Total War: WARHAMMER II

Total War: WARHAMMER II

Roads of the New World
110 Comments
رضا شاه روحت شاد 30 Jun, 2023 @ 11:32pm 
hi, any plans for warhammer 3 port?
Winter 3 Oct, 2022 @ 11:54pm 
This looks great! Was looking for a trade mod, this is even better! Hopefully all still works as intended.
Leaf 28 Oct, 2021 @ 5:34am 
yeah same issue as below the upgrade icon shows ahead of time/tier
TémpuS)(FátumA 27 Aug, 2021 @ 11:29pm 
Hello, sir.

There is an issue with lvl 2 roads for Empire in Altdorf (not sure about others). I've got lvl 2 minor city and lvl 2 road. UI shows "upgrade available" (little hammer) on the building icon, but there is no "building upgrade available" notification.

Tested for vanilla.
Looked through the tables, but got no real idea where is it coming from, the building_levels table seems right. May be some set table or something. Tell me where the issue was, pls, if you fix it.
Slavyk  [author] 14 Jul, 2021 @ 1:26pm 
Updated for "The Silence & The Fury"!
Slavyk  [author] 22 Mar, 2021 @ 10:39am 
Mod updated!

Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):

https://www.youtube.com/watch?v=LoHGZSpIKII
Slavyk  [author] 5 Dec, 2020 @ 2:01pm 
UPDATED
glythe 24 Jul, 2020 @ 11:55am 
@henry ford : cant be sure but 99% sure if you modify the same file with more than one mod it makes an error which usually makes a problem or a crash.

You can't for example use a mod that gives you 150% home base movement and provincal roads mod.
Meuhoua 30 May, 2020 @ 5:23pm 
The road duplication for Dark Elves and Huntsmarshall is a btt inelegant, may be you should 'merge" them for something more clean.
ivnn11 22 May, 2020 @ 4:59pm 
Thanksssss!!
Slavyk  [author] 22 May, 2020 @ 4:44pm 
Hi, the mod has been UPDATED.
ivnn11 21 May, 2020 @ 9:50am 
still working with update?
OsmoSapiens 31 Jan, 2020 @ 5:50am 
didn't work with one or few with my mods https://steamhost.cn/steamcommunity_com/profiles/76561198128308659/myworkshopfiles/?appid=594570&browsefilter=mysubscriptions&p=1

