XCOM 2
Guardsmen [WotC]
32 Comments
Snake 966 21 May, 2023 @ 4:41pm 
I love the Guardmen and usually make them my squad leaders in LWOTC since they have so many great passive and free actions. Just have to be careful with your guardsmen and not let your overidden/mind controlled pawns move anywhere near them or they will be gunned down.

Im sure theres a fix in Configs for that but I not that great at working with Config files.
Giant Hat 23 Jan, 2020 @ 9:39pm 
Grazing shot still busted two years later, uninstalling until/if a fix comes.
Cypher10 23 Dec, 2019 @ 1:31pm 
Hello, great mod, I really enjoyed it. One thing I noticed however in regards to the "On Guard" perk, I see in the F1 mod that it seems to decrease defense the more enemies they face. Perhaps take a look at the coding to see if there's a typo?
marktulip76 21 Sep, 2018 @ 5:28am 
just look way op to me
bstar 19 Sep, 2018 @ 4:11pm 
Hi @Rookie Slime. I would like to make a plugin mod that makes the skills from this mod available in Musashi's RPG Overhaul. Do I have your permission for that?
PotatoAim2k1 10 Mar, 2018 @ 11:59pm 
Dwatch Razgriz 6 Feb, 2018 @ 9:55pm 
Selectable in vanila...But no abilities...I will try the LW 2 version in vanila (with the LW 2 Perk mod) after I get some shut eye.
Blue Zergling  [author] 6 Feb, 2018 @ 8:38pm 
@Dwatch Razgriz Unfortunately it does not. Vanilla uses a slightly different structure for the perk trees and has some changes to scripts that probably make it incompatible. That said, I haven't tried it personally, so you may want to try and see what happens. Just don't load any important saves!

@Compo The Smoggie Vindicare Assassin isn't really planned since their fluff weapons are a paired set of specially crafted Excitus Rifle and Pistol, which makes them extremely similar to the existing sharpshooter class. But, I may do something for them eventually, if I ever actually have time to sit down and mod.
Dwatch Razgriz 6 Feb, 2018 @ 7:16pm 
Does this also work with vanila?
A Psychopathic Rat 15 Jan, 2018 @ 3:00pm 
Guardsmen, taking 5 shots a turn since I realized I could do that.
Compo The Smoggie 2 Jan, 2018 @ 3:59pm 
How's about a Vindicare Assassin?

Primary Weapon - Sniper Rifle
Secondary Weapon - Sword
✠ DFSpecter 13 Dec, 2017 @ 8:58pm 
I think memes are in order.
Zacharius Sneed 9 Dec, 2017 @ 6:12pm 
Lasrifle, Laspistol? Autogun, Autopistol? BOLTER, BOLTPISTOL? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Gas Head 6 Nov, 2017 @ 6:10am 
Good to hear! Thanks for the info.
Blue Zergling  [author] 6 Nov, 2017 @ 1:19am 
It's currently hard set (rather than configurable) so unfortunately it's stuck that way for the moment. I do plan on going back and properly adding configure files for both guardsmen and kasrkin, but I'm currently unable to do anything due to a lack of Internet.

Expect updates around the middle of the month!
Gas Head 5 Nov, 2017 @ 10:48pm 
How can I change the GTS upgrade cost? I play on legendary and the upgrade costs 75, all vanilla upgrades cost 200 (I have vanilla classes activated as well).
kahn 1 Oct, 2017 @ 9:14pm 
for cadia!
marshmallow justice 24 Sep, 2017 @ 5:30am 
Thank you, I tacked on Full Kit & Battle Ordinance from the Ksark class onto the Grenadier vanilla class. Love abilities that give you free shit ;) makes me sad the Smoke & Flashbang perks from LW PP are gone for WotC.

And yeah, I noticed the GuardPistol was a skill actually used after I made that perk :P
Blue Zergling  [author] 23 Sep, 2017 @ 10:48pm 
Er, guard unload may be missing localization data, but you can fix it by pasting
[GuardUnload X2AbilityTemplate]
LocFriendlyName="Unload"
LocLongTextDescription="Adds banish and annihilate."
LocHelpText="Adds banish and annihilate."
LocFlyoverText="Unload"

Onto the end of the XComGame.int
Blue Zergling  [author] 23 Sep, 2017 @ 10:44pm 
Guardpistol is Pistol training, a proxy that adds QuickDraw and lightning hands. Full kit is the same as its lw2 equivalent and is functional but not implemented on guardsmen and implemented as battle ordinance on kasrkin.

There's also fervor (GuardFervor) that permanently gives an additional action point in exchange for 4 mobility (int wasn't updated) and GuardUnload, which grants banish and annihilate.

All of these should work fine if you want to play with them, but fervor and unload are a bit on the strong side.
marshmallow justice 23 Sep, 2017 @ 6:54am 
I notice that there's a few perks in the .INT file in both Guardsman and Kasr classes, specifically in this class - FullKit and GuardPistol.

Most class mods do of course have some extra abilities one can find in the .int, but sometimes they don't work. Do these hidden skills still work if I were to put them in the classes abilities?
Rabmiral Skee 23 Sep, 2017 @ 6:30am 
spasibo! ^.^
Blue Zergling  [author] 22 Sep, 2017 @ 10:00pm 
It's quite different, since I split the class into guard/kasr, but here ya go.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119526947
Rabmiral Skee 22 Sep, 2017 @ 7:36pm 
Sweetness, I'm playing long war 2, link plz ^.^
Blue Zergling  [author] 22 Sep, 2017 @ 6:24pm 
@Skyward Sorceror (Theliel) There's a version for LW2, but currently none for plain vanilla and no plans for vanilla.
Rabmiral Skee 22 Sep, 2017 @ 5:04pm 
Is there a version for those of us who don't own War of the Chosen?
Gojosin 21 Sep, 2017 @ 9:17pm 
God I hope that we get the Lasgun mod again. Maybe other 40k weapons too.
Blue Zergling  [author] 21 Sep, 2017 @ 10:13am 
If the lasgun mod ever updates, you can bet your butt I'm making resistance guardsmen.

Glad you like it marshmallow justice!
Boisegangpc 21 Sep, 2017 @ 9:49am 
Where's a mod to replace the Resistance Fighters with Guardsmen that have 40 Aim, 1 HP, and -50 Defense? :D

Because I'd rather have this than the ridiculously good Militia soldiers.
marshmallow justice 21 Sep, 2017 @ 12:26am 
damn minefield is sick, since the LWPP doesn't work in WOTC, i've missed abilities that give you free stuff ;d
Blue Zergling  [author] 20 Sep, 2017 @ 10:05pm 
Unfortunately due to some file corruption, I don't have a working version of LW2. With the internet I'm on, it'd take about 6 days to redownload it, so I most likely won't be making more classes for lw2 in the near future. Sorry about that.
The Tactical Exorcist 20 Sep, 2017 @ 9:21pm 
Good to see you're keeping busy. Still waiting on the LW2 classes, but if life's taught me anything, it's that the good stuff takes time. So whatever comes, lookin' forward to tryin' this out (when I finally manage to get WotC, anyway).