Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

White Romans: The Emperor's Guard (No unit cap)
31 Comments
Aliamin 17 May, 2020 @ 4:28pm 
The original mod works fine, however there still seems to be a cap on recruitment, otherwise very nice mod :D
Nor Dogroth  [author] 18 Sep, 2019 @ 3:59pm 
They do not look like superman and they are not undefeatable.
king cyrus(the great) 18 Sep, 2019 @ 3:00pm 
this is great mod however i believe you need to weak them little bit because they are look like superman and undefeatable
StopNLean 26 May, 2019 @ 11:00pm 
Great Job
Nor Dogroth  [author] 26 May, 2019 @ 11:29am 
Alright, glad to hear that it works for you too.
yahaha 24 May, 2019 @ 9:16am 
Hello again! After I saw your response I immediately tested the mod again and it would seem that you're correct; it works on the Grand Campaign. First, forgive my false report. My "testing" procedure seems to be lacking. Secondly, thank you for the respond.
Nor Dogroth  [author] 23 May, 2019 @ 9:19am 
First you wrote it's fixed and then you say it doesn't work again. Very curious because nothing was changed in time between. The mod works on Grand Campaign, you need the necessary end game technology and level 4 barracks.
yahaha 23 May, 2019 @ 2:03am 
Greetings! I'm back for more reporting. It would seem that after an update your mod doesn't work yet again in Grand Campaign. Hopefully you'll fix this soon and with a permanent fix on that.
Anyway, thank you for your mod!
tru.st 18 May, 2019 @ 8:39am 
Dear Sir Nor Dogroth, it works in GC. I tested it yesterday with level 4 military barracks.
Nor Dogroth  [author] 11 May, 2019 @ 2:33am 
Okay, I hope the updated today fixed the issue.
yahaha 8 May, 2019 @ 3:42am 
Since there's no bug-report section, imma say it here. So the mod doesn't work after an update. I tried finding the incompatibility from my other mods, no luck. Tried it out with this mod alone, still nothing. It would seem there's something bugging the game(or the mod) for it to not appear in Grand Campaign. It does work in Custom Battle tho
Nor Dogroth  [author] 21 Jul, 2018 @ 4:28am 
I don't use DEI and have no idea how, but if anyone else knows how he can ask me to do this.
FriskyCheeks 20 Jul, 2018 @ 6:34pm 
is it possible to make this DEI compatible with all white cloaks? no purple?
Nor Dogroth  [author] 2 May, 2018 @ 2:42pm 
They do appear in campaign if you research the needed technology. Read the description of the original mod.
Steiner 2 May, 2018 @ 5:33am 
The units only show in custom battle and not in campaign.
GanjaGodKing 22 Jan, 2018 @ 4:50pm 
thank you :)
Nor Dogroth  [author] 22 Jan, 2018 @ 1:39pm 
Seems like something went wrong with the patch. I fixed it, caps should be removed again.
GanjaGodKing 22 Jan, 2018 @ 10:51am 
im still limited at 4, can i put more in other armies or no? i want to have a full stack of these guys guarding the Italian peninsula from invasion
Nor Dogroth  [author] 2 Dec, 2017 @ 11:30am 
Yep I did it.
juroanetkazoja 1 Dec, 2017 @ 2:48pm 
can update it. please ?
Nor Dogroth  [author] 24 Oct, 2017 @ 1:53pm 
Since this is a variant of this original mod you should read the description there for any questions.

This mod adds units, it doesn't change existing ones. All units are available in main campaign and custom battles as well.
Uncle Rebecca 24 Oct, 2017 @ 12:13pm 
I've never use mods in total war, does this add a new unit or just reskin an existing one? and is it available campaign?
Nor Dogroth  [author] 22 Oct, 2017 @ 12:08pm 
it should be possible now
NRamalho 22 Oct, 2017 @ 7:45am 
look i try to send this as msg but u have a private accoutn .
i am starting doing a huge mod but cant do alone if u cold give me a hand pls pm thx
dovahkiin5991 21 Oct, 2017 @ 10:53pm 
is this unit avaliable in custom battles?
Sneedster 21 Oct, 2017 @ 7:54pm 
we are kings
emerald10005 21 Oct, 2017 @ 2:17pm 
really nice work
Nor Dogroth  [author] 20 Oct, 2017 @ 5:42pm 
Okay stop talking nonsense here with your racist comments. The SPQR on that shields isn't completly nonsense, although it's too early in history – but it's an end game mod and your game writes it's own history during your campaign.

SPQR = Senatus Populusque Romanus in words means that the Senate on the one hand and the Roman people on the other hand were sovereign. During the Roman Empire the emperor was the first representative of the Roman people. And it was very important for him to have support of the Senate too. Therefor he used SPQR to show his own legality. So it was found even on coins of Constantin the Great after AD 300. It was furthermore the common signature on the banner of the Roman legions and that's why it is on those shields.
MagmaLegacy 20 Oct, 2017 @ 11:35am 
yes.
Racoon1 [1st EAL] i9-109 20 Oct, 2017 @ 10:18am 
That would be perfect in D.E.I. !!
jmjacob2016 19 Oct, 2017 @ 10:22am 
looks great! Can you make a DEi version?