XCOM 2
Psi Rookies WOTC
42 Comments
ScriptGenius12 28 Jan @ 4:48am 
I actually prefer this to Rusty's Psionic, it doesn't replace the vanilla psion so I don't have to worry about TLP missions getting fucked up
Iridar 19 Mar, 2023 @ 10:00am 
@Pegazul

There's no reason for this mod to ship the XComGame package, it doesn't do anything. You should delete it.
Malidictus 1 May, 2022 @ 5:19am 
There's a reason it has WotC in the title.
Austere Hare 1 May, 2022 @ 3:00am 
is it lwotc compatible?
Moisesjns 6 Apr, 2022 @ 6:22pm 
nice mod. I miss having more than 1 Psi op, some call it OP, but with right enemy mods he still dies easily.
ScriptGenius12 11 Mar, 2022 @ 8:30am 
Can is use the training center to eventually gain all psi powers for a soldier or does the tc only give out of class skills for the gifted?
ScriptGenius12 11 Mar, 2022 @ 8:25am 
ScriptGenius12 11 Mar, 2022 @ 8:19am 
"In-Universe," is it possible that exposure to elerium and alien tech is what causes theses rookies to awaken their psi potential without a lab?
Malidictus 4 Feb, 2022 @ 3:52pm 
@Quariongandrax There is. Go to the mod's folder at Steam\SteamApps\workshop\content\1644011503, then go to config\XComClassData.ini. All the class data is in there.

I had similar feelings as you back in the day, so I made my tweak of this mod (with permission) which you can find here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123813092

Specific changes and a link to a non-WotC version included in the description. I don't even remember what I changed any more - haven't touched this game for years.
Quariongandrax 4 Feb, 2022 @ 1:51pm 
is there an easy way to edit their ability list? I find that starting with both stasis and soulfire is kind of busted. Ideally I'd probably have them start with insanity and then choose between those abilities for corporal rank.
Malidictus 14 Oct, 2021 @ 5:14am 
The Psi Rookies work identical to every other class from XCOM 2, yes. They get all of their Psi abilities, but you can only choose one per rank - the same as any other class.
tha peng 13 Oct, 2021 @ 8:14pm 
do they happen to get the xcom tree like every other class?
tha peng 13 Oct, 2021 @ 8:14pm 
so theoretically they can be trained even faster than regular psi ops at the expense of AP
评论都不让发没意思 28 Feb, 2020 @ 7:46pm 
这个插件还是用得挺舒服挺舒服的,前期就可以让新兵直接变成灵能士兵,不过你比较介意这个对原本游戏的破坏的话,可以先订阅而不启用它。
Malidictus 28 Feb, 2020 @ 5:28am 
I'm sorry, but that is not a language I speak, so I have no idea what you're saying.
评论都不让发没意思 27 Feb, 2020 @ 10:20pm 
这个MOD让灵能兵可以由新兵转化而来,并且可以通过杀敌获得经验晋升,同时允许在灵能实验室训练以获取所有灵能技能。
eman.the.avenger 19 Aug, 2019 @ 1:11am 
Nice! I look forward to trying it out!
Malidictus 17 Aug, 2019 @ 4:51am 
Yes. The Gifted (Psi Rookies from this mod) work like an ordinary class, meaning you train them in combat and can only have one skill per rank. Psi Ops are trained at the Psychic Lab, they gain XP for spending time in there and can eventually have all of the skills.
eman.the.avenger 16 Aug, 2019 @ 9:12pm 
Is there a difference between these soldiers and normal Psi Ops?
fededyb 22 Feb, 2019 @ 9:55am 
hi, I still think they are really OP. Is it possible to increase the time in between they can use insanity? where in general do I modify them?
Malidictus 11 Nov, 2018 @ 7:56am 
Open XComClassData.ini in the mod's Config folder, then add +AllowedArmors="PsiOperative" just below +AllowedArmors="soldier"

