XCOM 2
XSF - XCOM Special Forces (WOTC)
113 Comments
Enjustice 30 Oct, 2021 @ 11:55pm 
i cant seem to but the captain abilitys from the GTS even thoought i have caps and higher am i doing something wrong?
Pzaroj 10 Jun, 2021 @ 10:36pm 
Out of curiosity, would it make sense to give the 'pointman' a grenade launcher and remove it from the 'gunner'?
lego.motes 28 Apr, 2020 @ 5:52am 
love this mod
gamer24 19 Apr, 2020 @ 11:48am 
Does this mod disable the vanilla classes? When i have it active I can't see the vanilla classes and want to know if there is a way to enable them again.
Mnemic 22 Sep, 2019 @ 3:51pm 
At Captain rank the Corpsman gets the skill "Triage" (Using Medkit doesnt end the turn) instead of "TotalCombat", which isn't mentioned in the ini files. The problem is that Skirmishers TotalCombat skill also gets turned into Triage.

Running no other class mods cause this one is pretty awesome and other than "Not Enough Skirmishing" nothing else thouches the Skirmisher class so I believe it must be this mod somehow.
Rex  [author] 7 Jul, 2019 @ 7:08pm 
@Giland Just updated the Mod with a fix for that, I noticed the issue after the last update. Should be good now.
Giland 7 Jul, 2019 @ 5:25pm 
for some reason I am getting lightning reflexes twice in the abilities list, once at corporal and once at sergeant. The other are run and gun and hard point. respectfully.
However in the abilities, It says "missing 'locfriendlyname' for 'None'" and there is no icon for lightning reflexes.

Rex  [author] 6 Jul, 2019 @ 1:39pm 
Hey all, the PCS update is through now and you should be able to equip them as normal again. I've also changed a few abilities around in this (small) update and it should be more playable than the version that was up previously.

I'm still planning to continue adding to this Mod, including getting abilities into the GTS and creating some new ones to fit some of the classes better but for now, it should be playable without too many bumps.
Giland 2 Jul, 2019 @ 3:49pm 
Any thoughts on doing a GTS mod to use these classes?
CyberMagpie 28 Jun, 2019 @ 2:14am 
@Strider. Welcome back mate, hope the edit still works... let me know if you need anything here or PM.
dmc32 27 Jun, 2019 @ 10:37am 
Looking forward to it Strider, welcome back!
Naoshi 27 Jun, 2019 @ 8:25am 
No need to apologies, thanx for your free mod.
Rex  [author] 27 Jun, 2019 @ 5:15am 
Hi everyone, apologies for the absence. I'm back and interested in getting this mode updated and revamped. I'm going to test out James' INI file and make sure it's all compatible, then push through an update to PCS works. Furthermore, I plan to put more work into the Mod and improve it.
dmc32 9 Jun, 2019 @ 10:52am 
Wow, the Operator and Weapons Specialist are deadly!
CyberMagpie 3 Feb, 2019 @ 8:47am 
Hope it helps, hospital is my second home really =). If there is any issues let me know.
Naoshi 3 Feb, 2019 @ 5:00am 
Don't worry, take care of yourself first, we are human afterall.
I've got your file, thank you very much, you make my day @James
CyberMagpie 1 Feb, 2019 @ 4:28am 
@ [BTV]Naoshi . Sorry about that, my fault. Hospital is a pain. I'm using a new file service that won't delete it. So sorry about that.
http://s000.tinyupload.com/index.php?file_id=99247271756871349532 [
Naoshi 31 Jan, 2019 @ 6:11pm 
@james i tried to download but the content is deleted from the website.
Since 15-17 january, each week i try but it doesn't work xD
CyberMagpie 4 Jan, 2019 @ 8:07pm 
Ok Everyone, I have found a site that I didn't have to register. It says it will delete in 7 days I'll just keep re uploading it.

Website link [we.tl] if you don't want to click here it is.

https://we.tl/t-50hDxgIBnQ

Ok those who know how to edit or work with config files.. You guys are fine.

Those who don't. I reconmend getting the XCOM 2 Community Launcher as you can easily right click find folder and then paste... Those who don't,,, mine is

Drive Name:\SteamLibrary\SteamApps\workshop\content\268500\1141082928

Just overwrite whats there if you need help let me know

Take Care
CyberMagpie 4 Jan, 2019 @ 7:34am 
Sorry everyone been in and out of hospital throughout the weeks,,, I'll be uploading the file within 24 hrs... Still no word from Strider.. I might be using Drive, One Drive or dropbox let me know out of those 3 are the best and i'll get it done
Naoshi 27 Dec, 2018 @ 11:53am 
@james u can ask @strider the main modder or try to use Google Drive
CyberMagpie 19 Dec, 2018 @ 12:33am 
I have the update still that gives PCS, is there any way I can post it somewhere like a file sharing site or so.. Any help would be great
Naoshi 14 Dec, 2018 @ 7:49pm 
@rangerx2010 if you look at this mod web addresss there's a number on the link -> "1141082928"
Neppy 8 Dec, 2018 @ 11:14pm 
Anyone know the name of the mod folder?
Foraven 1 Dec, 2018 @ 3:01pm 
Nice job doing this mod, I really like the feel of the new classes.
CyberMagpie 21 Nov, 2018 @ 5:45pm 
So, to post this its 4000 words... the comment section allows 1000. Also I can not start a discussion so I may have to post it in parts if thats ok
CyberMagpie 21 Nov, 2018 @ 5:12pm 
@CaseyAnthony

