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If you don't use the submod, realistic flight will only work on vanilla. For SFO units to have it as well, you will need the above mentioned submod
first of all, great mod! flying stuff did seem quite lackluster, not any more!
some issues i found, a maticore or any single character flying unit really, has a very tough time catching a single entity character on foot. they fly cirkels around them :D. i made a few attempts where i lined him up from a distance, but still no improvement. multi-entity units have much more succes. i do think the slower turning speed is a LOT better but maybe there is someithing wrong here, a hero with a vulture above his head is not my idea of a duel XD
also, i use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1960230200 with my lizardmen campain, it gives Tiktaq'to a ripperdactyl mount, wich i thought was a fun addition. but it does not seem to be affected by your mod. would it be a problem to fix that?
I will keep it online until Sebidee updates the mod himself,
cheers!
To make them work together what you actually have to do is:
1. download Brutal Battles mod
2. download Sebidee's Realistic Flight mod
3. Go to
\Steam\steamapps\common\Total War WARHAMMER II\data and open sebidee_whii_real_flight.pack with pfm
4. Short tutorial I made on what to do once you are inside the program:
https://i.gyazo.com/ff47e713e3e40d5dea0691196e610d57.png
\Steam\steamapps\common\Total War WARHAMMER II\data
(You can as well put any picture in the data folder with it and name it exactly the same as the edited .pack file, BUT it must be in .png format.)
6. After that run your mod manager, sort the load order by name. Activate both brutal battle and the new file, run the game and voilà! It works!
This will be needed for every new update release since the realistic flight from this point won't be automatically updated. Unless the author releases a new renamed version of the mod.
The whole procedure is very simple and will take you only for few minutes to edit.
Because of that I don't find it right for me to publish it since in the end I've done barely anything other than renaming some stuff. I think Sebidee should do it since it is his mod (if he decides to do it), or atleast post the instructions in the description so the people can know.
Also make sure you get permission from Brutal Battles as well.
What I did is I downloaded brutal battles mod and I downloaded yours Realistic Flight mod.
I've edited @brutalbattles2.pack using PFM and I implemented all the stats changes from realistic flight mod into brutal battles. I have changed stats in "battle_entities_tables" of all 42 flying units that were included in yours Realistic Flight so that they can work together.
Basically, I merged them together.
I've tested it in custom battles for now and everything seems to work without any issue
I have sent you a friend request so please contact me when you find the time so that we can prehaps share it with the rest of the community! Since I see a lot of people are asking for it :)
Cheers!
Feel free to add me, I can help you if you want to try that!
I've tested it myself and indeed when having both mods installed this mod (realistic flight) stops working. I've also tried changing the load order but no change. I am using KMM.
I love both mods and I find them very important for my playthrough, it sucks I have to choose now :(
They could be made compatible definitely.