Total War: WARHAMMER II

Total War: WARHAMMER II

Sebidee's Realistic Flight
221 Comments
Kharn the Bloody 2 Jul, 2023 @ 5:35am 
Is this up and running? Looks amazing! the video got me hyped!
sirmicou85 23 Aug, 2022 @ 3:30pm 
Hi @Sebidee ! Do you plan to add this mod to Warhammer 3 ? It would be great ! :D
Ciaphas Cain 20 Sep, 2020 @ 10:01am 
Your link for Realistic Towers brings the user back to this mod. Seems that the link is broken.
Count D'Cinamon 29 May, 2020 @ 11:43pm 
does this still work for anyone? at least on mine it doesnt seems to. Flying unit still slow
Mumm-Ra 26 May, 2020 @ 7:18pm 
ya this mod was amazing
Nerdex 24 May, 2020 @ 6:13pm 
Please update.
§kÿ™ 23 May, 2020 @ 9:32pm 
no longer works
ConorChaos 23 May, 2020 @ 9:04pm 
Please update, Sebidee!! I can't bare watching a f*cking dragon being unable to catch up to some damn cavalry. It's heartbreaking.
Apollodoros de Nyx 23 May, 2020 @ 7:18am 
Please uptade
ᴷʰᵉˢʰⁱᵍ 22 May, 2020 @ 6:34am 
Please update
yoyo 22 May, 2020 @ 3:04am 
Don't work with latest patch.
ThatOneGuy6381 18 May, 2020 @ 1:23pm 
This mod still work?
Schmiki 10 May, 2020 @ 7:39pm 
@flameshroud hey I tried to do it but unfortunately Zlip: Tiktaq'to Ripperdactyl Mount mod isn't working for me. If you want I can explain to you step by step how to do it, it really isn't too hard. If you would like that just pm me, cheers
flameshroud 7 May, 2020 @ 6:54pm 
if it is not moo much work, gladly!
Schmiki 7 May, 2020 @ 2:47pm 
@Wazuuf To work properly with SFO you will need Realistic Flight [SFO Submod]

If you don't use the submod, realistic flight will only work on vanilla. For SFO units to have it as well, you will need the above mentioned submod
Schmiki 7 May, 2020 @ 2:43pm 
@flameshroud It is possible to use this mod with Zlip: Tiktaq'to Ripperdactyl Mount but submod is needed for that to work. I can make it for you if you want? It will take only a couple of min
flameshroud 2 May, 2020 @ 3:15pm 
@ wazuuf, i tried it with sfo, no problems detected. load it up with mod priority over sfo though.

first of all, great mod! flying stuff did seem quite lackluster, not any more!
some issues i found, a maticore or any single character flying unit really, has a very tough time catching a single entity character on foot. they fly cirkels around them :D. i made a few attempts where i lined him up from a distance, but still no improvement. multi-entity units have much more succes. i do think the slower turning speed is a LOT better but maybe there is someithing wrong here, a hero with a vulture above his head is not my idea of a duel XD
also, i use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1960230200 with my lizardmen campain, it gives Tiktaq'to a ripperdactyl mount, wich i thought was a fun addition. but it does not seem to be affected by your mod. would it be a problem to fix that?
Wazuuf 20 Apr, 2020 @ 3:10pm 
sfo compatible?
OwL_PaRTy 18 Apr, 2020 @ 12:23pm 
put lord on a Pegasus, click on opposite end of map, wait for 4 seconds. Arrive. This mod is bad in the sense the values are set too high, otherwise a simple speed up would be good. But i'm considering keeping it just for the lols
raitar666 24 Feb, 2020 @ 6:25am 
Animations looks nice but this mod is no good - the 320 speed eagle will chase 200 speed gyrocopters endlessly, unable to catch them
Dairak Logrus 23 Dec, 2019 @ 7:53am 
up
vvhy 17 Dec, 2019 @ 9:56pm 
If U can update this mod,I'll be grateful to u.
Villas 12 Dec, 2019 @ 5:06pm 
@Sebidee The new DLC is out, can you update this for us? It looks like many many things have been reworked with the new patch.
Schmiki 7 Nov, 2019 @ 3:52pm 
I've published the more compatible version of the mod, with all included changes that I mentioned in comments bellow. You can find the more compatible version here
I will keep it online until Sebidee updates the mod himself,
cheers!
LawDog 4 Nov, 2019 @ 3:19pm 
@Trbosjeca Thanks, I followed the steps and can confirm I have both Brutal Battles and Realistic Flight working at the same time.
romavictor 28 Oct, 2019 @ 1:36pm 
Thank you very much, Trbosjeca! This and Brutal Battles are wonderful mods and it's only right they work together. Sebidee, thank you again for reviving this mod.
Sebidee  [author] 28 Oct, 2019 @ 3:36am 
@Luke, no change
Schmiki 27 Oct, 2019 @ 2:55pm 
I've done more testing and it turns out that editing brutal battles mod is unnecessary since there is a much easier way to achieve the same result.