Hi i'llget that up in 24 hrs... Sorry I am normally in hospital 90% of the week,,, If you don't see it, tell me off. =)
CaseyAnthony 18 Nov, 2018 @ 11:34am 
@James Could you upload the guide on how to add PCS chips here? I'm sure I'm not the only one who would appreciate it.
selfcannibalizing buffet 9 Nov, 2018 @ 2:59am 
The shadow is utterly bugged, if you are going or thinking to use it, avoid it all costs until that problem is fixed, hopefully.
CyberMagpie 21 Oct, 2018 @ 9:23am 
Not sure, if anyone reads this thread but I've found a way to add PCS's I'll let you know how its going. I love this mod and the fact of no PCS's has made me research this myself. So if people are still interested let me know here please. Also if someone is doing the same let me know so I can either assist or can stop doing the edits. Also if Strider wants me to stop as they are updating it let me know too. Thanks and take care.
moen102 20 Apr, 2018 @ 4:09pm 
Is this mod going to be updated anytime soon to allow the classes to use psc? If not does anyone know how to fix this issue?
Raynor 10 Apr, 2018 @ 11:35am 
@Strider, Hi have you actually somehow changed something on Pathfinder class? Most importantly on it's shadow perk which actually no longer works like the Reaper's Shadow
Shacks 19 Feb, 2018 @ 4:56pm 
Is there a version of this mod for vanilla?
paulgsavill 19 Jan, 2018 @ 8:04am 
Love the effort you've put into these classes. Just to confirm, I have also noticed that PCS are unavailable to your new classes, though they are available to the vanilla classes.
MasterTheHero 6 Jan, 2018 @ 2:35pm 
@Strider hey dude. If you don't have time or interest to update the mod. Can you please pass it on to someone who will?
Elster 6 Jan, 2018 @ 9:22am 
I'd be interested to see the Weapons Specialist separated into two different classes, to expand on cannon and grenade launcher abilities. Maybe the corporal perks, Suppression and Heavy Ordnance, could instead be those classes' squaddie perks.
Qareen 3 Jan, 2018 @ 1:52pm 
I cannot give Personal Combat Sims on any of the Special Forces classes, except for the Technician. It is grayed/browned out like for a Spark.
Anyone else experience this?
Anyone know a fix?
Saul 26 Dec, 2017 @ 4:42am 
Seems if I disable all vanilla classes, autosave will been stop and first Reapers and Skirmishers mission couldn't pass through the phase one evac zone.
Jess 30 Nov, 2017 @ 10:52am 
Technician at the captain ranks has a visual promotion bug that I'm scared to investigate further.
JohnVicres 28 Nov, 2017 @ 10:01am 
[Edit] Nevermind, it seems my game was bugged as vanilla classes did not require the training center to train other abilities. Both mods are working as intended. Great work!

PS: get those PCSses going pls ;)
JohnVicres 27 Nov, 2017 @ 4:20pm 
Hey Strider, not sure if this was already reported but while using a mod that universalizes the "new" ability tree, I noticed that I can't unlock the other abilities as per normal; it works like the basic tree, being able to pick only one ability. Is this a compatibility problem?
Wiike 26 Nov, 2017 @ 6:02pm 
Experiencing a weird bug: Operator in Ever Vigilant would fire pistol instead of his rifle. His rifle have ammo.
Branulous 22 Nov, 2017 @ 9:12pm 
I feel like the Technician should have the ability to temporarily hack and mind control ADVENT hybrid soldiers. You can mix up the chance percentages for each type of soldier.
Spice Cowgirl 22 Nov, 2017 @ 7:06pm 
I'm not exactly the best at modding, I can't seem to get this to work. All I know how to do is click subscribe and hope it works, can anyone help me with fixing this? I'm really excited to try this mod.
Alexgardien 22 Nov, 2017 @ 2:26pm 
Would that be compatible with Long War Leader pack WOTC ? Thanks
Portico 22 Nov, 2017 @ 8:44am 
Any chance in the future we'll see these new classes get custom icons?
Dreyfus0414 21 Nov, 2017 @ 1:07pm 
We weren't expecting special forces
Gas Head 16 Nov, 2017 @ 8:12am 
NICE!
Rex  [author] 16 Nov, 2017 @ 7:04am 
Hey guys, sorry for the absence! I'll be working on an update this weekend addressing the bugs that have been reported.
MasterTheHero 10 Nov, 2017 @ 11:28pm 
Can someone take control of this mod and fix the reported bugs? I really want more classes in my game and this one seems to have the most options that fit with the game lore.