Transport Fever

Transport Fever

Track Design Patterns
363 Comments
Fulles 9 Feb, 2023 @ 11:49am 
Gracias.
Credofire 17 Sep, 2022 @ 11:12pm 
ok, thx, found it
Enzojz  [author] 9 Sep, 2022 @ 3:04pm 
@Credofire It's asset
Credofire 8 Sep, 2022 @ 10:36pm 
I cannot find anything of this under depot icon, even if I started game with only this mod
Enzojz  [author] 13 Feb, 2022 @ 12:14am 
@kikkiu_pic They should be in assets
kikkiu_pic 12 Feb, 2022 @ 11:11pm 
Hello, does this mod work with the latest TPF1 release?
Because I do not find anything when I click on depot icon in the bottom bar .
Vertuxay 30 Sep, 2021 @ 8:06am 
афигеть как круто сделано!!!!
Enzojz  [author] 16 Aug, 2020 @ 3:25pm 
@taffe man If you are speaking of this tpf1 mod, they are under asset
taffe man 16 Aug, 2020 @ 12:52pm 
I cant find the compact tunnel entry anymore. Have you removed it?
Enzojz  [author] 4 May, 2020 @ 7:43am 
@l.cesenek Not now
l.cesenek 2 May, 2020 @ 12:31pm 
I need just the switch for TPF2.Is it possible?
Momo 19 Apr, 2020 @ 8:37am 
It doesn't work for me :/
ThrillsN'Chills 21 Mar, 2020 @ 4:01pm 
Does not work. Help
Lanceloth 3 Jan, 2020 @ 2:33pm 
Wäre klasse wenn es den MOD auch bald in TPF2 geben würde.
Enzojz  [author] 30 Dec, 2019 @ 3:45am 
@Polonium Akkut In TPF2 holes can't be made on terrain like what we expected in TPF1
rōdorōrāda 30 Dec, 2019 @ 3:06am 
What issue? Your mod is the most essential to me :/
Enzojz  [author] 1 Dec, 2019 @ 4:08am 
@MaxLikesStuff Until resolving same issue of tpf2 I will not.
MaxLikesStuff 1 Dec, 2019 @ 3:11am 
is this being ported to TF2?
vitalii201 9 Nov, 2019 @ 10:28am 
@Enzojz, Russian corrected and supplemented translation https://pastebin.com/tGR2a5MQ
Enzojz  [author] 9 Nov, 2019 @ 9:35am 
@...just cause... In terrain/asset/tdp menu
Dime 9 Nov, 2019 @ 8:51am 
Can´t find the menu to select the paterns, am I missing something? Mod is activated and I am in year 2000.
Alexej 1 Nov, 2019 @ 12:14pm 
Hi Enzojz,

thx for the update of your nice work.

Greetings
Alexej
Enzojz  [author] 1 Nov, 2019 @ 9:07am 
@vitalii201 Updated.
Enzojz  [author] 1 Nov, 2019 @ 5:38am 
@vitalii201 yes
vitalii201 1 Nov, 2019 @ 5:33am 
@Enzojz, That is, on the railway section built by your script, the safe distance between the trains will be determined by "moving blocks", without the need to place signals?
Enzojz  [author] 1 Nov, 2019 @ 5:08am 
@vitalii201 It seems you don't know what a moving block is : https://en.wikipedia.org/wiki/Moving_block
Enzojz  [author] 1 Nov, 2019 @ 5:04am 
@vitalii201 A moving block in early years is de-facto very dense track sections,
vitalii201 1 Nov, 2019 @ 4:43am 
@Enzojz, there is no “block” object in my localization of the game. I just want to know what is it in your mod.
Enzojz  [author] 1 Nov, 2019 @ 3:39am 
@vitalii201 tracks that simulates moving blocks.
vitalii201 1 Nov, 2019 @ 3:13am 
@Enzojz, What is built in the game when I select this item?
Enzojz  [author] 1 Nov, 2019 @ 2:56am 
@vitalii201 In real world there's no signs for moving blocks neither.
Enzojz  [author] 30 Sep, 2019 @ 3:06pm 
@Armenuides In the menu where you find trees rocks etc, it was in the depot menu because before a certain version the game it's the only place where I can put it without crashing the game, and I feedbacked to the devs then they fixed it so they are displaced to assert when it's possible. Infrastructures are Infrastructures, they are not depot and should not be listed as depot. And this change is listed in the description (English/French/Chinese)
Armenuides 30 Sep, 2019 @ 11:12am 
Ok.
Im really sorry.
I'm no native english, so I didn't realise, what "assets" means.
I've been watching several YT-Videos, where the whole stuff has been in the depot-folder.
Thanks for your help and once again, sorry for my stupidity.
Enzojz  [author] 30 Sep, 2019 @ 6:52am 
@Armenuides @KlausiMaus As said many times in the commentry, they are in asset menu
Armenuides 30 Sep, 2019 @ 5:10am 
Hallo.
Ich weiß nicht warum, aber bei mir funktioniert die Mod leider nicht.
Ich habe alles mögliche versucht, auch die Mod direkt in den Mod-Ordner zu verschieben.
Sie wird mir dann auch im Mod-Menü angezeigt und ich kann sie auswählen, jedoch ändert sich im Spiel nichts.
Ich habe diverse andere Mods problemlos nutzen können, nur diese funktioniert leider nicht.
Mach ich etwas falsch, oder liegt das Problem woanders?

