Starbound

Starbound

Weapon Fusion Station For 1.3
37 Comments
TheSilentAngryCat 20 Aug, 2024 @ 9:18pm 
same shard
Bornexuz 3 Jun, 2022 @ 6:17pm 
Latest update?
FU compatibility?
shardinhand 13 Dec, 2020 @ 4:46am 
hey would you consider adding a version or update that lets us fuse most or all weapons... id like to fuse my big lazer guns secondary beam attack with my energy sword... among other things, like a shield that emits and energy drill while blocking, your mod could possibly make ideas like that possible
Doodlinka 5 Sep, 2020 @ 5:36am 
@Hiran did you update the mod?
Hiran 5 Jun, 2020 @ 4:14am 
I will look into updating this mod to work properly with FU. Since this looks abandoned I assume that i have permission to do it. If you will be back to SB modding I will remove my mod.
shardinhand 25 Mar, 2020 @ 7:26pm 
its just my preference course ^^
shardinhand 25 Mar, 2020 @ 7:25pm 
i avoid frackin universe spicific mods cuase frackin univrse issint compatible with many mods i cant go without.
Gordonmorbzolla the III 11 Nov, 2019 @ 4:49pm 
Hey uh, this isn't compatible with FU, and that succs the big ducc, so if you could like Thanose snap that problem out of existence that would be great
✧Starshadow Melody✧ 5 Oct, 2019 @ 9:41am 
tbh IDK if this even still works
Star★Dive 5 Oct, 2019 @ 2:55am 
Just a question, one I don't think ever got answered. Seeing someone ask it made me curious as well.

Original question by Rökkr
"If I fuse a weapon and then remove the mod, does the weapon remain?"
Selfless 8 Apr, 2019 @ 9:47pm 
I noticed that the "visual" side always keeps its stats, so you can really only change the element and special attack if it has one.
intense_butt_stabber 2 May, 2018 @ 7:37am 
Couldnt work with the ancient weapons in extended story and the weapons in warframe mod?It cant be fused as i want(i want the special attack from warframe but it cant)
Sinbad316 2 Jan, 2018 @ 4:15pm 
heheh, i know kid icarus uprising has the weapons fusion system, did you get inspired by that?
amyy 30 Dec, 2017 @ 9:41am 
the original mod works with 1.3 for me, btw a way to combine shields would be lit fam
bedrotandpawjob 29 Dec, 2017 @ 2:16pm 
solarium minigun-katana
✧Starshadow Melody✧ 16 Dec, 2017 @ 7:57pm 
they fuse.
✧Starshadow Melody✧ 16 Dec, 2017 @ 7:56pm 
ON THE NOTE OF F.U. COMPATABILITY: It doesn't crash the game, however I've yet to test if F.U. weapons will actually fuse.
Amajami 16 Dec, 2017 @ 4:08pm 
it doesn`t work with solium saber
Hessian Lobo 11 Dec, 2017 @ 6:14pm 
Does this work with FU?
MattisticStatistic 10 Nov, 2017 @ 8:23am 
I wish I knew that this mod got updated sooner.
:/
Hiran 22 Oct, 2017 @ 3:27am 
When can we expect wands and staves compatibility fix?
Aries  [author] 9 Oct, 2017 @ 7:25pm 
@Luxen De'Mark I can't find that mod, but you shouldn't fusion any 1 handed weapons it useless.
Luxen De'Mark 9 Oct, 2017 @ 2:39pm 
Several, @Defalt. Oh, here is one i had noticed; the fire extinguisher weapon mod. It can be combined with a flamethrower, but whichever you select to have the image is the output result, with no stat changes. Before talking with you, I'd thought i couldnt transfer things since one is single handed (what fire extinguisher can be manhandled like that though?) And one-handed things cant have a special attack.
Aries  [author] 8 Oct, 2017 @ 7:24pm 
@Luxen De'Mark Which weapon mod that you are using?
Luxen De'Mark 8 Oct, 2017 @ 7:20pm 
@Defalt I figured it would be some fancy pantz magic going on behind the scene preventing that sorta stuff. no big deal; ill just keep finding those items that do work and making those into god-slaying merchandise.

and yes, I would love a machine like that, but perhaps not ~named~ that...
Aries  [author] 8 Oct, 2017 @ 7:05pm 
@Luxen De'Mark Do you want a weapon name changer machine?
Aries  [author] 8 Oct, 2017 @ 7:04pm 
@Luxen De'Mark The reason that some modded weapons doesn't work cause it a manual script in this mod there are only scripts to replace an original. Example The Kluex Staff is a normal script + code that if have fire power it will change to that but if it have other than normal power it has to be to add manually, it not that simple.
SpectreWolfie 8 Oct, 2017 @ 9:58am 
oh ok thanks for the respond @luxen de'mark
Luxen De'Mark 8 Oct, 2017 @ 9:51am 
Neither, crystalblades; it lets you pick and choose what you want from certain weapons, such as appearance, elment, primary, and secondary attacks.
Regarding guns, ive not been able to swap primary attack, and some modded weapons refuse to swap anything at all. Perfectly works on melee weapons, though, and I love being able to rename my items. In fact, @Defalt if you could add something that just lets you rename weapons, tat alone would be pretty sweet ^.^
SpectreWolfie 8 Oct, 2017 @ 9:46am 
does the mod allow you to forge 2 weapons into a higher quality weapon like rarity wise or does it only increase stats and not rarity?
Aries  [author] 7 Oct, 2017 @ 7:58pm 
@Bio-War I see what you did there, lol.
C1-i6K 7 Oct, 2017 @ 2:45pm 
Fusion is just a cheap tactic to make weak poptops stronger!
❟❛❟ Nichotine 7 Oct, 2017 @ 11:52am 
by you're choose guy:steamfacepalm:
Aries  [author] 6 Oct, 2017 @ 11:21pm 
@FenixGamer This version fix The Kluex Staff primary and alt power but most of the staff power still unfuisionable and break the staff so i disabled fusion option to staff only.
AkroS 6 Oct, 2017 @ 1:05pm 
What does this change or fix??
战斗暴龙兽X 4 Oct, 2017 @ 11:23pm 
Nice!
Hopalongtom 4 Oct, 2017 @ 10:18am 
Sweet thanks, always nice to be able to customize the appearance of your gear, or upgrade an older weapon because it looks nicer than the new one! ^_^