安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
We need like an octopus mod loading system, something complex to read files for a full inspection to get the game running with as many mods that'll not crash on start up but simply turn off the ones doing a serious conflict.
Sounds a bit like L00T.
Hm, I've ranted enough but Truly, I love this one.
Let's Deploy!
This works by itself if you just want to change the deployment capsule to this one. The only conflict I've found is Taehl's Teleport Beam changing the color of the capsule at launch.
https://pastebin.com/9QMU97Ff
You get a shuttle craft, pedal to the metal this bitch to the enemy ship you don't shoot enemies xd
Yiis! X3
more pressing matters, can the shuttlecraft be healed by the energy cells in space tht enemies drop when only able to use mech?
IV WAITED FoR THiSS FOR SOOOOOOOOOOOO LONG, nah but this is awsome