XCOM 2
[WOTC] LW2 Secondary Weapons
552 comentarios
Daddy Takeda 8 JUL a las 7:46 
I meant the script files (.uc?)
Daddy Takeda 8 JUL a las 7:45 
I'm using the SDK right now and I can't seem to open the .u files as you mentioned. It doesn't even appear when I click on open file as if it wasn't compatible to be read by the Steam Xcom 2 WotC SDK.
Daddy Takeda 8 JUL a las 7:35 
Ok, thank you for your reply @Dragon32 :KneelingBow:
Dragon32 2 JUL a las 15:03 
@Daddy Takeda
You need the SDK to change UnrealScript, the game only reads the .u

You can't just add values into a .ini and expect the game to know what to do with them.

If there's not a pre-existing variable you can edit in the .ini, you'd need to rewrite and compile the mod yourself.
Daddy Takeda 2 JUL a las 14:14 
There's also these lines in X2Ability_HolotargeterAbilitySet.uc :

ActionPointCost = new class'X2AbilityCost_ActionPoints';
ActionPointCost.iNumPoints = 1;
ActionPointCost.bConsumeAllPoints = true;
ActionPointCost.DoNotConsumeAllEffects.AddItem('Holotargeter_DoNotConsumeAllActionsEffect');
Template.AbilityCosts.AddItem(ActionPointCost);

So, instead maybe I should change 'ActionPointCost.bConsumeAllPoints = true' to false? It won't make the ability free, but instead cost 1 AP. I would instead prefer change 'ActionPointCost.iNumPoints = 1' to 0, but I fear that it will make the ability re-usable infinitely during the same turn it's being used...
Daddy Takeda 2 JUL a las 14:05 
Would it work if I add this to the Holotargeter ability template in XcomGameData_WeaponData.ini :

RAPID_TARGETING_ACTIONPOINTS = 1
RAPID_TARGETING_IS_FREE_ACTION = true
RAPID_TARGETING_ENDS_TURN = false
Daddy Takeda 2 JUL a las 13:56 
Is there a way to mod the ini file to make the Holotargeting a free action? I've went through the file and didn't find any line and don't know how to add it.
Necirays 28 MAY a las 15:35 
The sawed off can't seem to work well as a secondary. It's not usable by any class except for the pistol overwatch ability. So Sharpshooters can't use it as a pistol to fire at ennemies.
Dragon32 11 MAY a las 5:50 
@Metablueba
Here on Win11:
Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

AML settings aren't stored there but mods that use MCM will be, sort on Create Date is best way to find the Firaxis ones. Or use AML to start the game with the -regenerateinis argument, but exit and make sure you remove it.
Metablueba 11 MAY a las 5:32 
@Dragon32

So by accessing documents > XcomGame > Config: Clearing them out entirely?

The mod settings that I have in particular will be saved due to AML Launcher even if I clear the config folder, right?
Dragon32 11 MAY a las 3:00 
@Metablueba
That sounds like "Disable Any Class GTS Redux" isn't working as it should, I don't know why. Try clearing your user config. files, that's my fix 95% of mod problems go to.
Metablueba 10 MAY a las 17:16 
@Dragon32

I did some testing and it in fact works, the Technical pops up. However, in the GTS the other classes seem to pop up as option despite them being disabled with the "Disable Any Class GTS Redux" mod. Any ideas to change that? I think we're getting closer to finalizing this change.
Dragon32 10 MAY a las 8:30 
@Metablueba
I'd first try the "Disable Any Class GTS Redux" mod.

If the Technical re-uses any base game perks affected by Iridar's mod then the Technical'll be affected too. Otherwise shouldn't make a difference.
Metablueba 10 MAY a las 4:51 
@Dragon32

Yeah I did, I was a little skeptic at first but am willing to edit the files with proper direction for my next run. I see the instructions to enable the base classes, but whats the correct way to disable the other classes that aren't the technical so it isn't breaking? I'm not too experienced at editing config files.

