XCOM 2
Extract Corpses WOTC
251 則留言
david.kahil1 6 月 24 日 下午 5:14 
does it destory the balance of a LWOTC game if you use this because i am getting wrecked on these full salvage missions
EvilBob22 6 月 3 日 上午 9:47 
The group names work better, but you usually have to look at the unit creation code to find it (usually something like "CharTemplate.CharacterGroupName = 'AdventTrooper';" in a file named X2Character_<something>.uc).

But, using template names can be done without looking at code. Look in the localization file and do a search for the name in game. You should find a line like " strCharacterName="ADVENT Trooper" " and a line above it like "[AdvTrooperM1 X2CharacterTemplate]". That "AdvTrooperM1" is the template name.

Using your lost example, you'll find:
[TheLost X2CharacterTemplate]
strCharacterName="Lost"

[TheLostHP2 X2CharacterTemplate]
strCharacterName="Lost"

[TheLostHP3 X2CharacterTemplate]
strCharacterName="Lost"

etc.

So their template names are "TheLost", "TheLostHP2", "TheLostHP3", etc.
Jurao 6 月 3 日 上午 12:30 
So you told us where to paste the templates, but where do we find the names? For example where do I find the config name for The Lost?
Melty 5 月 28 日 上午 8:50 
Is there a way to add a button that show the area around corpses without having the fulton? Im using the preview corpses works really bad
Cleo 5 月 27 日 下午 12:24 
So little note for anyone who does this. Don't extract a live berserker queen, you don't get her corpse😭
EvilBob22 4 月 23 日 下午 9:39 
Are you trying to pick up an exploded Advent Purifier? It's known to glitch out when picking up a corpse that no longer has a 3D model. They will fulton out just fine though, that's usually the recommendation. Or, go back a couple pages in the comments to late May 2024 to see some discussions about workarounds.
TaNa 4 月 23 日 下午 7:54 
Not sure if it's this mod, but I've been playing XCOM again, and all the bugs I'm encountering are when picking corpses. The game crashed a few times. Solder bug out, and I can't click them anymore or move them while the enemy can still somehow see and kill them. Just lots of problems. I mean its FUN for me to use this MOD but I probably will drop it due to all the glitches (Or maybe next time ill just limit the mod to use certain corpses only)
ShadowDragon8685 2 月 22 日 上午 11:47 
Just FYI, there's a world mission to kill an ADVENT general. If you kill the general but not last, Command informs you that you need to kill all the others to prevent ADVENT from recovering the corpse.

I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!

But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.
EvilBob22 2024 年 12 月 29 日 下午 4:01 
You build them in Engineering. If I remember correctly, they are available from the start.
Darkduke 2024 年 12 月 29 日 下午 3:44 
How do I get the fulton harness?
EvilBob22 2024 年 12 月 18 日 上午 8:11 
The config doesn't prevent the fulton from being used on friendlies/civilians, it controls whether or not the little circle appears around them when you hover the mouse over the fulton ability.
PoisonClaw 2024 年 12 月 18 日 上午 7:57 
why can I extract civilians, ´VIP and teammates with the Fulton. the ini states that they shouldnt be shown, but they are. T.T
Jeffrey Bosboom 2024 年 10 月 21 日 下午 10:51 
I completed a campaign with this mod (with the Fulton disabled) with no problems. I even successfully carried a Purifier to evac with a Reaper in Shadow mode (with some UI jank). The extra corpses let me do the Archon autopsy instantly and sold for about ~150 supplies. However, I think this mod was a net negative for me, because running around to pick up corpses at the end of a mission is tedious, and I'm the kind of player who wants to do the optimal thing even if it isn't fun.
Shiro 2024 年 10 月 10 日 下午 11:54 
thanks
Shiro 2024 年 10 月 10 日 上午 2:24 
Is there an easier way to tell where your soldiers need to stand to pick up the corpses? Taking a few turns to find the right square doesn't play nice with long war's reinforcement timer
EvilBob22 2024 年 9 月 18 日 上午 9:17 
No, although it is fairly similar.
Dungeon Master 2024 年 9 月 18 日 上午 5:49 
@evilbob22 have you been using this with odds's modlist?
MreeBiPolar 2024 年 9 月 7 日 上午 12:25 
I dunno if it's possible, but tbh, for balance, I'd make the harness a single use (as in, not one charge, but like one-and-gone) item and/or give it a noticeable movement penalty.
Lord_Farsight 2024 年 8 月 31 日 上午 8:08 
Andromedon chassis cannot be extracted, or at least the vanilla andromedon chassis cannot. Requiem chassis and frost andromedon can be extracted (though for the first one, it requires adding them to the config)
Pletter 2024 年 8 月 25 日 上午 12:03 
Bahahaha. I used a stun on an annoying enemy. Then I used a harness to capture it.