Hi.
I don't know why, but this Mod doesn't work for me.
I tried everything, including downloading the mod via the TF-Website and adding it directly to the Mod-Folder in explorer.
It is shown in the Ingame-Mod-menu, but doesn't change anything in game.
Am I doing something wrong, or is it another problem?
KlausiMaus 24 Sep, 2019 @ 8:27am 
Ich vermisse den kompakten Tunneleingang!
Ich habe ihn nicht im Menü, wo liegt der Fehler?
Gibt es eine Unverträglichkeit mit andren Mods?

I miss the compact tunnel entrance!
I do not have it in the menu, where is the error?
Is there an incompatibility with other mods?
ucmp DD 27 Aug, 2019 @ 1:50am 
Thank you so much Enzojz ! Now I found them !!!
Enzojz  [author] 27 Aug, 2019 @ 1:44am 
@ucmp DD No no no, asset the menu where you find trees and rocks etc.. nothing deal with other mods
ucmp DD 26 Aug, 2019 @ 11:51pm 
Thx for quick answer. I tried now additional mod "Asset Expansion 1.8" .. but still no success.
I don´t have an button / icon "asset" May its not the right "asset mod" I used ?
Enzojz  [author] 26 Aug, 2019 @ 4:26pm 
@ucmp DD They are now in asset
ucmp DD 26 Aug, 2019 @ 1:26pm 
Hi
I tried 1.8 via workshop and also 1.6 via manual installation, but never saw the mod ingame.
Is it still active under actual version of transport fever ? (08-2019)
Would really appreciate help, thx !
kr
Sven
Speckerle 10 Aug, 2019 @ 3:33am 
Hi das spiel stürzt ab sobald man die Underground gleise anklickt was kann man tun ?
Enzojz  [author] 30 Jul, 2019 @ 5:50am 
@davidrussell52 you can use catch function to do it, use PgUp/PgDown (if I remember correctly) to raise/lower the object.
davidrussell52 29 Jul, 2019 @ 5:54am 
can you please tell me how I get the underground track to link with the underground station, there seems to be a mis-match of track heights.
Enzojz  [author] 27 Jul, 2019 @ 5:14am 
@Alexej If it appears, you can just make an update to the infrastructure to make it flat, for example switch to free tracks, or choose "not build" if it's already free tracks, and change the track type if it's already "not built". The last option is there to regularize the terrain abnormal cause by house etc..
Alexej 26 Jul, 2019 @ 9:18pm 
Hello Enzojz,

thx for the update.

Maybe it was my fault with the waving rails. Cause in the new version i don´t have the problem.

The only, but not serious, "old problem" are the pink lines in the top of the "compact tunnel entry" which sometimes appear. I told you in former times. But it´s not serieous.

Greetings
Alexej
Enzojz  [author] 23 Jul, 2019 @ 1:41pm 
@Alexej Any screenshot?
Alexej 23 Jul, 2019 @ 7:42am 
Hello Enzojz,

by waving i mean when i look into the tunnel the rails are going up and down although they should go horizontal. The area where i´ve testet it was plan! In older Versions they are fine and the older constructions in my actual project look well. Maybe a fault on my side and i didn´t sent a train through yesterday.

By the way i like your Track Design Patterns very much.

When i have the time i will test the planner and will give you a feedback!

Greetings
Alexej
Enzojz  [author] 22 Jul, 2019 @ 11:04am 
@Alexej What do you mean by waving? Of course I hope you have a look at the planner since it makes the parelle tracks more usable.
Alexej 22 Jul, 2019 @ 9:48am 
Hello Enzojz,

thx now it seems to work.

Is it me or is the entry of the compact tunnel entry a little bit waving?

Greetings
Alexej

PS: Must i have your planner?