Total War: WARHAMMER II

Total War: WARHAMMER II

Effective Artillery
40 Comments
Soft Head 19 Nov, 2020 @ 1:33pm 
really like your mod don't think you have to update much more after this one TWW3 should be next realese
Soft Head 19 Nov, 2020 @ 1:32pm 
yeah they releaseing another lord pack and they mentioned overhauls too ME and vortex
HEU3BECTEH  [author] 19 Nov, 2020 @ 1:10pm 
@Soft Head Probably. I do not play the game, so it may be useful to have a reminder.
Some game updates may not require updating the mod, but I guess something big will happen at December 3rd...
Soft Head 19 Nov, 2020 @ 11:43am 
are you gonna update this for the new update on dec 3rd?
HEU3BECTEH  [author] 2 Jan, 2020 @ 6:09am 
@Widukind Did not find what "Shadow & Blade" does... This mod is compatble with other mods not affecting projectile properties. New entries in "projectiles" tables (for new units, for example) will not be affected by this mod, so it will work normally with them, it is just that these new units will not receive a buff from this mod.
Widukind 2 Jan, 2020 @ 3:45am 
Is this compatible with Shadow & Blade?
HEU3BECTEH  [author] 21 Sep, 2019 @ 12:18am 
Recompiled with the new game version.
To upload the mod to the Workshop I had not only to temporarily delete the descriptions, but to reinstall the game with beta-launcher.
Soon it will be easier to fully recompile the mod with all the tables updated and unncecessary lines deleted in Pack File Manager than to upload the result to the Workshop.
HEU3BECTEH  [author] 17 Sep, 2019 @ 11:46pm 
@Генерал Картошка I plan to do it soon, but for now I still can not upload updated mods to the TWW2 Workshop.
Дрочу на Арсена 15 Sep, 2019 @ 5:32pm 
pls update
HEU3BECTEH  [author] 11 Apr, 2019 @ 11:28am 
@Norman If that mod is not compatible with another, that means that another mod forces changes in the same places/tables. I guess you can not "update" things like that. You can only ask to make similar changes in SFO.
damn bro 11 Apr, 2019 @ 11:19am 
I mean make an SFO version, really love this mod.
HEU3BECTEH  [author] 11 Apr, 2019 @ 11:17am 
@Norman Is it not up to date? O_o
I did recompile it at March 30th...
damn bro 11 Apr, 2019 @ 11:15am 
@HEU3BECTEH(RUS) I've tested it's not compatible with SFO, are you willing to update?
HEU3BECTEH  [author] 11 Apr, 2019 @ 9:52am 
@Norman Did not test it, but it seems it is compatible. Judging by the first comments page.
damn bro 11 Apr, 2019 @ 4:34am 
Work with SFO?
HEU3BECTEH  [author] 30 Mar, 2019 @ 12:25pm 
@Karner15 Yes, this mod applies the changes to all the artillery units.
HEU3BECTEH  [author] 30 Mar, 2019 @ 12:24pm 
@Norman It should've worked, but I have recompiled it anyway to be sure that all the latest updates are included.
JohnnyCJK 31 Jan, 2019 @ 4:28am 
Which artillery is this mod changing ? Artillery from every faction ?
HEU3BECTEH  [author] 18 Nov, 2018 @ 4:39am 
Recompiled with the new game version.
@Asriel Cinderfall For that you will need to edit 'projectiles' table and set whatever 'effective_range' you want, I guess.
Exodus 20 Oct, 2018 @ 9:59pm 
would love to see a mod that adds alittle more range to javelin skinks and skink skirmishers
HEU3BECTEH  [author] 13 Mar, 2018 @ 12:11am 
@RioRaiden Боюсь, для меня это сложновато... Но идею запомнил (:
Akimbo 12 Mar, 2018 @ 2:56pm 
спс за ответ, просто мне не нравится как последнее время Radious уменьшил урон у стрелков и танков (империя)в прошлом году было лучше да и варп слабовата хотя должна наносить больший урон. Было бы здорово если бы ты сделал инвидуальный мод где стрелки перезарядка выше и урон больше с дистанцией а у танков тоже самое да ещё вместо пара ракета вылетала с отличным уроном) и всё это слегка перепесала Radious мод поверех,я бы стал твоим самым преданым поклонников и о вознаграждении бы не забыл )
HEU3BECTEH  [author] 12 Mar, 2018 @ 9:24am 
P.S. Что касается варп-пушек, то "wh2_main_skv_warp_lightning" считается артиллерией.