That's what the Resistance classes do to let them use their special armour sets. I'm pretty sure that tag didn't exist before the DLC since there weren't any Psi-Ops specific armour sets. I haven't checked, but there should be a similar tag for all the Vanilla classes.
WrathTKL 11 Nov, 2018 @ 4:10am 
@Malidictus - Where do you put that in? I really want to use PSI as rookies I hate the test tube babies, and PSI is one of my favorite classes ... but I definitely want to be able to use the PsiOps armor.
WrathTKL 9 Nov, 2018 @ 6:41am 
@Grugg it says last line of the description "AP skills enabled"
Malidictus 10 Oct, 2018 @ 11:52am 
Quick note: the Tactical Legacy Pack DLC added a few new class-specific armour sets, including one for PsiOps. You'll want to add AllowedArmors="PsiOperative" in order to allow the Gifted to equip those new armour sets. I think that may be a new armour tag, since I'm pretty sure no PsiOps-specific armour sets existed until now.
Grugg 25 Feb, 2018 @ 11:07pm 
Sorry if this seems like a dumb question, but do the Gifted gain Ability Points?
Aegelweard 16 Jan, 2018 @ 12:24pm 
Using this mod mid-campaign would mean hiring new rookies and then promoting them to Psi via console or "I am the Commander here" mod?
Also, correct me if I am wrong: Psi ops are no longer trained in Psi lab, which means there is no need building one but researching psionics is still a must for better psi amps.
SonnySynth 29 Sep, 2017 @ 10:08am 
@teluch - It could be just bad luck, but you can tip it to your favor by editing the config/XComClassData.ini in the mod folder (\Steam\steamapps\workshop\content\268500\1139003562\Config) and change (line 27) +NumInDeck=4 to a lower number; 3=uncommon 2=rare from my experience.
Pegazul  [author] 20 Sep, 2017 @ 2:23pm 
its completely random. I never get more than a few from normal rookie promotions.
teluch 20 Sep, 2017 @ 2:00pm 
I just use this mod in my current game, after mission 5 from 6 rookies are gifted. Is this should work like that? Or it's completly random and I have just bad luck?
Olin011 20 Sep, 2017 @ 12:35am 
quick edit: psi lab cpuld also be required to actually build upgraded psi amps so you still would be encouraged to spend time and resources to research psi and construct a facitility. I don't know how doable that is but I would love to try a mod like that.
Olin011 20 Sep, 2017 @ 12:32am 
@ Pegazul - So the point of this mod is that you have psi rookies that do have to go on missions in order to advance. That's interesting! Will I be able to buy additional psi skills in the training center?

Have you considered modding psi lab as well? My first idea would be to remove the regular psi class and make psi lab work as a training center for the Gifted. So if you wanted a super soldier you would have to build psi lab and then actually BUY additional psi skills for ability points.
Pegazul  [author] 19 Sep, 2017 @ 8:36pm 
I really dont think they are op early game. Without the advanced psi amp from psionics research soulfire only does 4-6 and insany has a pretty low chance to hit if you choose to get it. Also stasis doesnt work on chosen which is rough on legend :squirtooh:
Droklet 19 Sep, 2017 @ 8:33pm 
@Spiner909 use i am the commander mod for wotc. it will ley you pick class in character pool and force it on it . combine that with quick start mod for gatecrasher skip and you can have as many as u want from start
Spiner909 19 Sep, 2017 @ 8:28pm 
That seems a little OP to me, but I guess I can just not start using them until I research psionics
Pegazul  [author] 19 Sep, 2017 @ 8:23pm 
Unless you have bad luck you will probably get one after gate crasher :) (aka day 1)
Spiner909 19 Sep, 2017 @ 8:05pm 
Psi are pretty lackluster in WOTC compared to all the shiny new things. This should make them neat again. Question, can I get these from day one, or do I need Psionics research first?
triggerhppy26 19 Sep, 2017 @ 2:32pm 
Thanks
Pegazul  [author] 19 Sep, 2017 @ 2:31pm 
triggerhppy26 not sure what u mean by 3rd tier skill. I did enable the random Xcom skills that you can train at the training center.
triggerhppy26 19 Sep, 2017 @ 2:27pm 
I haven't tried this mod yet (not for WOTC) though I did use it extensively in LW2. With that being said, will you be considering porting over the third-tier skill if implementing the new promotion screen?
Pegazul  [author] 19 Sep, 2017 @ 2:11pm 
Hmm well i just updaded my old mod for WOTC :) im glad psi classes are more popular now since none where around when i made the vanilla mod.
Wizu 19 Sep, 2017 @ 2:05pm 
Heh, welcome to the club of mod authors with a psi recruit under his belt! Theres like... 4 of you guys at the most recent uploads section. =P
Pegazul  [author] 19 Sep, 2017 @ 1:45pm 
Hey guys this is the first upload of the updated WOTC version! Let me know if you find any buggs that are new and related to wotc