find the freetime to work on a more elegant complete fix. ;)

Now the Spark gets correctly repaired and is correctly put "in line" into Shen's Engineering "construction line" with the rest of her jobs BUT the number of engineers assigned to the construction line doesn't affect yet the Spark Repair Speed (as it affects the rest of the Items Constructions)... I thought that some might like this update in advance anyway, although unfinished...
mael23 4 Apr, 2018 @ 10:37am 
I'm having the same issue as paulgsavill, my spark repair is always paused with no way of healing it.
paulgsavill 8 Mar, 2018 @ 7:56am 
Hello, Mr. Genius. You just might want to check this mod. It appears that my queue to repair my Spark is permanently paused. I can't seem to find a way to unpause it to repair my Spark. This is the only mod that I can think of that may be causing this problem. Does this mod currently prevent Sparks being repaired?
seydlitz21 2 Mar, 2018 @ 6:43am 
domo arigato Mr Roboto
krumiro  [author] 2 Mar, 2018 @ 6:23am 
(Metallic Voice:)"...detected human against new world order.... hunt down and terminate..."
;)
seydlitz21 2 Mar, 2018 @ 6:00am 
I guess I'm the only one who dislikes robots :-)
krumiro  [author] 2 Mar, 2018 @ 5:45am 
Thanks Seydlitz21! ;) Ok, I added Shen's Last Gift in the description as a required Download Content... Sorry for the trouble... I just assumed that everyone is using it because Sparks are so awesome!!! ;)
seydlitz21 2 Mar, 2018 @ 4:50am 
Love all of your WOTC-RW mods, used all of them - except for this one.
As soon as I pressed the "play" button with this mod enabled, my game crashed. As I have about 180 mods active, I tried to find out with which one it conflicted, However, it turned out with none of them, because even after I deleted all other mods, it crashed the the vanilla game too immediately after starting it.
Well, just found out what the problem was. One has to activate Shens last gift (because of the sparks repair, I would presume)! I played Alien Hunters and SLG only once, then even uninstalled them from Steam because I didn't like both of them.
So perhaps you might add a line to your description that SLG is necessary.
Otherwise, keep up the good work. Hope there is more Real War to come.
krumiro  [author] 1 Mar, 2018 @ 4:33pm 
Just uploaded an Update which:

1. Makes sure (in case they are both installed) that RW Realistic Non Instantaneous Constructions is always injected “before” RW Realistic One-Use Grenades so that the first Mod will autogenerate all Construction Times always “before” the second Mod will divide Grenades’ Construction Times according to the players chosen dividends… ;)
2. Fixes a Bug in War of the Chosen that was not applying the Construction Times Multiplier for highest Difficulty… ;)
3. Fixes a Bug in War of the Chosen about Medikit (so that it has construction time only after Tutorial, not before, not to get stuck when Bradford expects you to instantly build one before the second mission)… ;)
krumiro  [author] 15 Feb, 2018 @ 12:45pm 
p.s.
I actually like to lie to myself to think it is actually realistic by believing that Shen, one dark an silent night, while sneaking inside Tygan's lab (since she is so suspicious of him), got accidentally bitten by a baby Chryssalid escaped from a broken test tube... ;)
krumiro  [author] 15 Feb, 2018 @ 8:27am 
LOL!! I I couldn't wait for someone to finally mention Spider-Monster Shen creepingly crawling on walls and roofs of rooms... huhuhuh! When I noticed this visual side effect for the first time I swear I couldn't stop laughing... It's not realistic, I know, but it's so fun every time I see her that I don't have the heart to debug her away... I kind of got attached to my new Avenger monster pet... ;)
PeaceMaker 15 Feb, 2018 @ 7:08am 
This is quite nice. Makes you actually have to think ahead like the original Xcom. Adding Shen was indeed a good idea to balnce it out. But have you noticed how she becomes a wierd spider monster when allocated to somewhere in the base?

p.s. This was a huge mega mod? Would`ve liked that as most your other mods are pretty good.
krumiro  [author] 15 Feb, 2018 @ 4:13am 
Yep! All Realistic War Mini-Mod are mutually compatible because I use them all (even because the originally were a single huge Mega-Mod)... ;)
Aegelweard 15 Feb, 2018 @ 3:45am 
Does it support Laser and Coil weapons from you own mod?
PeaceMaker 6 Feb, 2018 @ 5:45am 
It does indeed bother me. Always has. But you know how it is these days. Will try this.
CommanderNature 31 Jan, 2018 @ 7:23am 
nice mod