Arma 3
Fletcher's Section 3 Declassified
44 Comments
Vela 24 Jul, 2019 @ 10:08pm 
For those unaware. As it stands Fletcher/Haveatya has discontinued work and support for this mod. Any concerns or wants should be directed to S3D+. As that is a continuation I am working on with permission from Fletcher/Haveatya.
About 37 hobos 24 Jul, 2019 @ 9:40pm 
For whatever reason, my humblers are broken, just mine, no one elses. I shoot in non armored areas and nothing happens, same with Narq darts, dont know why, just need to know how to fix
Akemi Mera 23 May, 2019 @ 8:45am 
having issues with the following guns not working correctly.
M99 Stanchion- no model, shoots backwards.
SR99 Custom- No model, also shoots backwards.
m6/socom- suppressor doesnt appear when equipped.

I have all the compats needed for this mod and optre so did I miss something?
D. Sauter 17 Mar, 2019 @ 3:53pm 
i am aware, and im not in unit leadership by ANY means
Haveatya  [author] 17 Mar, 2019 @ 7:37am 
Plenty of the community uses it, your inability to control your players from using things you don't want them using is not my concern.
D. Sauter 16 Mar, 2019 @ 1:55pm 
is there any chance you could POSSIBLY create a variant of this mod without the thermals and the Fafnir? those are the main things keeping this mod from being used a lot more by the community. possibly even simply removing the HE rounds from the Fafnir might make it more pallatable
eeeeeeeeeeeeeeeeee 16 Feb, 2019 @ 9:36am 
@haveatya as much as i love the looks of the M6C in halo, they butchered in in OPTRE, so i favor the looks of the G series more
Haveatya  [author] 15 Feb, 2019 @ 8:18pm 
@eeeeeeeeeeeeeeeeee I can do so, I will consider it.
eeeeeeeeeeeeeeeeee 15 Feb, 2019 @ 3:59pm 
@haveatya can you make the M6G have a higher rate of fire and/or extended mags?
Haveatya  [author] 23 Jan, 2019 @ 1:58pm 
@canarinacoalmine Yes, but I won't be doing one for this mod.
canaryinacoalmine 23 Jan, 2019 @ 1:04pm 
What I mean is that is there a way to have the stun animation on a pistol such as the rook 40 or ACP C2. IE a pistol that is in the non-modded version of arma 3.
Haveatya  [author] 23 Jan, 2019 @ 8:29am 
@canaryinacoalmine I will need more information to what you are asking. Are you asking for the M6G to have stun ammunition or the M6C? In the former's case I could make M6GX but have no plans to and there is no reason to use the M6C since it is just a dumbed down M6S
canaryinacoalmine 22 Jan, 2019 @ 10:10pm 
Is there a way to get the stun rounds on a vanilla pistol?
Haveatya  [author] 20 Jan, 2019 @ 7:47pm 
@mitron43 I will for next release, whenever that is.
Mitron43 19 Jan, 2019 @ 5:38pm 
Can you please sign the mod to give this a BIKEY
BravoTangoCheesecake 17 Jan, 2019 @ 5:16pm 
@Haveatya Thanks for the reeply. With this info i don't feel guilty about doing it myself. :D
[42BB] Jayenbee 🚷 17 Jan, 2019 @ 12:03pm 
Aight no worries. Cheers anyway.
Haveatya  [author] 17 Jan, 2019 @ 11:55am 
@BravoTangoCheesecake You're free to edit the stuff you don't want and rehost it privately. This is here primarily for my unit and associates.