To make them work together what you actually have to do is:

1. download Brutal Battles mod
2. download Sebidee's Realistic Flight mod

3. Go to
\Steam\steamapps\common\Total War WARHAMMER II\data and open sebidee_whii_real_flight.pack with pfm

4. Short tutorial I made on what to do once you are inside the program:
https://i.gyazo.com/ff47e713e3e40d5dea0691196e610d57.png
Schmiki 27 Oct, 2019 @ 2:55pm 
5. If you have done everything I've said in the tutorial put the new named file back to
\Steam\steamapps\common\Total War WARHAMMER II\data

(You can as well put any picture in the data folder with it and name it exactly the same as the edited .pack file, BUT it must be in .png format.)

6. After that run your mod manager, sort the load order by name. Activate both brutal battle and the new file, run the game and voilà! It works!

This will be needed for every new update release since the realistic flight from this point won't be automatically updated. Unless the author releases a new renamed version of the mod.

The whole procedure is very simple and will take you only for few minutes to edit.
Because of that I don't find it right for me to publish it since in the end I've done barely anything other than renaming some stuff. I think Sebidee should do it since it is his mod (if he decides to do it), or atleast post the instructions in the description so the people can know.
Sebidee  [author] 27 Oct, 2019 @ 3:30am 
If you make another version I am fine with you uploading so long as you make it clear where it came from.

Also make sure you get permission from Brutal Battles as well.
romavictor 26 Oct, 2019 @ 10:07pm 
@trbosjeca, wait now that I think about it, if you've done that, can you post a google drive link (or whatever) to the edited version of brutalbattles2. pack?
romavictor 26 Oct, 2019 @ 10:06pm 
@trbosjeca, thanks for those tips. I did some minor editing using PFM for Rome 2 but hadn't touched it yet (strange, mods are more essential for WH2 but I haven't done it) but I'll do that soon.
Schmiki 26 Oct, 2019 @ 10:54am 
Hey man, I've already done exactly that today :)
What I did is I downloaded brutal battles mod and I downloaded yours Realistic Flight mod.
I've edited @brutalbattles2.pack using PFM and I implemented all the stats changes from realistic flight mod into brutal battles. I have changed stats in "battle_entities_tables" of all 42 flying units that were included in yours Realistic Flight so that they can work together.
Basically, I merged them together.

I've tested it in custom battles for now and everything seems to work without any issue

I have sent you a friend request so please contact me when you find the time so that we can prehaps share it with the rest of the community! Since I see a lot of people are asking for it :)

Cheers!
Sebidee  [author] 26 Oct, 2019 @ 1:52am 
@Trbosjeca if you download pack file manager from TWC and learn the extreme basics of modding then you will be able to edit Brutal Battles to recreate my changes.

Feel free to add me, I can help you if you want to try that!
Schmiki 25 Oct, 2019 @ 7:47am 
Yeah there was, at some point after prophet and warlock dlc release I remember I used brutal battle and sensei version of realistic flight and it all worked without any problem. I don't know why it doesn't work now.
I've tested it myself and indeed when having both mods installed this mod (realistic flight) stops working. I've also tried changing the load order but no change. I am using KMM.
I love both mods and I find them very important for my playthrough, it sucks I have to choose now :(
romavictor 20 Oct, 2019 @ 7:19pm 
There used to be a file version of Brutal Battles (I think) that worked with Realistic Flight. Not sure where I even had it or how.
Sebidee  [author] 6 Oct, 2019 @ 11:34am 
Hmmm, that would only be if he did not fragment his battle entity table and I can't think of a reason why he wouldn't do that.

They could be made compatible definitely.
AntedAP 6 Oct, 2019 @ 4:44am 
I did but it is still not working, the author of Brutal Battles said they are not compatible, no matter what we do, the only way possible is to merge them as he said
Sebidee  [author] 5 Oct, 2019 @ 5:12am 
Can you load this mod before brutal battles in the new launcher? That should work
AntedAP 4 Oct, 2019 @ 10:44am 
@(Preußens Gloria) Friedrich II yes, they are not compatible indeed. This is really sad because they are both great mod, it would be very cool to make them compatible. I used to use both of them without problems before the last update, I don't know what happened after
Frederick 28 Sep, 2019 @ 10:08pm 
Think I am getting the conflicting issue with Brutal Battles. I'm loading realistic flight first. Daamn.
Private Hix 20 Sep, 2019 @ 11:07am 
I've had the Brutal Battles issue before, I might bee having it again as well. However I didn't have it with Sensei's version of the mod, why would it be different?
AntedAP 18 Sep, 2019 @ 2:56am 
@Potpottron for me it was Brutal Battle the problem. It was conflicting with this mod, once I turned it off it started working again
Sebidee  [author] 16 Sep, 2019 @ 3:27pm 
Don't know what to say man, it is working fine for me. Must be some mod you or using or something else you are doing.
Potpot 16 Sep, 2019 @ 11:48am 
So, theres no fix or suggestion comin?
Potpot 15 Sep, 2019 @ 11:23am 
Did that and its still not working, also can confirm its not just new factions as I loaded up an old Tyrion campaign and Dragons are still slow. Speed is also unchanged in the unit card
Sebidee  [author] 15 Sep, 2019 @ 11:17am 
Try putting this at the top of your load order.
Potpot 15 Sep, 2019 @ 11:17am 
Nope, I used your mod the entire time I played this game and Senseis when yours werent up to date, has always worked fine until last update and removal of sensei's mods
Sebidee  [author] 15 Sep, 2019 @ 11:14am 
Have you got any other mods that affect the speed of units? Maybe a battle mod or big overhaul?