Total War: WARHAMMER II

Total War: WARHAMMER II

Better Auto Resolve (kind of outdated)
444 Comments
Akyro 20 Apr, 2022 @ 2:43am 
Please god of battle ! I pray for you ! help us for TWW3 !
流星的爱1 19 Feb, 2022 @ 6:25am 
更好的自动解决
Malleus 14 Feb, 2022 @ 11:19pm 
Update please
Pimpin Pippin 3 Nov, 2021 @ 8:22am 
The last patch for total warhammer 2 is officially out, so please if you ever wanted to officially update your mods now is the ideal time :)
Lampros 23 Jul, 2021 @ 6:56am 
Is this working with the new DLC/update?
Vedat Çölgeçen 21 Jul, 2021 @ 8:41am 
update pls
wotb0 8 Jul, 2021 @ 11:52am 
not work
Jeslis 4 Jul, 2021 @ 1:43pm 
@Espiritviril; I used to think this was the case, but I'm pretty sure its just the AI has issues.

I stopped using this mod as much in my skaven playthroughs as this mod favors melee stacks more heavily.

When NOT using this mod; as Chaos with a 19 stack of Chaos Knights, Grimgor (with a waagh) and another lord (total 80 units) will attack my single lord, with an autoresolve bar that is only 20% red,and he will LOSE.

So its not just this mod causing wonky 'ai choice to attack' issues.
Espritviril`` 4 Jul, 2021 @ 5:30am 
First of all, I love this mod. It makes the game so much better by more sensible auto-resolves.. But I think that AI does not consider these new values, only the original ones when attacking. I see AI attacking me and other AI factions then they just get wiped. I think the AI thinks he is strong with vanilla auto-resolve modifiers so it attacks. But with this mod resolve, they get stomped and wiped. So AI often suicides itself thinking he is gonna win..

Wish there could be a way to change that but I guess its too hard to mod it..

Another issue is greenskins are so overpowered with this mod, I see them 1v2 all the time and winning every siege battle while attacking even when they are outnumbered.. They don't have waagh or anything just normal one stack. I think this mod makes their auto resolve too strong aswell.

Sadly I love this mod for myself but AI balance is so weird with it..
Pimpin Pippin 21 May, 2021 @ 10:29am 
Can someone familiar with data files please explain what does "autoresolver_ensured_unit_loss_damage_multiplier" affect?

I understand the words but i dont understand what it actually does.
Its set to 0 by default in CA files.
Jeslis 19 May, 2021 @ 4:09pm 
@Pimpin; You can't compare auto resolve to manual play. If anything, compare autoresolve WITHOUT this mod, to autoresolve WITH this mod.
Pimpin Pippin 19 May, 2021 @ 4:53am 
As VCoast with this mod my mortars and cannons get barely 10 kills.
I dont know why is that so but it makes no sense that against low tier infantry spam VCoast artillery gets almost no kills.
When i manually play each artillery gets easily 100++ kills.
Lobuno 21 Apr, 2021 @ 9:57pm 
I don't think SFO integrates this mod, as described. Auto battle results are VERY different when I use this mod with SFO and when not.
Pimpin Pippin 16 Apr, 2021 @ 4:28pm 
Even today CA autoresolve kills units like Feral Bastiladons while leaving the rest of the army at 95% health.
Can your mod please fix that so that low tier fast moving monsters dont always die in auto resolve?
I NEVER said I could aim 3 Apr, 2021 @ 9:55am 
Thank you for updating. :steamthumbsup:
Jeslis 20 Mar, 2021 @ 12:46pm 
Adding to the 'plz update to 'up to date' status' as well.