the other road mod most famous didn't work to.
OsmoSapiens 31 Jan, 2020 @ 5:42am 
How does this mod interact with the "Provincial Roads" mod that makes it so the already existing road buildings effect whole provinces rather than regions?
danwright405 27 Dec, 2019 @ 5:37am 
does the game already have roads in it?
Bodongs 17 Dec, 2019 @ 1:05pm 
How does this mod interact with the "Provincial Roads" mod that makes it so the already existing road buildings effect whole provinces rather than regions?
Slavyk  [author] 12 Dec, 2019 @ 1:49pm 
UPDATED for "The Shadow and the Blade" DLC
[TNC]SITH 27 Oct, 2019 @ 1:31am 
Thank you :steamhappy:
Slavyk  [author] 16 Sep, 2019 @ 12:45pm 
Live version updated, enjoy! :)
Slavyk  [author] 12 Sep, 2019 @ 4:39pm 
Hi guys, beta mods are available on Patreon right now.
Public Workshop version will follow next week if everything is ok!
earl kalf 23 Apr, 2019 @ 2:01pm 
my game is crashing with youre mod activated i used it all the time but now since u updated it. it crashes....
Slavyk  [author] 23 Apr, 2019 @ 1:56pm 
It is fixed now, it was wrong for the scout teams too.
Thanks for your help Polyanos :)
Polyanos 23 Apr, 2019 @ 12:59pm 
You might have made a mistake in your last version. The progression for unit replenishment for the dwarven tunnel buildings is 12% -> 8% -> 12%, which might not be what you wanted considering the description.
The other building stats (growth, movement boost, trade income) do progress as stated in the description.
Slavyk  [author] 22 Apr, 2019 @ 6:16am 
Hi guys, the mod has been updated for "The Prophet & The Warlock" DLC
Thank you for your patience and kuddo to my patroners whose helped me to test the mods, you rules!
I added new flavour for the Dwarves, they will use their own tunnels instead of Skaven ones :P
Norsca and Ork have scout teams instead of roads now.
It should be compatible with already started campaign but you will have to destroy and rebuild the new road system (only apply to Dwarves, Norsca and Orks like factions).
Slavyk  [author] 16 Apr, 2019 @ 6:27am 
Hi folks, I just launched my very first Patreon, if you want to thank me with a tips or get beta access to the last updated version of my mods and keep in touch with me, you can reach me at: https://www.patreon.com/slavyk
Sir Motte 15 Apr, 2019 @ 12:39pm 
Thanks for your hard work, this mod is essential and enriches gameplay a lot! Looking forward to the new version!
Slavyk  [author] 9 Apr, 2019 @ 2:43am 
Hi guys, I will make a major update for this mod after the next patch coming with the new dlc (17th april).
- It will get rid of the annoying hammer when you already reached the max building level.
- I will add roads for the missing factions
Saucy Bagel 5 Mar, 2019 @ 10:51pm 
It says its compatible with SFO, bit I don't see any roads for the Tomb Kings
Slavyk  [author] 17 Jan, 2019 @ 8:55am 
Thanks :)
jimmiexjames 8 Jan, 2019 @ 9:46am 
dude i love your mods i wouldnt play without em
Taste of Capitalism 15 Dec, 2018 @ 3:48am 
I think spanish is beautiful language. Or french?... but it is quiet hard to understand
Red Shift 16 Nov, 2018 @ 3:20pm 
Would love to see roads added for Vampire Coast, is that something you are looking to do?
delfiorina 10 Nov, 2018 @ 1:34pm 
OK thanks :)
Slavyk  [author] 10 Nov, 2018 @ 1:33pm 
This mod doesn't need an update for the patch but I will to get rid of the warning :)
delfiorina 10 Nov, 2018 @ 1:32pm 
Are you going to update this one Slavyk?? :)
Killer Rabbit 1 Jun, 2018 @ 12:16pm 
Awesome! Thank you for your time and effort maintaining this mod! :steamhappy:
Slavyk  [author] 1 Jun, 2018 @ 10:34am 
Thank you KillerRabbit, that worked perfectly fine!

Updated for The Queen & The Crone DLC patch.
Slavyk  [author] 1 Jun, 2018 @ 10:27am 
Yes it's the error 8, I will look at your link, thanks mate :)
Killer Rabbit 1 Jun, 2018 @ 9:11am 
If it’s the code 8 error, there’s a workaround posted in the comments here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159967423
Slavyk  [author] 1 Jun, 2018 @ 8:25am 
I already tried to upload it but Steam refuse it, I don't know why... I have to invesgigate.
Fenrok 1 Jun, 2018 @ 5:42am 
Could you please update the mod?
Cpt. Uranhön 11 Apr, 2018 @ 10:23am 
I am playing with forest elves and it cancel the buildings for the differents lords titles. the ones that gives different abilitys like trading with other factions etc etc ... It make the building desapear from the main settlement
steelwarrior77 14 Feb, 2018 @ 5:59am 
Great mod - could you make the replenishments provincewide?
Analypto 12 Feb, 2018 @ 2:44pm 
Hi, playing with the High Elves, I have noticed that the little hammer appear only in the Elven Court Building, even if it is at maximum level. Could you please fix that? Thank you (great idei this MOD by the way)
Slavyk  [author] 10 Feb, 2018 @ 11:16am 
Yes, it only add a new building, it should be compatible with almost anything.
Divine Intervention 10 Feb, 2018 @ 10:23am 
Hello, that's a nice mod. Does it work with "Tier 4 Minor Settlements 2" ?
Slavyk  [author] 23 Jan, 2018 @ 2:20pm 
Updated for "Rise of the Tomb Kings" DLC, enjoy :-)
Slavyk  [author] 23 Jan, 2018 @ 2:20pm 
@Emperor, I will look after this.
General Nathanael Greene 22 Jan, 2018 @ 11:10pm 
Hello! Thank you for this mod, it really helps on long marches! One thing though: In my mortal empires game, i still see the little hammer when I reach the max level. Is there something I can do about this? Thanks!
appollo114 3 Jan, 2018 @ 11:12am 
thx, thumbs up!