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I don't see how to update it at this time
I will inform you of a possible update in the evening (French time) or tomorrow ^^
Then again. Sector AI could be following different algorithm for all I know.
To be honest, no.
It does not benefit greatly from it because at the base the AI thinks in the following way(According to me) :
A square where there are only 2 minerals the AI will put something in relation with the basic resource present in this square, because the basic game does not allow us to collect two different resources on the same square, unless you colonize a planet and that this one has a square with two resources in the basic game either you keep the square with these two resources empty without building but with a population in the square, to collect these two resources,
The AI, unlike you, will install a building, depending on the resources it needs most, so it loses one of the two resources to keep only one
Whereas with the mode, if we take again the example of the square with two resources, even if the AI poses a building it recovers both resources. Unfortunately, it will not have the intelligence to do like us, i.e. place an energy building on a square with 4 minerals, for example, to recover both minerals and energy credits.
It won't kill your game, it will help you a lot, nothing more, the AI won't benefit as much as you will.
I hope I've managed to be clear enough
If i didn't find it, this was going to be the first mod i wrote.
Observations:
a) Everyone gets a few more resources per planet.
b) I tend to end up with (unity buffed) hydroponic farm on each tile next to the capital.
Both could be solved by a mod removing adjacency from the capital.
I'll make the change within the day in that case.
I leave you a screenshot available among the other captures above