Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. len - [C]:-1
2. LoadFromFile - lua/autorun/expertdao_random_weapon_after_spawn.lua:255
3. DoClick - lua/autorun/expertdao_random_weapon_after_spawn.lua:524
4. unknown - lua/vgui/dlabel.lua:237
[random weapons at respawn] lua/autorun/expertdao_random_weapon_after_spawn.lua:255: bad argument #1 to 'len' (string expected, got nil)
1. len - [C]:-1
2. LoadFromFile - lua/autorun/expertdao_random_weapon_after_spawn.lua:255
3. DoClick - lua/autorun/expertdao_random_weapon_after_spawn.lua:524
4. unknown - lua/vgui/dlabel.lua:237
[random weapons at respawn] lua/autorun/expertdao_random_weapon_after_spawn.lua:1160: attempt to index local 'weapon' (a nil value)
1. GiveWeaponAndAmmoToPlayer - lua/autorun/expertdao_random_weapon_after_spawn.lua:1160
2. GiveAllWeaponsFromTransferredList - lua/autorun/expertdao_random_weapon_after_spawn.lua:1219
3. func - lua/autorun/expertdao_random_weapon_after_spawn.lua:1244
4. unknown - lua/includes/extensions/net.lua:33
Weapon Player:Give( string weaponClassName, boolean bNoAmmo = false )
which should return a weapon entity.
Now The function always returns nil.
So the ammo doesn't work.
there is a good addon, it will help
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=651030150
put expertdao.rwas.ConVar.TheTimeDelayBeforeDeliveryOfWeapons into the console followed by the time delay you want.
This is not random
The weapon of choice comes to me
I want to be able to fight people with randomized weapons without the risk of them cheating by spawning things in with the spawn menu.
THANKS DUUUUUUDE!!!!!!
What would you call this addon? I think my addon is hard to find...
Very useful for deathmatches!
The only thing it needs is maybe a second random weapon setup.
When the first random weapon doesn't have ammo anymore,a second melee weapon would be nice!
[random weapon after death] lua/includes/extensions/net.lua:182: net.ReadType: Couldn't read type 240
1. error - [C]:-1
2. ReadType - lua/includes/extensions/net.lua:182
3. ReadType - lua/includes/extensions/net.lua:121
4. ReadTable - lua/includes/extensions/net.lua:124
5. func - lua/autorun/expertdao_random_weapon_after_spawn.lua:1229
6. unknown - lua/includes/extensions/net.lua:32
I'd love you for that
[random weapon after death] lua/autorun/expertdao_random_weapon_after_spawn.lua:1160: attempt to index local 'weapon' (a nil value)
1. GiveWeaponAndAmmoToPlayer - lua/autorun/expertdao_random_weapon_after_spawn.lua:1160
2. GiveAllWeaponsFromTransferredList - lua/autorun/expertdao_random_weapon_after_spawn.lua:1219
3. func - lua/autorun/expertdao_random_weapon_after_spawn.lua:1244
4. unknown - lua/includes/extensions/net.lua:32