XCOM 2
[WotC] I'm the Commander here Extension
119 kommentarer
RedWaltz_01 26. jan. 2024 kl. 12:22 
@hottt3 I know it CAN be compatible with LWotC, but you need to manually change the script in the 'I'm the Commander Here' mod (not to be confused with the extended mod here), find 'xLWOTC' & set false to true.
hottt3 10. aug. 2023 kl. 0:46 
Is it compatible with/needed for LWotC? Thanks)
Agent Coxack 20. maj 2022 kl. 8:10 
This mod is criminal. -ly underrated. Such a simple change is so useful!
Syrett 7. maj 2022 kl. 17:56 
i am the commander here
Legion 8. okt. 2021 kl. 10:12 
Any reason for this error?

[0026.43] Warning: Warning, Failed to load 'ImTheCommanderHere_EXT': Can't find file 'ImTheCommanderHere_EXT'
_m_a_ 16. dec. 2020 kl. 12:44 
Is this:
+Abilities2Add=(Classname="CC_Marksman", Abilityname="PotShotRS")
viable?
Dellar 6. nov. 2020 kl. 2:52 
Okay can confirm I'm Commander here is incompatible with [WOTC] Hero Classes Rebalance. It breaks the class tree of the hero classes.
Dellar 6. nov. 2020 kl. 2:41 
I don't know why but the skill tree of these three classes are now all over the place for some reason and I don't know why, like templars have rend in the sixth rank and reapers shadow at the sixth rank instead of first. I think this mod may conflict with [WOTC] Hero Classes Rebalance
but I am not sure. Can anyone confirm?
ルシファー 閣下 4. maj 2020 kl. 1:03 
I see, I used Udaya's Supreme Focus Mod for the Templar. There's no problems after I removed "PersonalShield" from the config.
Dare  [ophavsmand] 3. maj 2020 kl. 23:35 
Yeah that is a leftover from an ability I tried to make work for it. The other one I dunno, do u use Richards Hero soldier rework, cuz that mod is not compatible with mine.
ルシファー 閣下 26. apr. 2020 kl. 21:05 
The default config added "PersonalShield" to templars which does not show up as an ability for me, but added an additional row of xcom abilities.
I'm Mr Meeseeks, LOOK AT ME! 31. jan. 2020 kl. 2:54 
Anyone here using this with Shire MCT Proficiency Reaper plug in? Able to succesfully add in for XCOM abilities Remote Start, Shrapnel, Homing mines? etc
I'm Mr Meeseeks, LOOK AT ME! 29. jan. 2020 kl. 22:00 
Why is Johnny Sins here have a golden name,
marioreaper1 27. jan. 2020 kl. 1:23 
Just here to also say Lampros is an idiot

Keep providing feedback Tim_ :)
thryllth 4. jan. 2020 kl. 17:54 
Not to jump on a bandwagon but yes having someone comment that a given mod worked well in a heavily modded game is quite valuable.
MedusaMidnight 8. dec. 2019 kl. 18:45 
Tim_ is the best
yes_commander 1. dec. 2019 kl. 19:39 
I like the Tim_ comments too. When I stumble across something that has the Tim_ seal of approval, I'm genuinely more likely to trust it.
KarpJoe 20. okt. 2019 kl. 16:24 
@Tim_ If you haven't you should make a collection of the mods you used. It would be really helpful.
Cris 9. okt. 2019 kl. 2:30 
Actually I like Tim comments, is like a quality confirmation of a player that has tested a lot of mods together. So yeah is fine by my book to have the same "quality confirmation" on mods.
Tim_ 8. okt. 2019 kl. 17:04 
Lampros - my providing feedback to mod owners (and to other users) has an actual purpose.

By contrast, you dumping personal insults and making responses just to complain about someone else posting has no purpose other than spam. Obviously, I will ignore your further comments of this kind anyway, and continue to post feedback as I see fit. Have a nice day.
Lampros 8. okt. 2019 kl. 16:58 
Stop spamming every XCOM 2 mod, dumb ass. You've already spammed the same message in 20-plus mods that I subscribe.
Tim_ 8. okt. 2019 kl. 16:57 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
Malidictus  [ophavsmand] 22. apr. 2019 kl. 9:18 
You're quite welcome :) I'd meant to mess around with a few more abilities to do with that mod, but unfortunately didn't get around to it. Rainmaker, at least, makes sense to be usable by evryone with Heavy Weapons, though.
Philadelphus 21. apr. 2019 kl. 19:50 
@Malidictus: No, thanks for the explanation. I just discovered your Cross Class Adaptability mod that fixes that exact issue with Rainmaker—perfect!
Malidictus  [ophavsmand] 19. apr. 2019 kl. 6:31 
Yeah, Rainmaker is a good example. The ability does an explicit check for the SPARK-specific Heavy Weapons and will consequently not do anything for human operators. In fact, Shen's Last Gift is chock-full of really bad-practice hard-coded stuff and buggy implementations.

