XCOM 2
Weapon Upgrades Expanded WotC
57 Comments
«Wyvern» 11 May @ 11:06am 
Hi. Can we expect a compatibility patch or bridge between this lovely mod and Grimy's Loot Mod ?
Im about to finish my first LWOTC campaign and upgrading my modpack. Im currently using this mod which add very good prototype variants. But i also would like to try the Grimy's Loot Mod without separating myself from this mod :S
Tedster 18 Nov, 2024 @ 2:49pm 
So after some investigation, this mod saves things it shouldn't to UISLs and thus will cause random garbage collection crashes for people, with no way to fix it without rewriting the mod.
attiladuran123 3 Apr, 2024 @ 8:12am 
Is there a way how to make something like this for Heavy Barrel attachment ?
Spykitty358 2 Mar, 2024 @ 11:59pm 
To awnser the Question of can you add prototype mods via console. Yes if you put in the normal code for original weapon mods but add Ptr at the end and how much you want

additem CritUpgrade_Prt 5
additem AimUpgrade_Prt 5
additem ClipSizeUpgrade_Prt 5
additem FreeFireUpgrade_Prt 5
additem ReloadUpgrade_Prt 5
additem MissDamageUpgrade_Prt 5
additem FreeKillUpgrade_Prt 5
mamonths 19 Feb, 2024 @ 1:06pm 
super late game still only one prototype
Green Phoenix 26 Mar, 2023 @ 9:21am 
is there a way to add them through console command?
Zedonova Nova 31 Dec, 2022 @ 1:31am 
what would be great is if we could attach the visuals of the attachments to the vanilla attachments. I might try to look into that.
Noname 19 Oct, 2022 @ 3:11pm 
hi, where to find this "headshot" ability (from a prototype scope) as a standalone perk?
redstorm79 3 Nov, 2021 @ 3:08pm 
works
Brain_is_Back 4 Apr, 2021 @ 7:16am 
I have translated this mod into Korean.
If it is confirmed that it is applied properly, I will share the file.
Brain_is_Back 4 Apr, 2021 @ 7:09am 
@Ludwig the Spectre As a person who has used this mod, I recommend number 9.
If the continental bonus or other resistance card increases the efficiency of weapon upgrades by one level, the reload count will be reduced to one.
Ludwig, Shadow Protogen 28 May, 2020 @ 8:27pm 
If I set the prototype auto loader to 0, it will be unlimited free reloads correct?
Daddy Takeda 31 Mar, 2020 @ 5:04pm 
So for some reason your prototype attachments (which are identical to the other vanilla tiers) are not visible many of my weapons. Is there a way I can make them visible?
jonjrhr 8 Dec, 2019 @ 8:43am 
This ruins laser sights, it adds something like a -25% hit chance when you equip them, something like 5% would be a lot more reasonable
Seti 2 Sep, 2019 @ 7:18am 
With this mod, i added two stocks on a weapon, prototype stock and one superior stock, this combination gives a 9 damage on a "missed shot".
flighter86 19 Feb, 2019 @ 8:40am 
Seens like a good mod but the repeater ability to instant kill chance needs to be change for...like add extra crit dmg. That would be best for gameplay because come on killing a chosen with 20 hp and 2 point of armor with a basic pistol shot?
The Guy with Lag 7 Feb, 2019 @ 2:01pm 
Does this support "better repeater mod?"
Compo The Smoggie 11 Jan, 2019 @ 3:26pm 
@Thanatos_Incarnate

Instead of AddItem AimUpgrade_Sup 10 (using 10 as the number of items you want), add _Prt instead of _Sup.
Thanatos_Incarnate 23 Dec, 2018 @ 7:28am 
is there any chance one of yall knows the console command for them? im at the end of my game and have found only 1 so far and i wanted to try them all out
Necroxor 24 Oct, 2018 @ 1:27pm 
is there a way to allow prototype weapon upgrades to be crafted ? (like with https://steamhost.cn/steamcommunity_com/sharedfiles/fi)
Echo 11 Aug, 2018 @ 9:58am 
Are the prototype mods limited to 1, or can you build as many as them as you want?
Roomba King 7 Aug, 2018 @ 8:57am 
This works with the Resistance Card/Continent Bonus/ect that boosts Weapon Mod abilities right? So those Prototype mods will also be 20?
Vanden 20 Mar, 2018 @ 8:23pm 
To add to my previous post, I have the Inside Knowledge bonus, which boosts the effects of weapon modifications. Am I correct in guessing the the Prototype Auto-Loader is set to 0, which gives you unlimited reloads, and Inside Knowledge is increasing it by 1, which makes it give only one free reload?
Vanden 20 Mar, 2018 @ 8:10pm 
I've run into a problem with the Prototype Auto-Loader: the first reload is free, but after that reloads cost action points. I put it on a Beam Cannon if that matters.
Lehemoth 12 Mar, 2018 @ 11:40pm 
Hi is it possible to make this mod work with WotC Tactical Suppressors?
Tower [205th Recon Bn] 15 Feb, 2018 @ 5:01am 
A short question could you releas the prototype upgrades in a sepperate mod for those that only want those without the changes to the normal ones?