Additionally, I have yet checked to see if it'll have any conflicts with Iridar's vanilla redux classes, since I am really enjoying the closer to base XCOM classes if that makes sense. My thought process here is that a standalone class of the technical would be cool for a little more variety.
Dragon32 10 MAY a las 2:26 
@Metablueba
Have you seen "LW2 Classes and Perks"? They're re-created in there, you would need to edit that mod's XComClassData.ini to block the other LW2 classes and prevent other changes.
Metablueba 9 MAY a las 23:52 
Are there any standalone mods for the LW Technical class that could be utilized, I found them to be very fun and would like to for a standard WOTC run.
william09703 7 MAR a las 12:21 
does anyone got no sheathe for combat knife on female soldiers? weird bug happen to me
Dragon32 30 ENE a las 7:42 
@Aerodious
Glad you got it sorted.
Aerodious 29 ENE a las 17:35 
@Dragon32
That was certainly, so painfully and obviously it. All is working. Geez. When a silly typo costs you hours. Maybe I had halogens on the mind. The Deathly Hallows. I'll refrain from deleting my blunders here in hope that they help others. Thanks again, and all the best.
Dragon32 28 ENE a las 10:58 
@Aerodious
It's called a holotargeter, not halo. No idea on the template name.
Aerodious 27 ENE a las 13:13 
Thanks for the info! @Scroller - In that case, I'd like to alter the holster positions of the halo-targeter and arc-thrower to the pistol sheath, but perhaps that's a difficult task.

For something more simple, I can't seem to remove upgrade slots for the halo-targeter. I can alter every other LW2 secondary weapon using Musashi's config upgrade slots. I use the following:

+SlotConfig = (TemplateName=HaloTargeter_CV, NumUpgradeSlots=0)
+SlotConfig = (TemplateName=LWGauntlet_CV, NumUpgradeSlots=0)
+SlotConfig = (TemplateName=ArcThrower_CV, NumUpgradeSlots=0)
+SlotConfig = (TemplateName=SawedOffShotgun_CV, NumUpgradeSlots=1)

Is "HaloTargeter_CV" incorrect? I got it from the same place as all the other IDs.
I've been running the game with only this mod and it's requirements to troubleshoot.

Any help would be appreciated.
Scroller 26 ENE a las 5:34 
@Aerodious - Both the arcthrower and the holotargeter have always been positioned on the lower back. I use RPGO and it has been that way for as long as I remember.
Aerodious 25 ENE a las 19:26 
Does anyone know if the default equip positions of the arc-thrower and holo-targeter are supposed to be on the soldier's lower back side? I feel like they are supposed to be positioned at the pistol holster, and that I have some sort of mod conflict (I'm using a RPGO).
Count BlingBlangula 23 ENE a las 21:49 
what bugs and incosistencies did you fix with the long war secondaries? and could they be brought to default long war?
Dragon32 4 ENE a las 18:29 
@AWSUM
Get the "Musashi's Mod Fixes" mod.
AWSUM 4 ENE a las 15:22 
so i'm gettin' an error that says this mod's load order is standard while musashi's rpgo is last. so rpgo will never load before this mod? will this cause any conflicts? only secondary specs i've installed would be samurai, jedi, psionics, valkyries and i have a mod that gives ppl axes. From my basic understandin' if that's the only issue its encounterin' i feel i should be fine, but wanted to double check
Lebowskichild 29 DIC 2024 a las 10:37 
Just a heads up. The Mag Shotty inventory icon is not displaying.
_m_a_ 25 DIC 2024 a las 2:53 
I managed it, thanks.
Dęąth Viper 24 DIC 2024 a las 13:19 
@_m_a_ You can use pistol slot 2.0 . Go to the pistol slots configs and add the lines for the class and weapon you want them to be able to equip.
_m_a_ 21 DIC 2024 a las 10:02 
What i must do to equip two secondary weapons at once?