Also unsure what that one guy on Feb 26th is smoking. Never had that problem.
Simon 20 Mar, 2021 @ 4:07am 
kindly update
dark-sanguinus 19 Mar, 2021 @ 4:49pm 
update please ;)
Budster7 18 Mar, 2021 @ 11:23am 
Update please?
Obergruppenführer Scher 26 Feb, 2021 @ 3:25am 
The worst mod for auto-calculation. Loses almost all battles, even where the balance of power of auto-calculation showed almost 70%-30% in my favor. With equal chances to win at all is not able to.
Lampros 4 Feb, 2021 @ 10:04am 
The description of this mod is FLATLY MISLEADING!

This mod is NOT "outdated"! ;) Seriously, the vanilla version still causes way too much casualties - especially with elite units being obliterated even in an easy fight.

I sure hope you continue to work on this...
Jeslis 29 Jan, 2021 @ 4:40pm 
Thank you @Roma, will check it out.

I do wish that autoresolve mods would allow for .. lets call it 'strength sliders' for each unit.

I find myself (with new factions that I havent played) buying 2-3 of each unit type and autoresolving several battles with them and comparing their kill count and %hp lost to other units and using this information to find the best auto resolve units.

Generally this leans HEAVILY towards medium unit types with 28+ units per unitcard of the highest tier.

Then the strategy is to just get 6-8 of that unit type + the best 'melee tank' unitcard (eg; Stormvermin) ... altho in some cases (Chaos) the best autoresolve unit is also the best 'melee tank'... in Chaos's case, thats 'Chaos Knights'

So what I wish I could get is the ability to raise OTHER units autoresolve power such that I could actually use other units... so that when I want to play a battle I'm not running around with 19 cavalry units and no artillery/archers
romavictor 29 Jan, 2021 @ 12:59pm 
@jeslis
Check out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2096362428 this mod. I don't know what all the differences are but it's worth taking a look as an alternative to this if zar doesn't feel like updating. I'm customizing other mods to take some of the wind from Skaven sails. The growth nerf seems like it may have worsened matters because within 60-100 turns entire continents are "ruins" filled with rats. What makes it awful is the stalking stance (now modding that right the hell out) MIXED with the fact you have to search the ruins. This bogs down your campaign even more. I haven't found a "Free search ruins" mod yet.
Jeslis 17 Jan, 2021 @ 6:08pm 
Amen Roma; I can only hope this mod Dev continues to keep this mod alive and kicking... or there may come a time I'm forced to uninstall the game.
romavictor 17 Jan, 2021 @ 11:18am 
@jeslis

Concur on Skaven auto resolve. Running Sisters Vortex campaign and I've had a full stack of Hawk Riders, and mix of elite infantry, some cavalry, plenty of ranged missile and still have unequal or only middling auto resolve indicator EVEN against <20 stacks of Skaven, damaged from previous battle and sometimes armies that only have lots of slingers and maybe bombardiers. In the last 2 years, Skaven overrun entire portions of the map. Right now, other than Ulthuan and a couple of Dark Elf factions (who likely allied with Skaven) there is no one left unless I liberate the settlement. So not only is the experience ruined (I don't want to fight only Skaven for dozens of turns) but diplomacy is pointless (except with those liberated factions and the High Elves.) They churn out DOZENS of armies, most of whom have warpfire throwers and stacked with stormvermin.
Jeslis 16 Jan, 2021 @ 8:59pm 
Doubtful re screen crashes; used it as recently as today in conjunction with other mods.

re #2... I think hes kinda discontinued this, which is unfortunate.
Lampros 16 Jan, 2021 @ 5:15pm 
Two questions:

1. Could this mod possibly be causing auto-resolve screen crashes to the desktop? I've suddenly encountered them this patch, and I am trying to eliminate all potential culprits.