MfG Fives
Gulping 17 Jan, 2018 @ 3:58pm 
I accidentally screwed with the wrong .ini, deleted the mod, and now I can't redownload it despite resubscribing. Help?
Rakdarian 11 Dec, 2017 @ 12:52am 
long war 2?
SerenityNow 2 Dec, 2017 @ 8:43am 
Before I started my campaign I wiped the config and then entered different prototype values using the mod config tool. I got a prototype repeater and it had 20% kill, but I set it at 15% earlier, why do you think this happened? I got the correct ability that goes with it, but the % is off.
Dragonheart013 21 Nov, 2017 @ 1:58am 
If you set the Prototype Expanded Magazine bonus to 0, does it give unlimited clip size, like setting the auto loader to 0 gives unlimited free reloads?
Jim Raven 6 Nov, 2017 @ 2:42pm 
NVM i believe i found it.. inside mod folder..
Jim Raven 6 Nov, 2017 @ 2:41pm 
i found like 4 Such files by searching on my windows NONE of em had Basic 10 ( all were 5 as is in vanila) are you sure that the right ini? If so where is that? In the Xcom WOTC folder? In My Documents config one?
BTernaryTau  [author] 6 Nov, 2017 @ 2:11pm 
That's a change to the vanilla XComGameCore.ini file.
Jim Raven 5 Nov, 2017 @ 5:39am 
i want to Nerf scopes from this mod to 10 12 15 from 10 15 20 how can i do that. the ini file only says about the prototype one..
QuasarSword 21 Oct, 2017 @ 11:00am 
I think the Prototype Auto-Loader is incompatible with the Free Reload Anytime mod. The Free Reload button doesn't appear on the weapon, and the standard reload button acts like a normal reload costing 1 action. This is probably due to how Free Reload Anytime seperates out reload types, and I'll probably just remove that mod. Thanks :)
Kat 11 Oct, 2017 @ 2:28pm 
thanks for the hard work! hope you can figure something out
mynameactually 11 Oct, 2017 @ 11:06am 
Cool. Hope it's patched soon.
DeValiere 10 Oct, 2017 @ 8:05pm 
Thank you for your efforts
BTernaryTau  [author] 10 Oct, 2017 @ 7:58pm 
I tried an ini fix, but I couldn't get it to work, so I'm going to see if I can use the Community Highlander to patch the loot tables if both mods are present.
Andreas 10 Oct, 2017 @ 1:21pm 
Any word yet on making a compatibility ini edit between this and Grimy's? What exactly is the incompatibility? Is there anything you need a hand with?
DeValiere 10 Oct, 2017 @ 2:36am 
Pretty please can you make a Grimy's Loot version?:steamhappy:
Cake_Knight 8 Oct, 2017 @ 3:21pm 
Oh, ok. Thanks for clearing that up!
BTernaryTau  [author] 8 Oct, 2017 @ 3:20pm 
It just gives them the standard ability, so no charges if it has a cooldown by default.
Cake_Knight 8 Oct, 2017 @ 3:14pm 
As in the abilities that the prototype attachments grant. Like does the Prototype Repeater give a once a mission use of Chain Shot or is it just giving them the ability, cool down and all?
BTernaryTau  [author] 8 Oct, 2017 @ 3:07pm 
I'm not sure exactly what you're asking. Prototype upgrades behave exactly like the base game upgrades, except some also grant abilities.
Cake_Knight 7 Oct, 2017 @ 10:24pm 
are the Prototypes just 1 time uses of it or are they unlimited?
Kat 7 Oct, 2017 @ 9:48am 
also wouldn't mind compatibility with Grimy's :steamhappy:
Myster GeOrGe 7 Oct, 2017 @ 3:01am 
good mod, could you make a ini for the compatibility with Grimy's Loot Mod ? thx, nice job
Cryomancer 6 Oct, 2017 @ 8:21pm 
Yes please!