Can i change "eInvSlot_SecondaryWeapon" to something else?

I dont mind equipping them on utility slots.
Dragon32 28 NOV 2024 a las 16:24 
@Foxxwoof
Try unsubscribing then resubscribing, restarting AML, restarting Steam, then if still nothing restarting your PC.
Foxxwoof 28 NOV 2024 a las 11:28 
I've subscribed to this mod, but I can't get it to show up in AML. Mussashi's RPG Overhaul complains about it being missing. Is there a way to force this mod to load?
Yushiko67 7 OCT 2024 a las 9:57 
If i am playing with LWOTC and proficiency class mod do i need this mod anyways? Because AML keep showing missing dependences at proficiency mod :fscared:
Inner Quartz 1 OCT 2024 a las 7:21 
So the description says that this mod automatically forms a bridge for Prototype Armory, but I'm still having issues not being able to build the Mag/Plasma Shorty sawed off shotguns. Any suggestions?
Advanno 29 SEP 2024 a las 15:11 
Greetings. Must say that Mag Shorty still have error in inventory pic. Can we fix that? Thanks in advance. :)
Hashfyre 26 SEP 2024 a las 0:04 
Also keep receiving the incompatibility message as duvillard22
Dragon32 31 JUL 2024 a las 11:15 
@SIIIIIIDEKICK
As I said last time you posted that excerpt: there's about a second between the crash event and the last logged event, they're not related.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_my_game_crashes_with_mods.21
Ongo Gablogian, Art Collector 31 JUL 2024 a las 10:31 
I'm suddenly crashing on startup.
Any knowledge available?

[0042.38] ScriptLog: Register Event OverrideHasHeavyWeapon: LW2 Secondaries - Gauntlet
[0042.38] ScriptLog: Register Event OnGetItemRange: LW2 Secondaries - Gauntlet
[0043.33] Log: Crash Detected: (etc.)
[0043.33] Log: Crash: GettingNameData
InVinoVeritas 10 JUN 2024 a las 8:41 
I wish the sawed Off could be reloaded.. Really doesn't make sense thematically as shotgun shells would be plentiful and cheap for them to only have two shots.
DeBlue 25 ABR 2024 a las 8:15 
Am I crazy to think the Combat Knife is simply far superior to the sword? It does one less damage, has 25% extra hit chance and has the Knife Fighter ability? I don't get it
Dragon32 13 ABR 2024 a las 12:36 
@duvillard22
Like 2 posts before yours dude.
duvillard22 13 ABR 2024 a las 11:26 
I received a warning message telling me that the mod is incompatible, followed by a bunch of another mod, i will let a link of a screen i take after my game launch and what mod was incompatible.

https://steamhost.cn/steamcommunity_com/profiles/76561198326806398/screenshot/2522653637805886892/
GibbsNCIS 19 FEB 2024 a las 2:56 
the mag shorty shotgun does not have an image in the engineering build screen anyway i can fix that maybe replace it?
4rrakis 1 ENE 2024 a las 4:25 
LWotC already includes these weapons.
FubbleDuck 1 ENE 2024 a las 4:21 
this is incompatible with LWOTC
deli7007 31 DIC 2023 a las 23:57 
C Новым Годом
Incompatible with LWOTC?
Funsam11 4 DIC 2023 a las 13:28 
I think so
Dimyell 21 NOV 2023 a las 17:13 
same question as eddie, is everything from the Musashi pack incompatible with LWOTC?
Mr.ArigatouSan 20 NOV 2023 a las 7:13 
Hi Im searching for advice.

So Im trying to run MRPGO and LWOTC but this mod is required by MRPGO and is incompatible with LWOTC (according to an in-game warning).

Can any of this be ignored or are the two MODS just not compatible ?
Iridar  [autor] 3 NOV 2023 a las 12:33 
Bug report: Fire In The Hole ability doesn't show up in tactical in the lower left corner, nor in the soldier's Yet Another F1 screen.