@Troll No.
[42BB] Jayenbee 🚷 17 Jan, 2019 @ 11:24am 
Just to add to this; we've tried to run the server without the key and it gives us an error. - Just curious, do you have a workaround or a reasoning for this fam?
[42BB] Jayenbee 🚷 17 Jan, 2019 @ 11:19am 
@Haveatya Your mod doesn't appear to have a key and so we cannot add it to our server's list of keys.
BravoTangoCheesecake 16 Jan, 2019 @ 9:15pm 
Is there a posibility to remove the magnum changes, so that we at least have the base magnums from OPTRE, without using ace?
I know it is a disappointinng fix, but it should at least be easy. Either way, I reeally like your mod, but I don't want to get ace.
Felic_HRZN 10 Dec, 2018 @ 10:41pm 
Does anyone have any work arounds for getting even just the base magnums and shotgun to show up without ace?
Haveatya  [author] 5 Dec, 2018 @ 6:32am 
I'd recommend looking through the variants of the smartlink optics. I believe one optic uses a BR magnifier, one uses a RCO magnifier, and the other is just a zoomed smatlink reticle? Truth be told I haven't looked recently.
About 37 hobos 4 Dec, 2018 @ 12:17pm 
I was excited about the MA5BX smart link Hamr sight, allowing for a good hybrid AR, DMR sight for the which a friend had told me switched between the AR smart link sight and the DMR sight, however when I used it instead of switching to the DMR sight it switched to the BR sight, a far inferior sight in my opinion, while my friend insisted they were seeing the DMR scope, is there a specific reason this is happening and how do I fix it.
Mr.Cavtastic 18 Aug, 2018 @ 12:45pm 
probably so, only issues im having now is ACE lmao
Haveatya  [author] 18 Aug, 2018 @ 12:42pm 
Glad to hear, must have been a load glitch or something!
Mr.Cavtastic 18 Aug, 2018 @ 9:36am 
now it works
Mr.Cavtastic 18 Aug, 2018 @ 9:35am 
yes i do
Haveatya  [author] 18 Aug, 2018 @ 9:05am 
Do you have ACE enabled?
Mr.Cavtastic 18 Aug, 2018 @ 8:56am 
was curious i am having bug issues, the magnum is disappearing once i load this mod. Any idea?
Haveatya  [author] 12 Aug, 2018 @ 6:59am 
Was / is, there is a problem with getting it to work properly. Probably entirely my fault.
[tf86]Shadow93 12 Aug, 2018 @ 2:26am 
hey was just going to ask is this the mod the MA5K-A2 was going to be part of
Haveatya  [author] 19 May, 2018 @ 1:41pm 
I have been unable to find a reason for that, but it is correct. ACE is needed to make them reappear. Same with some shotgun variants.
Kibbins 13 May, 2018 @ 11:43am 
I have reason to belive that when having your mod enabled, removes handguns from optre, i.e M6C and M6G
Haveatya  [author] 12 May, 2018 @ 7:43pm 
No worries @vexcord.
Vik Kosenko 12 May, 2018 @ 4:46pm 
Oh my god you did it, thank you
Vik Kosenko 11 May, 2018 @ 4:45pm 
Hey dude, small idea that i think would be cool. You should allow the smgX to use the SR10 SF Sight, because the optre smg can use the sight, so it kind of makes sense that the X version can use the upgraded sight aswell. but thats just a thought. Also maybe a custom version of the ma3a.
Oh i also found a bug that makes it impossible to load a loadout from VA with the SMG-X in it.
Haveatya  [author] 4 Dec, 2017 @ 10:58am 
I will see what I can do.
DruidicRifleman 4 Dec, 2017 @ 8:22am 
Hey i asked about this on the optre discord and zephyr yelled at me you mean this isn't being made by her?

also 40mm Flashbangs?

http://halo.wikia.com/wiki/M301_40mm_Grenade_Launcher would be Lore friendly
Haveatya  [author] 2 Dec, 2017 @ 2:45pm 
That's something on your end. No one in my unit or units that I know use this have reported that problem.
TheRabbitMan 2 Dec, 2017 @ 2:09pm 
The wepons dont register models in arsnel and rip the player moddels arms in weird directions, with the fact that the weposn fire driectly behind the player.
Haveatya  [author] 1 Dec, 2017 @ 8:00pm 
Please be specific.
TheRabbitMan 1 Dec, 2017 @ 12:54pm 
Wepons are not completed and buggy.The vison gear works
ShinobiShiba 10 Nov, 2017 @ 1:47pm 
Thanks for all the weird druggy visual implants.