Total War: ATTILA

Total War: ATTILA

Test Version: Skidvar's Traits, Houses, Ancillaries, & Ranks Overhaul
18 Comments
Darknight36 11 Jun @ 3:18pm 
Greetings, Skidvar. I was wondering if you would grant Tycherious and me permission to attempt a revival of your mod to be used together in MK1212 (as a submod). We would, of course, credit your original work appropriately.
abc 15 Feb, 2023 @ 7:39pm 
I like this mod but all second points in the skill tree for cunning zeal and authority don't register on the generals
Björn 29 Nov, 2021 @ 8:40am 
Your mods break the quest system of the Slavs and not only. Events don't start after installing your mods. Verified
Eeshton 17 May, 2021 @ 12:15pm 
Screw that guy who called you lazy
Sheph 15 May, 2020 @ 1:05pm 
Can I combine this with two other popular lua-scriptiong mods?
Several players are asking for it.
Nekcarb 15 Dec, 2019 @ 7:50am 
Is this save compatible? Radious compatible?
Jason Wolf 3 Apr, 2019 @ 2:03pm 
Are you going to do the AoC factions?
Alessar 🐺🦄🦅 23 Feb, 2019 @ 1:01am 
Is it intended to get 3,5,6 levels just starting campaign for generals?
HastatusPrior 27 Dec, 2018 @ 11:39am 
Same text bug here as in previous version: in a_ancillaries.loc, two "veteran barbarian guard" entries are erroneously assigned the "veteran desert guard" text.
Skidvar  [author] 9 Dec, 2018 @ 11:21pm 
It supports nomadic and settled factions, with a smooth transition of traits between them.
Postmo 26 Jul, 2018 @ 7:42am 
Is there a changelog of what the major differences between this version and the previous one? so far, playing with only this mod on, Roman factions dont seem to get the House perks
A2O2 9 Apr, 2018 @ 7:08pm 
Also, if it might help, I tried your previous version of this mod and it worked fine, and there wasnt a problem.
A2O2 9 Apr, 2018 @ 6:50pm 
Hello, I want to thank you for your great work again. I just had a recent bug. I was playing as the huns and when it reached 400AD and attila is born, I dont get the video scene, and I dont get attila showing in the family tree. I tried loading couple of times disabling mods untill I disabled this and it was fixed.

Thank you,
Skidvar  [author] 19 Mar, 2018 @ 1:56pm 
@Flavius Julianus Augustus: I have 44 mods, where are yours? So don't talk to me about being "so lazy". This mod is fully working.
Hindenberg 7 Jan, 2018 @ 7:23pm 
Ancillaries seems a little scarce, I'm 100 turns in and my general still hasn't got a single one
MoDan 10 Nov, 2017 @ 6:43am 
ok, starting new campaign and I will be using this mod
Skidvar  [author] 27 Oct, 2017 @ 7:51am 
That they lose influence is not because of this mod. Should be some other mod or just vanilla mechanics that is causing this...
MoDan 25 Oct, 2017 @ 10:51am 
my generals lose influence over time. does this mod change the way generals get influence? all of my generals should be generating influence not losing it. I cannot fill the vacant offices, and I only notice that their influences increase after winning battles