Total War: WARHAMMER II

Total War: WARHAMMER II

Better Imperium Penalties (WH2/ME)
32 Comments
Trepen0004 1 Jul, 2022 @ 5:36am 
I cant find any confirmation whether this works for player and AI together or just player? I am looking for a mod that affects both to prevent some factions from steamrolling
Krb 4 Mar, 2021 @ 9:22am 
good mod
Commodus 3 Jan, 2021 @ 11:25am 
Are the affects the same for Tkings?:)
Karl Franz 1 Nov, 2020 @ 10:22am 
just a heads up, imperium levels DO effect you if you play as Chaos or Beastmen. The difference is how many settlements you raze instead of occupy.
MichaelKeaton 4 May, 2020 @ 7:03pm 
is there a mods that remove imperium?
Rachel L 5 Feb, 2020 @ 1:21pm 
This mod doesnt seem to work well with Loreful great power penalties. Can you make a version that doesnt have the diplomatic penalties?
Asmodeus 25 Jan, 2020 @ 8:43am 
is this compatible with sfo?
antenociti 29 Oct, 2019 @ 2:01pm 
No longer appears to be working "entirely" with Radious Mod - I have it installed via Kaedrins Mod Manager and whilst I am seeing the -30 Great Power for most factions, it is still -60 for some factions. (Playing as Empire, using Radious Mod, Goromadny, Helspire and Vannaheimlings are showing -60 for Great Power, whereas Sarl is Great Power -15. ) It is possible another mod is interfering with this, although KMM shows no conflicts...?
28 Woo 19 Sep, 2019 @ 12:35am 
Does this mod compatible with "Sebidee's NO GREAT POWER PENALTY" ?
Zarkis  [author] 28 Apr, 2019 @ 9:00am 
The mod is so simple it will never need a update.
cybvep 28 Apr, 2019 @ 5:23am 
Everything started working again :). The steam workshop doesn't show any new updates, though (last one is dated "31 Oct, 2018 @ 5:53pm"). Maybe it's because of the CA's mod launcher fixes?
Zarkis  [author] 27 Apr, 2019 @ 1:12am 
It's actually a vanilla thing. CA removed the icons from the effect bundles a while ago. If you look into my mod, you see that I am readded them.
DingoEatingBaby 26 Apr, 2019 @ 4:14pm 
Zarkis, if you find the table/entry that controls whether this shows up, i'd love to know. I've got my own custom imperium mod, and i'm almost certain one of the other mods i use is stopping the tooltip at the top and in faction effects... I just cant for the life of me figure out which mod.
Zarkis  [author] 18 Apr, 2019 @ 7:39am 
I will check that out.
cybvep 17 Apr, 2019 @ 11:59pm 
Hi there. I like this mod a lot, it's good for balance and makes diplomacy a little bit more sensible. However, the mod stopped working properly after the latest update. I'm playing Ikit Claw in the ME and I don't see a tooltip with any growth/income penalties.
Zarkis  [author] 6 Dec, 2018 @ 8:15am 
Yes.
Dath 5 Dec, 2018 @ 11:37am 
Do the negatives from this affect the AI as well?
Zarkis  [author] 15 Nov, 2018 @ 3:28am 
Yes, it doesn't need any updates.
Laughing Forest 14 Nov, 2018 @ 11:41am 
Does this work proper-like after VC?
Zarkis  [author] 31 Oct, 2018 @ 9:54am 
Reuploaded.
TheHippie 30 Aug, 2018 @ 8:45am 
Hello, I wondered if you could explain how Imperium level is calculated. I've searched all over but I can't find any info or threads about what it exactly is. Cause my setup of mods keeps triggering Chaos invasions increadibly early on (Higher Tier Starting Capitals, Legendary Confederations and the recent Old vs New mods from Shaky_Rivers.) Which makes me fight multiple fronts and campaigns at the same time, but I think it's triggering Chaos Invasions as early as turn 10-20 and I wondered how I could go about changing that, I know little about modding. But I would like to make a mod to change the values that determine imperium level to fit mod setups like mine.
Veltsted 8 Jul, 2018 @ 2:29am 
SFO is shit
Zarkis  [author] 12 Mar, 2018 @ 11:24pm 
No. SFO has some other changes.
CunningSTOX 12 Mar, 2018 @ 7:31pm 
Does SFO already have this?
Zarkis  [author] 10 Feb, 2018 @ 8:15pm 
Small patch: I replaced the order penalties with a growth penalty. People playing on higher difficulties have enough order penalties already.
Zarkis  [author] 4 Jan, 2018 @ 3:48pm 
I don't think the AI is affected by imperial penalties. But I am not shure. If so, the mod works for the AI too.
Foxtrone 4 Jan, 2018 @ 1:57pm 
Is the ai also affected by this?
Who the Fok 4 Dec, 2017 @ 3:04pm 
im looking for a mod that will punish the top player more. does this increase difficulty? I want great powers to have to actually try to maintain relations. I know when im playing i aim to take out the top faction always and the great power penalty in vanilla seems to start too early and isnt powerful enough when top players become double triple your size. i will try this mod though in my radious mod game
[FLG]DoJIN 5 Nov, 2017 @ 5:37am 
good!
Zarkis  [author] 31 Oct, 2017 @ 1:01am 
Small update that makes the great power penalties visible on the camapign map and the faction screen. Now you know what you have to deal with if you expand too much.
jpinard 7 Oct, 2017 @ 3:24pm 
Nice - thank you!