XCOM 2
SPARK Launchers Redux
106 kommenttia
骑着蜗牛赛跑 6.7.2023 klo 3.55 
Hello, my SPARKS can't find the ammo rack in the auxiliary equipment bar after being equipped with heavy weapons, I can only carry one ammo at a time even though I have built the ammo rack, I would like to ask you what is the problem
Kinsect 26.6.2023 klo 20.49 
Does this work with Covert Infiltration?
Dragon32 23.3.2023 klo 14.50 
@doomninjagaming
Do you have the Highlander enabled?
Try clearing your user configs
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
SuffeR 23.3.2023 klo 14.36 
I'm not able to use the launchers on a spark at all, I click equip and it doesn't work. Used suggested mod for Utility slot still no success. Please help
EM7HydraFox 21.2.2023 klo 0.54 
This being an "explosive" weapon also means SPARK can somewhat boost it with Rainmaker but in an Interesting way, Spark's 'Rainmaker' ability supposedly buffs explosive equipment/weapon's Range and Damage significantly however that ability seems to both functions and have stroke with this. It buffs the Launcher's range but doesn't increase it's damage, this thing can turns Sparks into literal howitzers just a not very damaging one.
EM7HydraFox 21.2.2023 klo 0.48 
The Launcher's Damage is kinda disappointing but the Archer Variant's Range kinda makes up for it, they're relatively cheap and sort of give sparks a grenade of their own with lower damage.
Gandair 6.9.2022 klo 5.03 
This mod is compatible with Mechatronic Warfare by editing the XcomGameData.ini file.

Under [XComGame.X2AbilityTemplateManager] there is instructions in the file for how to add a utility slot. All one must do is delete the ; in front of +AbilityUnlocksExtraUtilitySlot="Overdrive" to activate the utility slot.
4rrakis 3.5.2022 klo 22.17 
@The Teaser Of Horizons
Not exactly the one in the picture, but there is this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1768418191
Depresso Espresso 3.5.2022 klo 17.48 
I wish we could take that tank in the photo tbh, love the idea of the resistance actually having vehicles after a time.
Alan 15.3.2022 klo 10.10 
The launchers appear to be unaffected by packmaster, despite being in the utility slot. Anyone know what to add to the INI to make it work? Rainmaker only affects radius, for some reason (specifically stated in INI, though unsure why).
Alan 9.3.2022 klo 19.58 
Why does it say that Adapted Shoulder Launchers turn into Heavy Support Launchers (non combat)? Shouldn't the Heavy Smoke Launcher turn into the Heavy Support Launcher?
Wolfnyr_OctoDude 8.7.2021 klo 11.21 
What does the red triangle exclamation mark means?
EvilPolygons 12.7.2020 klo 15.56 
*Item deletion bug!*
When equipping a launcher on a MEC Trooper w/ 2 utility slots (Tactical Rigging) it's possible to permanently delete items by mistake!

Example: With a vest in slot 1 and a launcher in slot 2, you may find that the vest in slot 1 gets "stuck". Only way to dislodge it is to exchange the slot 2 launcher for some other item, which will reset your slots. If you change utility slot 2 to a SIMILAR item type as what's stuck in slot 1, the item currently in slot 1 WILL BE DELETED from inventory. This applies to ALL mutually-exclusive non-infinite items.

Normally, you won't see this bug happen to SPARKs because they usually only have 1 ammo and/or 1 utility slot from mods. But MEC Troopers can have 2 utility slots via Tactical Rigging. I'd imagine this bug can affect SPARKs modded to have two utility slots, but I haven't tested that.

