Total War: WARHAMMER II

Total War: WARHAMMER II

Better Rebellions (WH2/ME)
20 Comments
ThrobbingforMorbius 8 Apr, 2023 @ 7:34am 
is the a mod that makes rebel armies bigger/stronger?
Railgun 20 Apr, 2022 @ 4:02am 
Hi, I love this mod and I was wondering if you plan to port it into Warhammer 3 ?
Thank you.
InquisitiveBard 21 Jul, 2021 @ 10:01am 
@Zarkis I would assume that this mod still works perfectly without being updated for the latest DLC and FLC, but, would you be able to confirm? I am not home to test for a good minute but just curious while I'm here.
BigBangChaos 13 Dec, 2020 @ 10:57pm 
Thanks for updating this mod.
Even though not many people use it, I find the idea very interesting.
It makes the appearance of rebellions more impactful and annoying.
Very good work.
ToElisium 30 Mar, 2020 @ 8:47am 
does this affect the AI too?
InquisitiveBard 30 Jan, 2019 @ 9:58am 
@EVERYONE Is this updated and working with the lastest Festag update??? Can anybody confirm for me, please?
Ben 2 Jul, 2018 @ 7:58am 
Man. If there were a way to trigger rebellions more easily for quick EXP...
Zarkis  [author] 13 Mar, 2018 @ 11:28pm 
@I yield, really
Feel free to do that.
CunningSTOX 13 Mar, 2018 @ 3:43pm 
@Zarkis
Great mod zarkis I love it. however there are a couple line of texts in the mod and I have translated them into Chinese. May I have your permission to upload a Chinese translation? All credits will go to you of course.
Zarkis  [author] 15 Feb, 2018 @ 8:37am 
CA fixed the raiding exploit with their latest patch, so I removed my changes.
Zarkis  [author] 19 Dec, 2017 @ 12:57am 
It should work with SFO.
Deez Nuts 18 Dec, 2017 @ 4:50pm 
Can this work alongside SFO II or is it intergrated already?
Tanaka 30 Oct, 2017 @ 7:13pm 
This is great. Would it be possible to make rebellions only damage buildings and the economy with no rebel army spawns? Would love that mod!
Eggflation 7 Oct, 2017 @ 10:25am 
@Zarkis
Heh, fair enough :).
Zarkis  [author] 7 Oct, 2017 @ 12:31am 
@Rups
Not everybody is that disciplined... :steammocking: Also you make a profit from rebellions even if you don't exploit the system.
Cluicide 7 Oct, 2017 @ 12:27am 
This seems like a good mod to be paired with Slavyk's mod "No difficulty Public Order Bonus for A.I." granted it actually effects the A.I. in all the same ways it effects the players which I would like if someone can confirm in the mod description.

Also I have to agree with Rups.
Eggflation 6 Oct, 2017 @ 12:24pm 
But eh, would any player actively exploiting this ever download this mod? :p
Betty The Great Magician 5 Oct, 2017 @ 10:36pm 
ah, so the buildings being damaged is just player. okay.
Zarkis  [author] 5 Oct, 2017 @ 10:33pm 
Aczually no. The AI doesn't exploit the system by raiding its own regions and won't have much rebellions anyway because of public order buffs (at least on higher difficulties). The mod is meant to make rebellions a bit more nasty for the player, not just a source of income as they are now.
Betty The Great Magician 5 Oct, 2017 @ 9:04pm 
this also effects AI correct?