SEE YA. TRY MITIGATING THAT DAMAGE.
Void 2024 年 6 月 10 日 下午 9:27 
Hello I play with LWOTC and used thehttps://gist.github.com/remcoros/ea73f7643861220f8bb6246709228373 to modify my .ini file and i still cant pick up officer corpses. IDK what to do to fix it
Ninjafossil 2024 年 6 月 7 日 上午 10:06 
Even now this might be my favourite mod of all time, certainly for Xcom 2. The thought of kidnapping my enemies and sending them back into the meat grinder has kept me coming back to this game time after time
Drex 2024 年 6 月 5 日 下午 11:46 
quelqu'un aurais pour le mods adven to tau?
Francis 2024 年 5 月 28 日 下午 7:39 
You went out of your way to not just make the extraction ability... but the entire Fulton harness ability WITH animation and ragdoll physics absolutely destroying my sides from laughter?
You deserve more awards for this masterpiece! So have 10 awards on me.
EvilBob22 2024 年 5 月 26 日 下午 5:49 
I don't remember if I tried ttc or not, but that's a good idea. Especially if you are on a cleanup at the end of a mission with no enemies/reinforcements left.
Starfoth The Burgundy Silk Rug 2024 年 5 月 26 日 下午 5:44 
At that point you minus well use console ttc to warp them to the furthest square they can run to. If they are under danger of overwatch then maybe do the workaround just to avoid cheating but ttc to the point they run to anyway provides no actual advantage

Err assuming you have console enabled
EvilBob22 2024 年 5 月 26 日 下午 12:27 
Yeah, if I don't have a spare fulton, I almost always leave them behind. In the rare case I really need one, the janky workaround is there, but it takes forever.
Starfoth The Burgundy Silk Rug 2024 年 5 月 26 日 上午 1:10 
Ahh
I suppose I’ll save my fultons for a purifier if I need them in that case

Still a darn shame
EvilBob22 2024 年 5 月 24 日 上午 11:49 
That's a known issue with purifiers, most likely from having their visuals disappear after they explode. I have heard of it happening with non-exploded purifiers, but haven't seen it.

There is a janky workaround:
1. Make sure the person carrying a purifier isn't last to move
2. Move that person (or if they are in the evac zone, extract only them -- don't use evac all), they will run off the world or up into the air
3. Tab to another person
4. Save and reload that save
5. Do any remaining moves
6. Repeat until that person has evaced

Still, the best option is what you said: fulton them out (or leave them behind).
Starfoth The Burgundy Silk Rug 2024 年 5 月 23 日 下午 7:41 
It seems to cause problems if you try to pick up purifiers
Fulton on purifiers works fine but game becomes corrupted if you pick them up and try to move
R.I.P*DEATH 2024 年 4 月 15 日 上午 12:42 
HI SO DO THIS ONE WORKS 2024 ?
Mask 2024 年 3 月 1 日 上午 10:41 
I see. Thanks for responding.
EvilBob22 2024 年 2 月 29 日 上午 8:05 
@Mask that would be a code change, not something in the configs. There are some mods out there that have a config option for turn ending true/false, but it has to be coded that way first.
Mask 2024 年 2 月 29 日 上午 3:03 
What if I want fulton harness to be a free action but turn ending? If I set the action cost to 0, it prevents turn to end unless I manually do it. Can it be something like free axe throw from hunters axe which is free action but not usable if you have no action points?
IpreferSoccer 2024 年 2 月 12 日 下午 5:51 
Here we go i found he problem mod in question. I had a big mod list and one of the Configs was turning it off.
EvilBob22 2024 年 2 月 11 日 上午 8:31 
Assuming it's the same as non-LWOTC, you build it in Engineering like medikits or flashbangs.
IpreferSoccer 2024 年 2 月 10 日 下午 10:53 
Hey i started a LWOTC playthrough how do you get the fulton harness unlocked or turned on in game? I have the item enabled.
EvilBob22 2024 年 1 月 19 日 下午 2:06 
Yes, it's the easiest way to capture them.
Mask 2024 年 1 月 19 日 上午 10:12 
I can evac bleeding mocx soldiers with fulton harness right?
Dragon32 2023 年 11 月 30 日 上午 10:30 
@FURILKA
Ah, OK.
FURILKA 2023 年 11 月 30 日 上午 1:04 
@Dragon32
i tried set "FultonActionCost" param to 0 and 1, but ability still cost both action points, so by some reasons THIS param does not works and i cant realize why, other params works fine, for example: if i change "FultonExtractRange" - range of ability will change
EvilBob22 2023 年 11 月 29 日 下午 1:10 
Also, generally speaking, if an ability has 0 AP cost, you still need to have AP available to use it, it just doesn't burn any AP when used. So dashing to a corpse will not let you fulton it out that turn no matter the setting, but you should be able to fulton for free at the start of the next turn (if it's set to 0 cost).
Dragon32 2023 年 11 月 29 日 上午 11:49 
@FURILKA
Are you trying to decrease it to a free action, 0 cost? Maybe there has to be a positive value in there, does a cost of 2 work?
FURILKA 2023 年 11 月 29 日 上午 7:49 
Is any way to change actions cost for "fulton harness" ability? i tried to change "FultonActionCost" param from XComExtractCorpses.ini file, but it does nothing. Also, "FultonSupplyCost" param works: i change it to 15 or 10 or 5 and supply cost changing. How to change actions cost for ability?
Tal'Raziid 2023 年 11 月 9 日 上午 10:11 
Anyone have a config to allow you to grab LWOTC/Mod Jam -added corpses?
VS-lockon 2023 年 11 月 6 日 上午 3:35 
Maluco Marinero you a god i was up set that i was not getting Corpses in lwotc and now that fix it
EvilBob22 2023 年 10 月 23 日 下午 4:02 
@Eoin Lynne There's a mod that changes the fulton harness icon to look more like a harness (along with a few other cosmetic upgrades). It's called "Avenger Dejanker".
Eoin Lynne 2023 年 10 月 17 日 下午 3:02 
@Dragon32
Ooooooooohhhhhh! I was having trouble finding it because it looks like a medkit.
Dragon32 2023 年 10 月 17 日 上午 10:34 
@Eoin Lynne
Ask Shen to build one, IIRC.