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Another one would be great if each for an upgrade would put 2 trebuchets on the wall and last upgrade cannons, I mean forts are meant to hold a strategic defense position.
Not only that, but they have a dashed line in the form of a circle around them when owned by you whether they're selected or not for some reason.
I've also encountered a consistently repeatable game freeze when upgrading the goblin watchtower located underground, but that could just maybe be on my end considering I use No Domain Structure Minimum Distance. I'd thought I'd mention it nonetheless, though, just in case.
Also, about feedback, the Tome of Wonders lists one Buoy entry for each vanilla race. I don't know if it is caused by your mod, but in case it is, could you turn all of them invisible, but one generic entry. Or else, add the name of the race to the entry's name (e.g. "Halfling Buoy" instead of "Buoy")?
@Richard: The rpk files are mentioned in the mod description. (at the bottom)
@ugotspangled: The minimum distance between fortresses is 5 hexes (from central hex to central hex). I experimented with this and the result was a CTD when the dedicated domain of fortresses would overlap (internally there are 2 kinds of domain, the domain that a structure must have and the domain that a structure can have).
@Wiid: I looked into the defensive structures and battlespells, they were regrettably impossible to add to fortress structuretypes.
@Franziskus: That´s great! However ... my old cranky laptop has died and I do not have anything to fire aow on. Also it will require a renewed upload to add the german files, which is a hassle for me from my current location. Even so, I sent you an invite and am still interested in the file even though it might take a while before I can do anything with it.
@Valance:It´s nice to read you are taking an interest. Those are some nice ideas I would love to implement, however ... RIP ol´ laptop.
@Tearfang: Thanks for the suggestion. I do not think that magma forts are worth the effort of creating but we´ll see.
If you are feeling artistically inspired...
Magma Forts :D
- practical purpose? even more niche than water,
but looks awesome and that's what matters right :p
Maybe they survive bc they have magic regenerating walls
- Builders & pioneers valid in TC: Pretty curious about this! You can add abilities like heal wall, and machine pretty easy, to place a static objects down, e.g. Barricade, they would need to be rigged (Just to the hip motion, then use the immobile infliction to keep them in place), the AI Labourers would naturally struggle with this but they will use abilities as they retreat. Could also "Make battering Ram' Transforming your builder into a Ram
- AI integration
I couldn't get this to work, pretty odd as I'm pretty sure in the early beta stage the AI was indeed building Watch Towers, could be imagining that too.
Some other ideas is you could have e.g. the Ancient Watch towers/Sentry Tower in your domain > which leads to a city development upgrade.
Though if you go down this road, you might never stop!