2. Could you consider improving non-shielded infantry? They die ridiculously quickly, even if they are elite units with lots of sustainability in manual combat - for instance, Hammerers, Temple Guards, et al.
Jeslis 30 Dec, 2020 @ 5:34pm 
Just tossing this in here but.. the ratmen gatling guns and warpfire throws are hilariously broken in auto-resolve vanilla (Compared to both fighting the battle, and your mod).. Your mod is the only thing that comes close to balancing that out. I hope you don't abandon this entirely and maintain it for balancing reasons.
SadPandah 4 Dec, 2020 @ 2:24pm 
Man i hope someone update this or the author updated i know people are busy, but there is not a single auto resolve like this one :C so well done
The Nega Druid 3 Dec, 2020 @ 10:27pm 
But does CA's fixes leave Bloated Corpses alive for the autoresolve? Still! Love your mods so much. Clearly CA does to as its adapting them with like Happiness Matters!
Beerjumbo naja [YT] 3 Dec, 2020 @ 5:01pm 
update plz
Fellow Human 20 Nov, 2020 @ 3:04pm 
Seems like an abandoned and broken mod. I for one can confirm that greenskins steamroll everything by a large margin on a Mortal Enemies campaign.
Synka 17 Nov, 2020 @ 1:45pm 
This doesnt fix the artillery bug, so if you looked for something that fixes it, this is the wrong place...
pizzatime 16 Oct, 2020 @ 9:18am 
is this mod working?
Vollhov 17 Sep, 2020 @ 7:47am 
Question. Auto Resolve considers the number in the unit ?
Winger 31 Jul, 2020 @ 1:21am 
Does "work". Has a tendency to kill off your heroes in decisive victory battles.
matthi12 20 Jul, 2020 @ 12:56pm 
Loving all the "doesn't work" comments with no response from the creator. WHII mods are like neglected stepchildren that have to live in the attic eating fish heads...;
Vollhov 16 Jul, 2020 @ 11:14am 
Sometimes it happens that the mod does not work.
The first time it shows a 50/50 chance, if you cancel the attack and then attack again, then it shows 90/10 in favor of the player.
Waysted 2 Jul, 2020 @ 9:01pm 
everyone is bitching about vamps and greenskins stomping empire/dwarves, but I don't even have this mod and this happens already.
dupree0991 26 Jun, 2020 @ 6:58am 
Dwarfs have stomped the greenskins and vampires are overrunning empire in my games.
Vollhov 21 Jun, 2020 @ 12:32pm 
Not true, Empire and Kislev dominate. Vampires are very weak. Dwarves happen in different ways.
Lampros 20 Jun, 2020 @ 12:24pm 
Absolutely not true.
Hippo King 20 Jun, 2020 @ 12:15pm 
Can confirm about the dwarves. They got destroyed hard by grimgor all the time.... Its unacceptable. Also Empire has next to no chance to survive VC.
Baligdur 16 Jun, 2020 @ 6:12am 
This mod makes Dwarfs to weak. They are absolutely annihilated by Greenskins in all my playthrough.
Vollhov 14 Jun, 2020 @ 11:10am 
AI bonuses are disconnected against a player or AI vs AI too? I'm already tired of seeing the Light fractions defeat the Dark ones, especially the Empire has a very strong buff.
"Hacky"-TheOmega277 12 Jun, 2020 @ 2:01pm 
Does this help with Artillery being woefully underpowered in AR?
Wavelet 11 Jun, 2020 @ 5:55am 
Any way to make a mod that keeps everything untouched except bloated corpse dying in auto-resolve?
Lampros 7 Jun, 2020 @ 10:04am 
Alaric,

I think that's more the DLC and the CA patching consequences. And frankly, Order needed to be nerfed hard.
Alaric 7 Jun, 2020 @ 10:02am 
Can confirm, this mod is sort of broken now. By turn 50 in my Imrik campaign, Ulthuan had entirely fallen to Dark Elves, Empire was destroyed by vampires, and the Greenskin tide had swept over all dwarves, tomb kings, and southern lizardmen.

Makes for an actually really interesting challenge "survival" campaign, but this is not what this mod is supposed to do.

Though I have to say it is one of the most interesting campaign I've had in a LONG while, actually, ahah
Lampros 7 Jun, 2020 @ 8:50am 
I still feel melee infantry units are taking too many losses...