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Works alright for Greenskins, since they are a melee centric force. I would dare to say maybe a Beastmen with a non monster army can also use this.
Personally I feel the Greenskins are just overpowered in battle which is why Spectator managed a Pyrrhic Victory.
I love watching big battles like its some movie, its just so epic!
Cannot wait for the TWW3 version.
Is there anyway to make the AI smarter?
If you use AI General II instead of this mod, the command to have give all your current units, reinforcements, and summons to the AI is to press Shift + F10 when no units are selected.
(Technical note: Why does Spectator Mode II no longer work with the latest TWW2 update? CA changed lib_battle_script_unit.lua, and Spectator Mode II currently overrides that with an old file, modified. The mods I've worked on, including AI General II, use newer functions that don't require overriding game files.)
moulder, taurox, oxyotle all.
This happened again with Tauroxs last battle. Frustrating, both in Vortex. This is the only mod enabled. As I recall I replayed the battle with Spectator mode off and it worked as Clan Moulder. Just about to do the same with Taurox.
Spectator mode isn't supposed to be enabled in quest battles so I don't understand why it would interfere.
It's exactly what i lacked in game expirience for a long time before accidently found your mod.
I don't like micromanagement, but i definetly like epic battle scenes.
If only it could also work with scripted battles (hero quests)...