HEU3BECTEH  [author] 12 Mar, 2018 @ 9:24am 
@RioRaiden Сейчас не тестировал, но почти уверен, что Radious задает свои значения в таблицах, затронутых этим модом.
Этот мод будет пытаться повысить урон на 10% для артиллерии (у парового танка империи, например, под это попадает только основное орудие, урон паром и от тарана в ближнем бою не затронут), но Radious будет задавать свои значения. Обычно мои моды имеют меньший приоритет (я не ставил всяких символов, чтобы они были первые по алфавиту), так что, полагаю, этот мод уступит Radious'у и ни на что не повлияет.
Akimbo 12 Mar, 2018 @ 2:17am 
Совместим ли с Radious mod я правильно понимаю что как танки так и варп-пушки будут больше урона наносить на 10 % ?. спасибо
Ashmodath 7 Feb, 2018 @ 7:50am 
and now, the screaming skull catapults can actually kill people!
HEU3BECTEH  [author] 27 Jan, 2018 @ 12:12am 
@redsimonDE Thank you for the notice.
Updated.
redsimonDE 24 Jan, 2018 @ 2:58pm 
Please update for TK patch. Thanks in advance. :)
HEU3BECTEH  [author] 21 Jan, 2018 @ 9:40pm 
@Dovienya I think it is really balanced that way.
Deus Ex Angel 21 Jan, 2018 @ 5:09pm 
Is it just me but the Skaven fireballs seem to hit really hard compared to the High Elves' Eagle Bolts.
HEU3BECTEH  [author] 29 Dec, 2017 @ 11:52am 
@Abdoul-al-pikachu Thank you for the feedback and for the notice.
Updated.
Diamondemon 26 Dec, 2017 @ 3:49am 
Thank you for doing this mod, I really like it. but it's not up to date :steamsad: could you please update it?
TotalWar 25 Nov, 2017 @ 6:47am 
No problem, your mod is perfect man. Perfect balance to what artillery should be in WH. Artillery is the key way the races that use it deal with monstrous enemies in the WH world, and you have done it perfect
HEU3BECTEH  [author] 24 Nov, 2017 @ 10:23pm 
@bsalesc Thank you for the feedback.
I do not feel that artillery is OP too.
TotalWar 24 Nov, 2017 @ 6:30pm 
@gilgamesh You think artillerys OP? Lmao, you must suck pretty bad bro. Or you are just a troll, or have no brain. Artillery is horrible in vanilla, nowhere near powerful enough. Dont know what you are smoking, crack or meth. Dont comment on his amazing mod, just move on and keep your unwanted opinions to yourself, we dont care. Great mod, thank you.
HEU3BECTEH  [author] 19 Nov, 2017 @ 10:39pm 
@luisdlopez Thank you, you were right at the time it was needed~
@++ S ++ I think it is not functional, as it affects only table entries not affected by SFO. And SFO, as I can see, affects pretty much all entries this mod is trying to change. You can change the mod loading priorities (by changing mod files with PackFileManager), then this mod will work.
++ Syg ++ 19 Nov, 2017 @ 3:54pm 
Have this installed with SFO, not sure if it working however. Any idea if this is functional with it?
Riusu 8 Nov, 2017 @ 8:20am 
I love it :D just wanted to share some luv
HEU3BECTEH  [author] 8 Nov, 2017 @ 6:53am 
@Gilgamesh Good thing that you can install the mod or not, depending on how you feel about it.
The mod is not always bad if you do not want it installed, it can just not suit your taste.
Gilgamesh 7 Nov, 2017 @ 10:42pm 
oh good, as if it wasn't game-ruiningly OP enough