Sorry for the off-topic comment.
Philadelphus 19. apr. 2019 kl. 1:33 
@initium: Thanks! I'll look into that.
initium 19. apr. 2019 kl. 0:51 
@Philadelphus
It may be the perks. If you check Favid's Extended Perk Pack mod you'll see a discussion I created with all the SDK script for the ability linking to a weapon. Favid forgot to add this in and for those that don't know to look in the SDK, or don't have it, that means they just add in the name and forget the rest.
Dare  [ophavsmand] 19. apr. 2019 kl. 0:51 
most likely - some abilties have a specific weapon attached to them, like rainmaker for sparks, to be working - maybe that is the case for your problems as well
Philadelphus 19. apr. 2019 kl. 0:24 
Hmm, ok. Thanks! Strange; maybe it's the perks themselves that don't work.
Dare  [ophavsmand] 19. apr. 2019 kl. 0:20 
no - they should work on the spot
Philadelphus 18. apr. 2019 kl. 20:59 
So, I tried following the examples in the .ini to add some perks from Favid's Extended Perk Pack, and they show up in my in-progress campain, I can respec them onto my soldier, and they even create buttons to click for abilities as appropriate…but they don't actually have any effect. Am I just missing something incredibly basic like "You need to start a new campaign for them to have an effect"?
Malidictus  [ophavsmand] 14. mar. 2019 kl. 9:29 
Steam\SteamApps\workshop\content\268500\1159614677\Config\XComImTheCommanderHere.ini
nickmorris72 14. mar. 2019 kl. 6:22 
Hi! Can any post the full file address for the config ini please?
Crowley 13. jan. 2019 kl. 19:14 
I see. Let's hope it'll get fixed soon so. Thanks for the answer, forgot to check the base mod page.
GS2125 13. jan. 2019 kl. 18:46 
@ Crowley there was an update to the the base mod (this page is for the extension) earlier today that most likely has a bug. Several people have reported the missing respec button over there.
Crowley 13. jan. 2019 kl. 17:58 
Alright, need helps here, cause I'm having a trouble with this mod and I tried everything for solving without result and it's really annoying me. The mod was working perfectly fine this far, I added Richard hero classes rework later on, without knowing there was an issue between those mods, so once I saw it, I removed Richard mod, but the Respec button don't appear anymore. I tried to unsub to this mod and the basic one, cleansing my game file, checking them, started the game without any mod, resub to those two mods, activated them, started game again with them activated, and still the Respec button isn't here. The mod was working perfectly this far and the button was here, but since that, nothing, I'm unable to use it anymore, and I did file checks and cleansing three time already with no result, so if the mod creator can give me a hand here, that'd be really appreciated because playing without this mod is quite ruining my fun.
Doomed Space Marine 16. sep. 2018 kl. 5:55 
Thanks man i was looking for something like that.
Realy helped me out .
Dare  [ophavsmand] 16. sep. 2018 kl. 5:51 
there is a mod called something like "cooldowns instead of charges"
Doomed Space Marine 16. sep. 2018 kl. 5:43 
@Dare Hey do you know if it is possible to change the charges of certain abilities?
I know of a uncontinued mod named CustomizeAllAbilities in the Wokshop that is not compatible with WOTC.
Dare  [ophavsmand] 31. juli 2018 kl. 3:33 
[New Update]
With the changes to the main mod and being subscribed to this mod should now enable you to choose LW2 abilities which are marked as crossclass. I also removed the restrictions I had in the earlier version of this mod like removing Fortress from Templar.
José 15. juni 2018 kl. 14:40 
C'est la vie, I guess, but thanks for reading our feedback.
Dare  [ophavsmand] 15. juni 2018 kl. 9:13 
I thnk I came up with an idea finally. I will make a bool which lets you add the normal AWC perks to the herosoldier selection. In doing so one can choose LW2 perks for herosoldiers. But it will render this extension mod pretty useless.
José 11. juni 2018 kl. 11:06 
@Dare: if there's anything that his mod does need to do it's that it needs to unrestrict the skill pools. What I mean is that the WotC classes need to use the general perk pool rather than have four of them that need to be modded individually. Now as for support for LW2 perk pool, I propose you add a general enabled/disabled section through the .ini files so it's manually enabled by those with that mod.
Dare  [ophavsmand] 11. juni 2018 kl. 6:09 
José is right. This mod doesn't need any fixing to add LW2 compatibility but someone adding those Abilities to the decks via the *.ini interface I provided. Thing is what about people without LW2. I'm still unsure on how to approach this issue.
Lostax 10. juni 2018 kl. 22:46 
I too, would appreciate the compatibility for the LW2 to be fixed, as VoidInsanity pointed out. God I would love to have a default skirmisher with some of the LW2 class abilities.
José 10. juni 2018 kl. 10:06 
@VoidInsanity: You could make this addition yourself if you have the LW2 Perk mod, as Dare made areas you could add and remove perks from other mods through the .ini file. It's as a pain in the ass as it sounds, tho'.
Dare  [ophavsmand] 7. juni 2018 kl. 14:10 
Hmm - that's not done easily. I would have to add every LW2 ability to hero class deck. I think about it.
VoidInsanity 7. juni 2018 kl. 11:17 
Could you add support for the LW2 Classes and Perks mod skills to work on hero classes? The base mod works with the mod just fine (they show up fine on soldiers just not on heroes).
Sophist88 6. juni 2018 kl. 5:53 
Roger that guys, thanks. It was just an odd interaction that I was making note of. The mod is great.
Dare  [ophavsmand] 6. juni 2018 kl. 1:58 
I looked at Richards Hero Class Rework and it is as Coback pointed out. This extension mod will not work with that rewor.k The base mod should be fine if he removed the deck from the classes (guessing here), but if he kept the deck that would be problematic.