The bug is 100% reproducable. I managed to delete my entire inventory of non-infinite grenades, ammo, and vests in testing.
Wet Dog Squad 13.4.2020 klo 19.52 
Is it at all possible to set these as secondary weapons? I'm currently using .ini tweaks to remove BITs from the game, and I would love if I could fill the empty slot with these, rather than using an inventory slot.
4rrakis 25.3.2020 klo 10.45 
Make sure to pick Metal Over Flesh REDUX - Metal Over Flesh is the vanilla version (not WotC).
wargamesmaster 25.3.2020 klo 10.43 
Well, I will try this Metal over Flesh mod and see what happens.
4rrakis 25.3.2020 klo 10.15 
No idea if the ammo slot mod works with this or only with ammo items, but this is from the description above: "(Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs)"
wargamesmaster 25.3.2020 klo 10.13 
Are you saying that the "SPARK Ammo Slot WOTC" mod is necessary to make the SPARK Launcher mod work? Then why the Workshop didn't told me to subscribe to this mod in the first place?
4rrakis 25.3.2020 klo 9.24 
@wargamesmaster: Do you have a mod that adds a utility slot for SPARKs? If i remember correctly they don't get one by default.
wargamesmaster 25.3.2020 klo 9.08 
Yes, I have the X2WOTCCommunityHighlander mod. And I'm sure I have no mods that could possibly cause a conflict with the SPARK Launcher mod, even the MEC Troopers mod cannot enter in conflict with this mod since I can clearly see a picture with a MEC using a SPARK Launcher on the mod's page.
DragonKingAbashī 25.3.2020 klo 7.55 
There is most likely a cause for your problems with the mod. Trust me when I say, it is the mods you don't expect that can cause you problems. You just have to add and subtract mods from your list until you see what happens. Also, you do have the required mod subbed to as well?
wargamesmaster 25.3.2020 klo 5.52 
You know what? F it, I'm removing this mod, it's not worth the stress it's giving me.
wargamesmaster 25.3.2020 klo 5.34 
I have no mods concerning SPARK units except the "SPARK Launcher" mod and the only problem I had with XCOM 2 recently (the game crashed after starting the first mission) was fixed.
DragonKingAbashī 25.3.2020 klo 5.00 
Tbh, I have no clue. Is it possible that you are using a modded version of the SPARK class or modified the ini somehow? Those are the first things I can think of, but it could be a mod conflict causing the problem.
wargamesmaster 25.3.2020 klo 4.41 
Then why the "SPARK Launchers" don't even appear when I try changing equipment?
DragonKingAbashī 25.3.2020 klo 3.15 
I am having no issues with this mod. It appears to be working just fine
wargamesmaster 25.3.2020 klo 1.02 
Yeah.... This mod doesn't work, I finished the right projects and I had the right materials to build one of these launchers, yet NONE of my SPARK units can equip these launchers...
yes_commander 2.1.2020 klo 16.23 
I'm tinkering with a custom spark skill tree right now and I'm curious, would normal grenadier perks function properly with these launchers (salvo, bombardier, volatile mix, etc)?
Zigg Price 5.9.2019 klo 12.30 
Or just use one of them at a time...
darkdill 10.5.2019 klo 14.35 
Yep. Author should make an update so the launchers are mutually exclusive when it comes to equipping them.
SingABrightSong 23.4.2019 klo 0.17 
It seems that whatever launcher is equipped last is the one that's usable.
SingABrightSong 23.4.2019 klo 0.12 
Unfortunately, it would appear that you cannot, in fact, fit both a smoke launcher and a micro-missile launcher at the same time. Well, you can, technically, but they're in the same spot and you can only use the missiles.
Beagle 9.4.2019 klo 19.36 
Thank you! Much appreciated!
RealityMachina  [tekijä] 9.4.2019 klo 17.31 
Yeah i can expose the cooldown of it to the .ini, kinda surprised I didn't when I made this but at this point it's been a while since I've actually played the game.

(I'll see if I can't push out an update for it tonight)
Beagle 9.4.2019 klo 3.08 
Is there a way to reduce the cooldown of this or remove it altogether?
N3V3RFORGOTT3N 7.4.2019 klo 23.09 
could someone help me in setting this up so this can be in the grenade slot? i have other mods that add a grenade slot to my sparks (sparks cant use any conventional grenades) and those slots stay unused to id like these to fit there
zxc2008 28.3.2019 klo 21.19 
@RealityMachina
I translate the Simplified Chinese language for this mod.
Zolkia Prostif 27.3.2019 klo 22.49 
@Dragon32:
Of course it was in the description the whole time. :steamfacepalm: Thanks for the help.
Dragon32 27.3.2019 klo 17.51 
@Zolkia Prostif:
"Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs"
Zolkia Prostif 27.3.2019 klo 17.48 
Hey, I have both this mod and the highlander installed, the launchers show up in game but the MECs don't have a utility slot so I can't use them. Is there something else that I'm missing here, or is this possibly caused by a mod conflict, or what? Any help would be greatly appreciated.
Johau 1.9.2018 klo 5.35 
Is there a way I can make this work on normal soldiers?
fox15draco 19.8.2018 klo 14.51 
yeah highlander doesn't work for me too since I use a MAC
RedDobe 14.7.2018 klo 8.07 
I asked the same question on your metal redux, will this work without highlander installed? I don't have a way of using highlander because I am on a MAC. Thanks.
DERPKING1991 10.7.2018 klo 12.34 
It be nice to have some old school mecs with some shoulder guns like the railgun from the first xcom game along with the shiv.
TTV/Crimsomreaf5555 2.6.2018 klo 23.26 
downloaded and no show in build items
Sophist88 27.5.2018 klo 17.02 
Does this work with ABB? Thanks
花兔 22.2.2018 klo 4.09 
@Deadput
In addition to
Metal Over the Flesh.
There are other
sparks slot
mod
T'erissk 31.1.2018 klo 21.51 
@Deadput, Very well, thank you for your input, I appreciate the help.
Deadput 31.1.2018 klo 21.25 
I'm not sure sorry, but you'll find out if it does or not.
T'erissk 31.1.2018 klo 20.38 
@Deadput, I subscrubed to Metal over Flesh.

I had a Spark already in progress of being built (so its not done yet), the mod will affect it correctly, right?